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Screen Overlays with the UI Editor
Unreal Tournament 3

Screen Overlays with the UI Editor

Aug 19, 2008 GhostWriter Intermediate mapping/technical 22 comments

A tutorial looking at the UI editor from the Unreal 3 Engine. This tutorial will explain how to set up screen overlays that can be used for things like...

Scripting a Bridge in Doom 3 (built out of stones from a wall)
Doom III

Scripting a Bridge in Doom 3 (built out of stones from a wall)

Aug 09, 2009 Desolated: The Crying Fate Intermediate mapping/technical 3 comments

This is a tutorial for Doom 3 on how to script a bridge building itself using scripted events.

Secondary Trigger in Quake
Quake

Secondary Trigger in Quake

Sep 26, 2004 Quake Intermediate server side coding 0 comments

Creates a secondary trigger function on Quake's weapons system, so you can double the ways to die by weapon!

Semi-auto firing
Quake

Semi-auto firing

Sep 26, 2004 Quake Basic server side coding 2 comments

This tutorial turns your shotty into a auto-shotty where the speed is only limited by the fastest finger.

Semi-Automatic Jumping
Quake

Semi-Automatic Jumping

Sep 25, 2004 Quake Basic server side coding 0 comments

This tutorial teaches you how to change Quake's jumping to something more Half-Life style, where you cannot press the jump key again until you hit the...

Setting Error Logs
Pirates of the Caribbean

Setting Error Logs

Sep 26, 2007 Pirates of the Caribbean: New Horizons Basic qa/testing 0 comments

If you are experiencing issues with mods and want to give feedback to the mod team, it helps to give them as much information as possible. This short...

Setting up a New Race
Homeworld 2

Setting up a New Race

Jul 30, 2006 Homeworld 2 Basic client side coding 9 comments

Almost always the basic goal of most modders, to add a whole new race to Homeworld 2, but how? Well, for all you newcomers to Homeworld 2 modding, I am...

Setting up a simple quake mod with a new feature
Quake

Setting up a simple quake mod with a new feature

Sep 26, 2004 Quake Intermediate client side coding 2 comments

Setting up a small q1 mod, then adding a simple piece of code to the grunt's pain function, which checks if the grunt's energy gets under a...

Setting up good map lighting for Dungeon Siege 2
Dungeon Siege

Setting up good map lighting for Dungeon Siege 2

Sep 06, 2006 Dungeon Siege Basic mapping/technical 0 comments

This tutorial shows how to add realistic day lighting for Dungeon Siege 2.

Setting up your mod's site
Game

Setting up your mod's site

Sep 27, 2004 Basic website 5 comments

So, you've planned our your uber-cool modification, but now you need a site? Here's a little guide that attempts to give you some pointers on making your...

Setup GTK Radiant 1.4 for Smokin' Guns
Smokin' Guns

Setup GTK Radiant 1.4 for Smokin' Guns

Nov 05, 2009 Smokin' Guns Basic mapping/technical 5 comments

The purpose of this tutorial is to configure GTK Radiant 1.4 to work with the stand-alone release of Smokin-Guns. I have Smokin' Guns installed to "C:/Program...

Severance: Blade 3D by R3D
Severance: Blade of Darkness

Severance: Blade 3D by R3D

Nov 23, 2007 Severance: Blade of Darkness Basic players modelling 3 comments

With time, we made levels, textures and more for Blade: Edge of Darkness. But the introduction of knew characters, objects and animations in the engine...

Simple Wood Texture
Game

Simple Wood Texture

Jan 02, 2007 Basic textures 10 comments

Make a simple texture from scratch. Requires Photoshop!

Skinning A Shotgun
Half-Life 2

Skinning A Shotgun

Mar 24, 2006 Half-Life 2 Intermediate skinning 31 comments

Hi, this is my first video tutorial on the web, and I hope it can be useful.

Skinning tutorial, by Killbot.
Tribes: Vengeance

Skinning tutorial, by Killbot.

Oct 26, 2004 Tribes: Vengeance Intermediate skinning 1 comment

This tutorial, written by Killbot, explains the usage of TVed to make custom skins for the game.

Source Dynamite Prop Integration
Half-Life 2

Source Dynamite Prop Integration

Feb 13, 2008 Half-Life 2 Basic mapping/technical 2 comments

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

Source Shaders Tutorial
Half-Life 2

Source Shaders Tutorial

Nov 06, 2007 Half-Life 2 Basic client side coding 3 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Stalker Basic Tutorial
S.T.A.L.K.E.R.: Shadow of Chernobyl

Stalker Basic Tutorial

May 19, 2007 S.T.A.L.K.E.R.: Shadow of Chernobyl Basic client side coding 7 comments

This tutorial will teach you how to add and modify weapons used by the STALKER game. It will also look at some other tweaks and changes.

Standard Logging Support
Game

Standard Logging Support

Jun 24, 2006 Intermediate server side coding 3 comments

This tutorial will show you how to make a standard logging support for your mod or game. I am using C's file opening/closing/writing support to do...

Standard Measurements (CS)
Half-Life

Standard Measurements (CS)

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Starting a project, and 'not' letting the project die
Crimson Crow

Starting a project, and 'not' letting the project die

Mar 03, 2009 Crimson Crow Basic starting a mod 44 comments

A summary over whats happened over the course of my indie project, common mis-conceptions of modding, and what to avoid or do during development.

Starting a project, and 'not' letting the project die (Part 2)
Crimson Crow

Starting a project, and 'not' letting the project die (Part 2)

Sep 06, 2009 Crimson Crow Basic starting a mod 18 comments

A summary over whats happened over the course of my indie project since part 1 and what to watch for.

Starting a Team with Karma
Game

Starting a Team with Karma

Mar 12, 2009 Basic starting a mod 18 comments

A simple little guide for people new to starting a modding team.

Structures - Arrow or Dot?
Game

Structures - Arrow or Dot?

Apr 13, 2006 Intermediate server side coding 3 comments

This tutorial will teach you a bit about Structures and their uses. I will be using Quake2 as an example, but any game will have some similiarities with...

Suck the life out of them, literally
Quake 2

Suck the life out of them, literally

Mar 15, 2006 Quake 2 Basic client side coding 0 comments

This mini-mod will show you how to use the parasite's drain life attack. This tutorial also shows you that monster attacks work with players, too!

SVN Basics Part 1
Game

SVN Basics Part 1

Oct 15, 2008 Basic other 14 comments

This tutorial is the first in a series that covers the basics of SVN and what every mod team should know about using it. SVN is an invaluable tool no...

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Tutorial Categories
 - Client Side Coding
46
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28
 - UI/HUD
4
 - Textures
19
 - Concept Art
1
 - Mapping/Technical
117
 - Level Design/Theory
10
 - Players Modelling
4
 - Weapons Modelling
6
 - Props Modelling
9
 - Animation
8
 - Skinning
14
 - Sound Effects
6
 - Voice Acting
3
 - Music
3
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8
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8
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2
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24
 - Starting a mod
4
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4
 - QA/Testing
4
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19