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Tagging a Rig in Softimage/XSI
Game

Tagging a Rig in Softimage/XSI

Jan 16, 2008 Source Basic skinning 3 comments

This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so...

Texture Painting Video
Half-Life 2

Texture Painting Video

Jun 08, 2007 Half-Life 2 Intermediate props modelling 1 comment

This is a 4 part tutorial hosted by youtube that will instruct you in texture painting for props and models using SoftImage|XSI, courtesy of your freinds...

Textures in Red Alert 3
C&C: Red Alert 3

Textures in Red Alert 3

Sep 17, 2009 Red Alert 3 : Paradox Intermediate textures 26 comments

The skinny on unwrapping 3d objects in 3DS Max, plus background on Diffuse, Specular and Normal Maps.

Texturing the SCAR-L Rifle
Game

Texturing the SCAR-L Rifle

Feb 21, 2007 Intermediate skinning 5 comments

Pete shows us how to texture an FPS rifle using diffuse lighting and stunning details. Enjoy!

TF2 Shading in UT3
Unreal Tournament 3

TF2 Shading in UT3

May 21, 2008 Unreal Tournament 3 Intermediate textures 54 comments

I'm not going to write much as this should be self explaining to anyone knowing the UT3 materialeditor, all this is based on valves techpapers on TF2

TFS Video - Metal Texture from scratch
Half-Life 2

TFS Video - Metal Texture from scratch

Aug 05, 2007 Half-Life 2 Intermediate textures 19 comments

This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!

The basic theory of sound effects
Game

The basic theory of sound effects

Dec 13, 2004 Basic sound effects 2 comments

In this paper I will explain you the basic steps on how to approach your desired sound effect. From concept to end.

The basics of AI in Half Life 2
Half-Life 2

The basics of AI in Half Life 2

May 31, 2009 Half-Life 2 Intermediate other 15 comments

Have a look at the methods to create a convincing fight against real threats in your levels.

The Complete guide for customizing a single-player mod (Video)
Half-Life 2

The Complete guide for customizing a single-player mod (Video)

Jun 18, 2006 Half-Life 2 Basic client side coding 13 comments

This video tutorial will take you step by step on how to make your own mod in your own way.

The Half-Life Almanac Review
Game

The Half-Life Almanac Review

Oct 19, 2004 Basic management 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

The Modular Release Model
Game

The Modular Release Model

Mar 22, 2008 Intermediate management 51 comments

"Release early and often" - we've heard it before but why does it so often fail? Why do players try an early release mod and never come back? This tutorial...

The Seven Steps to Texturing Enlightenment
Half-Life 2

The Seven Steps to Texturing Enlightenment

Dec 08, 2005 Half-Life 2 Basic textures 6 comments

Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...

The Stuffcmd
Quake 2

The Stuffcmd

Feb 09, 2006 Quake 2 Basic server side coding 2 comments

This is a tiny code that is used to force a command upon a client! This should be used in some way to prevent bugs..

Thruster Canister Explosive BOOM! Video Tutorial
Half-Life 2

Thruster Canister Explosive BOOM! Video Tutorial

Dec 09, 2004 Half-Life 2 Advanced mapping/technical 6 comments

In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...

Trigger a console command when the player enters a trigger brush
Half-Life 2

Trigger a console command when the player enters a trigger brush

Nov 04, 2006 Half-Life 2 Basic mapping/technical 2 comments

Console command triggered when the player enters a trigger brush. The example used makes the Crosshair appear or disappear. Basic knowledge of hammer...

Tutorial: FPS Weapons Workflow
Game

Tutorial: FPS Weapons Workflow

Jan 21, 2007 Basic management 7 comments

Welcome to an article on production work flow, more specifically, FPS weapons. This piece is geared towards Mod teams. What it will do is try to explain...

Two Dimensional Tile Based Path Finding
Game

Two Dimensional Tile Based Path Finding

Mar 04, 2009 Intermediate other 3 comments

In this tutorial, I go over everything you need to know to get started with path finding algorithms.

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