This Tutorial was made to help beginners for EF2 mapping/scripting/modding.
Here I'll show you what all those numbers in weapons mean. Some people find it hard to do. I'll also tell you how to correctly name your model's...
This small but powerful tutorial will get you started on printing messages to the client.
Learn how to make a simple two-way teleporter in unreal 3 using the UTTeleporter actor.
A brief tutorial outlining how to write a simple mutator for Unreal Tournament 3. This is a relatively in depth and detailed tutorial, ideal for any budding...
This second tutorial will teach you how to write a mutator with configurable properties, and how to create and set up a user interface scene for it.
After having written our first mutator, and created a mutator with a user configuration menu, we'll now take a closer look at the UnrealScript language.
This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...
This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...
This tutorial will show you how to write a mutator that attaches a spotlight to a player. The code was written by Luke 'Ambershee' Parkes-Haskell for...
This tutorial will show you how to write a mutator that uses post processing. The code was written by Luke 'Ambershee' Parkes-Haskell for Shee Labs Mutator...
This tutorial will show you how to write a mutator that uses Game Rules. The code was written by Erwan 'Xiongmao' Allain for Shee Labs Mutator Week.
This is a basic mapping tutorial for Unreal tournament 3. This tutorial goes over the basics of making something in a subtractive space. THIS IS FOR BEGINNERS...
Unreal Tournament has a different way of organizing game data since there is nothing like the *.pak file system as seen in the Quake engines, and many...
The Unreal Wiki is the premier source for all modding information that relates to the Unreal Series of Engines. From Unreal 1, to Unreal Tournament 2003.
This shows you how to unwrap a model using the Unwrap 3D program.
This one shows you the basics of using UVW Unwrapping in 3D Studio Max 6/7 - Other versions may be different.
A little tutorial for 3Ds Max users how to create a simple object and then unwrap it.
So many mods want attention, but seem to go unnoticed. Why? Here are a few simple tips to get you and your project on your way!
In this tutorial, you will be taught how to clip objects, using the Clipping tool.
I'll show you all how to use the current build in editor using the Existence engine. Note. This editor is still W.I.P and a big editor update is...
This tutorial explains how to use the Model Viewer, and the formatting of the scene files (which load scenes into the rendering engine).
The basics of UT2004 mapping.
My first tutorial on UV-mapping. It's done using UU3d/lithunwrap, but maybe useful for other apps as well, in case you're totally new to the...