🍺 Two guilds, one inn, and a nearby dungeon. 🤹 Juggle between keeping two rival guilds apart and running a successful inn! 🕹 Turn-based strategy management game with cheerful suspense.

Post news Report RSS Dungeon Inn - Demo Update: Added Difficulty, Improving UIs and Visuals

Dungeon Inn - Demo Update: Added Difficulty, Improving UIs and Visuals.

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Hi, It's been a while!

We've been working hard on developing new features and improving visuals. Here's an update news on our demo!

What's in the Update

In this update, we've added the following:

Added Difficulty mode

Relax and enjoy our game with casual mode available. Perfect for those who just want to have fun!



The difficulty level can be selected when you start a new game, and you can also change it at any time in the lobby scene while you're in the middle of a game.

The difficulty level determines the level of objectives you need to achieve in a stage, and the amount of money you need to send to the Dragon each month. For now, we have two difficulty levels, but we may adjust the number of levels in the future after hearing from players.

Added Monthly Settlements and Commissions

Sara's contract with the dragon requires her to send the dragon some (or most!!) of the inn's profits every month. During the last week of each month, she must report to the dragon on how she's been doing!



And along with adding a Monthly Settlements scene, we've also improved the design of Stage Result scene.



Added Selection Constraints by Ability


When an event occurs, certain options will only be available to you if you have a high level of the relevant ability. The higher your each ability level, the easier it will be to make choices that benefit your Inn.

Improved Visual Effects

In this milestone, we focused a lot on making <Dungeon Inn> more interesting to watch.

First, as mentioned in our previous devlog, we're highlighting adventurers using the Inn on the 'Today's Lodge' menu screen. We now show the animation of the adventurers inside faction-specific housing, whereas before we used to show the adventurer icon on top of the room/facility tile.



On the main game screen, we have improved the display of which rooms and facilities adventurers stay in and use when they visit the inn each turn. Previously, it was simply displayed as a log, but now we show the room/facility tiles with adventurer icons placed on top.


Our next update, scheduled for June 2024, will prepare us for the upcoming CBT. We've laid the groundwork for <Dungeon Inn> with the "soft-opening" story, but now we'll focus on expanding it. We'll keep you updated on our progress.

Stay tuned for new characters to meet, and more stories for Sara and her friends to tell!

Thank you so much for supporting us and reading our article.

If you're interested in the updated features, please play a demo!
Any and all feedback is appreciated.

Sincerely,
- Cat Society


◼︎ "Dungeon Inn" Steam Page
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