That shiny mod that vilifies the use of bloom and edgy lighting since 2010.

Report RSS Updates: New & Improved Structures Part 7

This is an update about the changes to the structures.

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This time on shiny buildings episode 2000, a few drastic design changes have been made to accommodate consistency.

"How drastic?" you may ask. Well, if you have noticed, vZH GLA and Chinese supply center's design doesn't really accommodate Chinook's drop off mechanic and lore-wise, it doesn't have to since neither have supply helicopter. Meanwhile, USA supply center has no fence to protect the drop off zone. Sure, it's the only one that could accommodate both air and ground supply gatherer but why would USA ever need to lore-wise?

The supply officers have finally noticed that considerably number of their supplies have gone missing due to this architectural design flaw. Numerous reports have shown that GLA workers and Chinese supply trucks have been caught on security tape, leeching off the supplies while the officers were busy eating donuts!

To combat this easily avoided mistake, high command has commissioned $10M state-of-the-art fencing from Am*zon to block any undesirable supply theft. This fence may look easy to cross over but anyone attempting to steal supply (or escape) will get electrocuted resulting in 69% fatality rate.

In other news, the researchers in ZHE team have finally come up with ultra scientific formula for advanced war factory design. This design has proven to look very organic like golden ratio to nature's designs. Trigger warning, very advanced math ahead: sunshade canvas + expanded room + chimney + fans = advanced

And the final drastic change; the vZH artillery remote turret in Strategy Center has been removed. It's been replaced by the M119 light field howitzer made in the britbonger god save the queen land.

Game mechanic wise, bombardment battleplan now grants the player early light artillery support similar to CoH in a sense that it doesn't auto fire anymore. The player would have to manually fire at a target location.
Both hold the line and search & destroy still function like in vZH but values have been changed to better match ZHE's gameplay.


NATO Supply Center The same old USA Supply Center with new pad texture, shiny roofs, rounder fans, better fencing, warehouse doors and more clutter.



NATO War Factory The same old USA War Factory with shiny roofs, rounder fans, rounder smoke stacks, better fencing, better crane mesh, 3D doors and more clutter. Also added new fancy lights show while it's being active.





NATO Strategy Center The same old USA Strategy Center with shiny roofs, 3D roofs, rounder fans, better vents, 3D doors and proper window placement.
Bombardment BP: all new artillery piece model with animated crews
Hold the line BP: better sandbag placement and window shields
Search & Destroy BP: rounder shiny dishes and roofs

Crew animation video:

That's all for this update.


Post comment Comments
punkinguy
punkinguy - - 4 comments

looks amazing as usual, love the m119 animation the most out of this, cant wait for more updates :D

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DARKozDARKA
DARKozDARKA - - 24 comments

Yay *o*

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Radu273
Radu273 - - 1,475 comments

waiting for a release please!

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NekoChan123
NekoChan123 - - 385 comments

Hell yeah

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Ronnin2011
Ronnin2011 - - 38 comments

Top notch, troll mini story. Thanks for the update and keep up the sexyyyyy work <3

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