Generals and Generals Zero Hour USA Campaigns. Playing as Different General Each Mission <Contra X Beta 10.0.0>
Hello Everyone,
I'm Back Again with another Campaigns remodel on Contra System. C&C generals and Zero Hour Campaigns Playing as different USA General with each different mission.
I decided to change my approach for the USA campaign in order not get bored playing same general with each mission <like Demo and Flame before>.
I learned a more tricks while remaking the USA campaign.
Few things to take notice. This is a Beta version of the campaigns maps. I will improve many stuff later on.
Some of the Endings and Intros are incomplete or broken due to scripting error, bugs and the lack of cinematics models and options from the Contra System.
Please forgive my short comings and any inconveniences you might find. Feel free to suggest anything you like (improvement, difficulty , report error/bug , etc..... )
I tested the maps as much as I could.
I'm done with Contra Mod for now, I might revisit later if the Contra X final version comes out ♥.
Next stop should be Rise of the Reds Mod :p will be much easier
Note : Rotate/ reset your camera position <click/hold middle mouse button aka mouse wheel> in mission 11. This will fix something :p I didn't know how to fix it unless I did this heh.
Have fun <3
Extract Maps to <C:\Users\USER\Documents\Command and Conquer Generals Zero Hour Data\Maps> A.K.A Maps directory.
Maps will Show on your skirmish "Unofficial Maps".
CRYSIS21 hope you like this one also
thanks)) all is great=) you are the best=)
I like the work you`ve done here and on the other campaings for contra
While playing I got an idea, mby it would be better to start missons with boss factions with some tech locked off forever(to keep them as cloce to generic factions as posible) and hide some dozers/workers of special generals somewhere on the maps or make them apear after compleating some bonus objective
Great work overall
Ty for your comment. I'm still relatively new to the whole modding/remodeling things. I wanted to make Contra X campaigns somewhat near the original experience since I'm just remodeling old campaigns and using them as blueprint. The contra system is very complex and hard to master because it doesn't have many cinematic items <Hence many of the intros and endings are broken>. The boss Generals are way to OP to reconsider even with tech locked. I'm still waiting for Contra X Final version to come out. Maybe then I would consider seeing an option to do it with boss generals. I'm thinking of making some original maps of my own in the future. :)
im right now only on mission 7, but holy **** is that a difficulty spike.
In 1 - 6 the enemy AI wasnt much but in 7? Im getting absolutely crushed and swarmed in enemies, it also doesnt help that for some reason base defense doesnt dispell the fog in front of it.
EDIT: It was my own fault lol, placed my defense line too far in the front which seems to mightilie trigger the AI.
Instead of already having to fend of Lunas in the first 5 - 8 min, I only had to destroy some tanks.
PS: After seeing the amount of star level super units in the enemy base i decided to actually play like a super weapon general instead of air force and introduced the AI to 18 ICBMS
xD ok I had chuckle while reading your comment. I apologies for any inconveniences. Ty for your feedback. I was learning more tricks on the way. I did intend to make this as Superweapon general challenge tbh. But an error of judgment was made. Instead of making the player pick a style < Cryo / conventional> like in mission 11. I forced them to pick conventional style. But if you look at it, How beautiful was it to go BOOM XD?