In a Ukrainian town wrecked by tragedy, young Alex must flee its haunted streets. The main character is a boy, who lost his family during 25.02.22-31.03.22 attacks in Bucha. As he journeys, he meets townsfolk, who require his help. Alex helps them, uncovering the town's sorrowful past and moving forward. As much people he helps as soon he gets to his final destination. The mood of the game is calm and heartfelt. !No violence! !No blood!

Post news Report RSS Bucha 2022 #5 - User Interface

Here we bring you a look into the Bucha 2022 User Interface.

Posted by on

Hi, IndieDB community!


Welcome to the fifth article of our game: “Bucha 2022”. Today we are going to talk about our game's user interface.

If you want to find out more about our game, check out the first article on our indieDB page.



First, we started by creating a flowchart with all the screens we wanted for our game.

flowchart


After that we started researching to create the visual design of our game, choosing the color palette and typography. And we arrive at the following image:Visual Design Final

Some examples with colors and typography:

Dialogues

White Check

Finally, after this work, we created a prototype version of the UI, and you can test it here. Please test it and leave us your opinion. Thank you.


That's all for this week. See you next week.

RAZOM Games Studio

Post comment Comments
ReptilianShips
ReptilianShips - - 4 comments

That is some solid concept work, definitely a good start.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: