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Report RSS The Blacksmith's Dungeon Beta

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Our motivation for many of these changes was that we wanted to start to fine tune our game rather than focusing on adding too many new features. In previous weeks we had overloaded our tasks which gave our game many new themes and enemy types, but resulted in a poor level of attention to detail. We spent much of this week making up for this technical debt and using playtesting feedback to tweak parts of the game that are/were either broken or simply not fun. These changes include but are not limited to: a final boss, enemy scaling, player health, upgrade costs scaling linearly, streamlined and more intuitive UI, adding themed game art to the rooms to give them more character and polish, adding a permanent health bar, modifying the coin and material economies, and making the upgrade minigame more difficult and more rewarding!

DecoratedJungle

DecoratedSnowy

FinalBoss

Next week we plan to make more changes that will help refine the game and add polish as we prepare to publish. Some of the things we have on the docket are: further improving UI (using playtesting feedback), adding upgrade limits to avoid any upgrades from becoming overpowered, Potentially adding a new weapon and/or room (dependent on the feedback we get from our playtesting sessions). We plan on weighing our playtesting feedback especially heavily this week as we believe this is the feedback that will give the game

Watch the trailer for our game over here on youtube!: Youtube.com

You can download our Beta build for mac and windows online here: Drive.google.com

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