This contains the files and folders necessary for material replacements. Keep in mind this does not come with a copy of the Remix runtime. This is highly work in progress, so there will be some objects which won't have the correct materials assigned still.
In order for this to be detected by Remix, extract the rtx-remix folder to your Star Wars Galaxies install's root folder. The folder structure should appear as follows (using an install of SWGEmu as an example):
".\SWGEmu\SWGEmu Game Client\SWGEmu\rtx-remix\mods\GameReadyAssets"
Keep in mind that if you have any texture mods in use, they may interfere with this mod's material replacements.
Credits:
ChaiNNeR (batch conversion of textures)
Bulk Rename Utility
Materialize (used for generating some of the test displacement maps)
Kim (for the wonderful MagicUSDA python script that made replacing the thousands upon thousands of materials possible)
SOE (Original assets)
LucasArts (Original assets)