In this tutorial i will show you how to make a fake killable npc in CS:S
- First place a "Prop_dynamic"
- now give the "prop_dynamic" a name
- Then find a model you want for your fake npc
- Go to the model tap and find the idle animation that you want
- Copy the name of that animation you want
- Then paste it down in "default animation"
- Now go to outputs
- Then use this outout: OnDamage-(the name of the "prop_dynamic")-BecomeRagdoll
- now your'e done!
Now we have to add some Func_tank and complex trIggered output/input stuff to make them shoot you!!! By the way, GReat tutorial, Simple and usefull. GreaT job!
(there's a secret message in my comment)
NFIGRT?
No there isn't.
You can't make an instructional video and not show the outcome.
I DID show the outcome! :/
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