A tutorial looking at the UI editor from the Unreal 3 Engine. This tutorial will explain how to set up screen overlays that can be used for things like...
This is a tutorial for Doom 3 on how to script a bridge building itself using scripted events.
Creates a secondary trigger function on Quake's weapons system, so you can double the ways to die by weapon!
This tutorial turns your shotty into a auto-shotty where the speed is only limited by the fastest finger.
This tutorial teaches you how to change Quake's jumping to something more Half-Life style, where you cannot press the jump key again until you hit the...
If you are experiencing issues with mods and want to give feedback to the mod team, it helps to give them as much information as possible. This short...
Almost always the basic goal of most modders, to add a whole new race to Homeworld 2, but how? Well, for all you newcomers to Homeworld 2 modding, I am...
Setting up a small q1 mod, then adding a simple piece of code to the grunt's pain function, which checks if the grunt's energy gets under a...
This tutorial shows how to add realistic day lighting for Dungeon Siege 2.
So, you've planned our your uber-cool modification, but now you need a site? Here's a little guide that attempts to give you some pointers on making your...
The purpose of this tutorial is to configure GTK Radiant 1.4 to work with the stand-alone release of Smokin-Guns. I have Smokin' Guns installed to "C:/Program...
With time, we made levels, textures and more for Blade: Edge of Darkness. But the introduction of knew characters, objects and animations in the engine...
Make a simple texture from scratch. Requires Photoshop!
Hi, this is my first video tutorial on the web, and I hope it can be useful.
This tutorial, written by Killbot, explains the usage of TVed to make custom skins for the game.
This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...
This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.
This tutorial will teach you how to add and modify weapons used by the STALKER game. It will also look at some other tweaks and changes.
This tutorial will show you how to make a standard logging support for your mod or game. I am using C's file opening/closing/writing support to do...
These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...
A summary over whats happened over the course of my indie project, common mis-conceptions of modding, and what to avoid or do during development.
A summary over whats happened over the course of my indie project since part 1 and what to watch for.
A simple little guide for people new to starting a modding team.
This tutorial will teach you a bit about Structures and their uses. I will be using Quake2 as an example, but any game will have some similiarities with...
This mini-mod will show you how to use the parasite's drain life attack. This tutorial also shows you that monster attacks work with players, too!
This tutorial is the first in a series that covers the basics of SVN and what every mod team should know about using it. SVN is an invaluable tool no...