Vanilla Rebalance Mod v1.34 (release 18.05.24) Changelog in Description.
List of changes in version 1.34 (release 18.05.24)
•very simple kill, death, suicide, join, exit messages
•adjustments for some of the dynamic lights of explosions and projectiles
•removed most non-AvP taunts, adjusted some, added more from original Alien & Predator movies
Humans
•Primary pistol bullets back to vanilla (in)accuracy
•Shotgun shells spread back to vanilla
•Shotgun slugs damage back to vanilla, clip size 6>3, max 9 ammo, 3 box
•muzzle flash size slightly reduced for Pulse Rifle, so that people who turn Draw Weapons off don't get an unfair advantage over players who keep it on and get a little blinded
•Pulse Rifle Grenades - 1 from box
•Prox. EMP and EMP stun all characters for 0.8s, includes humans so that they can't stun attackers by simply shooting at their feet. 0.8s makes it possible to make a move before the next grenade can be launched, so no stun locking. It's best used for decloaking and/or interrupting someone's attack, 3s stun in Single Player
•Proximity Grenades are now Prox. Incendiary Grenades meaning there is now a fire explosion (and burning damage)
instead of the vanilla explosion, it's weaker though
•Flamethrower's attack now affects larger area, no need to aim at the center of your target like with firearms anymore, higher damage for SP and MP
•Impacts made by Minigun bullets are back to Vanilla look, they need to be more visible because these bullets fly further than in Vanilla and it's good to see where they land
•Grenadier starts with Timed Grenades again
•Assault 1246, Grenadier 1235, Support 1269, Shotguns are too strong together with Pulse Rifles or Miniguns
Aliens
•Claws attack larger area and do more damage so that their effectiveness is closer to vanilla
Predators
•Pistol adjustments, primary attack dmg 150>100, alt inspired by PH flechette, dmg 50, rate of fire - primary x2, less accurate
•Speargun - back to 9 ammo from pickups
•speedhopping is back
•movement speed of all preds back to vanilla