This brutalv21.pk3 replacement has been rebuilt, tweaked, sanded, and polished to a mirror-finish over the course of almost four years. Every bug you encountered in the past has been fixed. All BrutalDoom-specific features have been fleshed-out and fully realized with the combined efforts of the BrutalDoom community's many modders while keeping compatibility with zandronum and multiplayer at the forefront.
Can also be found at: Github v21.15.0
What has changed:
Load Order:
1. IWAD
2. Map-only PWAD
3. brutalv21.15.0.pk3
4. music, huds, and any other mods developed with brutal doom in-mind.
Changes since v21.14.0
- Stable v21.15.0
- Sprites/Weapons/Casings: Changed pistol casings to v22
- All Monster Files: Add -COUNTKILL and Thing_Remove to monsters when they are replaced to not effect the killcount
- All Weapon Files: Fixed the sprinting delay for tactical class
- Ammo.txt: Removed all fake sprite actors and made each spawner drop a brutal and purist version of each pickup
- AssaultShotgun2.txt: Reduce ShotPuff range from 300 to 128
- Axe.txt: PR#447 Cutting Weapon token
- BDControls.txt: PR#449 Eliminated separate Plasma decharge ACS script, merged with BDControls ACS script
- BFG.txt: Lessened pitch recoil and a_recoil when firing
- BFG10K.txt: Lessened pitch recoil and a_recoil when firing
- BossBrain.txt: Removed non-vanilla jumps for other megawads (moved into specific compat patches)
- CapturedMarine.txt: Add +ALWAYSTELEFRAG to capturedmarinebase
- CGuyShield.txt: PR#448 Meat shield stuff
- ClassicWeapons.txt: Restricted all classic weapons to only be visible to and picked up by purist playerclass
- Commando.txt: Touched-up the slumped actor
- COMMANDS.txt: PR#444 Plasma Rifle cancel now works with the GZDoom Reload key
PR#449 Eliminated separate Plasma decharge ACS script, merged with BDControls ACS script
Created Map07CheckFatso and Map07CheckArachnotron scripts
- Dead.txt: Add Thing_Remove when actors are replaced and reenabled deadlivestick marines
Adjusted delay between maggot spawns in dead actors
Add +ALWAYSTELEFRAG to parent actors so they will not block teleports
- DEFAULTWEAPON.txt: Restricted all brutal weapons to only be visible to and picked up by brutal playerclasses
- Demons.txt: Adjusted attack states and projectile lifetime making demons better in combat
- EEEVILLL.txt: Removed +DROPOFF from evilmarines
- EvilMarineShield.txt: PR#448 Meat shield stuff
- Explosives.txt: Add +NOTELEPORT to Rocket2
- Fireworks.txt: Added -COUNTKILL and Thing_Remove when the barrel is replaced
- Flamecannon.txt: Removed recoil
- FootSteps.txt: Remove LargeMassWaterImpact from FootStepStrong actor
- Furniture.txt: Add Thing_Remove when actors are replaced
- Imps.txt: Touched-up the slumped actor
- ImpShield.txt: PR#448 Meat shield stuff
- Lamps.txt: Add Thing_Remove when actors are replaced
- Limbs.txt: Add +ALWAYSTELEFRAG to parent actors so they will not block teleports
- Mancubus.txt: Fixed ReplaceVanilla and ReplaceVolcabus states to correct Map07 breaking
- MapSpecificDec.txt: Adjust burn: and extinguish: states of vegetation actors
- Mastermind.txt: Set radius to the vanilla value of 128
- Melee.txt: PR#448 Meat shield stuff
- Natural.txt: Adjust burn: and extinguish: states of vegetation actors
Add Thing_Remove when actors are replaced
- NaziShield.txt: PR#448 Meat shield stuff
- NukeLauncher.txt: Removed recoil
- Plasma.txt: PR#444 Plasma Rifle cancel now works with the GZDoom Reload key
PR#449 Eliminated separate Plasma decharge ACS script, merged with BDControls ACS script
- Railgun.txt: Lessened pitch recoil and a_recoil when firing
- Rocketlauncher.txt: Removed recoil
- SawMarine.txt: Fix sawmarine giving the player a rifle magazine
- Sergeants.txt: Touched-up the slumped actor
- SGuyShield.txt: PR#448 Meat shield stuff
- Shotgun2.txt: Reduce ShotPuff range from 300 to 128
- Spiders.txt: Fix-up Burns and Smokes states
Fixed ReplaceVanilla and ReplaceSpiders2 states to correct Map07 breaking
- Spiders2.txt: Fix-up Burns and Smokes states
Change the purpleplasmaball to only spawn purple fire puffs
- SSG.txt: Reduce ShotPuff range from 300 to 128
- SSG2.txt: Reduce ShotPuff range from 300 to 128
- Teleports.txt: Notated out BrutalTeleportDest, causes too many problems
- Tokens.txt: Change +NONETID to +CLIENTSIDEONLY for all tokens
- Torches.txt: Optimized the torch spawns so that only the fire sparks will be spawning every 30 tics
Add Thing_Remove when actors are replaced
- Unmaker.txt: Removed recoil
- WeaponSpawners.txt: Removed all fake sprite actors and made each spawner drop a brutal and purist version of each pickup
- Weather.txt: Changed the rain and blood drop Live: states to checkfloor and then goto "Death"
Add +RANDOMIZE flag
- ZmanShield.txt: PR#448 Meat shield stuff
- ZombieCivilianShield.txt: PR#448 Meat shield stuff
- Zombieman.txt: Touched-up the slumped actor
*note* E1M8 being broken with sector 666 lowering before the barons are dead is already fixed for the next release, my bad.