Mapping competition that was from 5th of january to the 26th. Entrants were to base their map on Half-Life 2: Episode One themes.
This is a sourcemod that uses the Source 2013 Singleplayer SDK. To install, place the "episodeone" folder inside your "sourcemods" folder which can be found under "C:\Program Files (x86)\Steam\steamapps\sourcemods" if you are using the default steam install path.
Then you need to make sure you have installed "Source SDK Base 2013 Singleplayer" under the tools section of your steam library, then you also need to make sure that you have set it to the "upcoming" beta. You can do this via right clicking on the sdk, selecting "Properties", then "Betas" and lastly selecing "upcoming".
Big thanks to Demo aswell for making the updated citadel model and the menu background map.
Entrants include:
- "Direwolf" by Salamancer - 1st place!
- "Bootstrap Intervention" by Jean 'XBLAH' Knapp
- "Sawdust" by Nicholas 'Viridian' Nakano
- "The Pit" by Skorly - 3rd place!
- "Terminal Velocity" by Matt71490 AKA Event Horizon
- "Outland Resistance" by Supernocho - 2nd place!
dozent load
i like that map:
-Direwolf
-Bootstrap Intervention
-Sawdust
-Extinction Event Horizon
-The Pit
-Terminal Velocity
not bad, but it would be nice to make maps of the first episode for the rebels or metrocops and with a unique style (hands, thin, new partners and enemies, without a hev suit and gravity gun ..)
impossible? and what about the maps where we play as a vortigaunt or a stalker? so unique gameplay and custom content, and here you can most importantly have a unique content in the style of rebels or metrocops