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Petrograd Mod Level Design (Environment Design)
Crysis

Petrograd Mod Level Design (Environment Design)

Sep 19, 2008 Petrograd Intermediate level design/theory 16 comments

A brief look at environment design using the CryEngine Sandbox editor.

Petrograd Mod Level Design (Interior Lighting/Optimization)
Crysis

Petrograd Mod Level Design (Interior Lighting/Optimization)

May 18, 2009 Petrograd Intermediate mapping/technical 15 comments

In this tutorial, I explain how to use VisAreas and Portals in CryEngine in order to setup lighting for interiors.

Photo to Seamless texture
Game

Photo to Seamless texture

Jan 14, 2008 Source Basic textures 12 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Physics Props- From XSI to HL2
Half-Life 2

Physics Props- From XSI to HL2

Oct 02, 2005 Half-Life 2 Basic props modelling 18 comments

Need some rubbish for your mod maybe a more l33t crate, this tutorial shows you how to make a cake and get it in the game.

Picture-in-Picture video
Game

Picture-in-Picture video

May 28, 2009 Intermediate other 2 comments

Basic introduction on how to make Picture-in-Picture (PiP) video.

Platinum Arts Sandbox Basics Video Tutorial 1
Platinum Arts Sandbox Free 3D Game Maker

Platinum Arts Sandbox Basics Video Tutorial 1

Aug 23, 2008 Platinum Arts Sandbox Free 3D Game Maker Basic mapping/technical 9 comments

Platinum Arts Sandbox - Free 3D Video Game Creation and Design Software - Video Tutorial 1 This video covers the basics of world creation in Platinum...

Player Speeds
Quake 2

Player Speeds

Jun 17, 2006 Quake 2 Intermediate client side coding 0 comments

This tut shows you how to manage speeds for player classes in Q2. -NOTE: This code hacks ClientThink which will not always work!

Player's Camera Shake
Unreal Tournament 3

Player's Camera Shake

Dec 29, 2008 Apollyon Asylum Basic client side coding 2 comments

This is a short tutorial of how I made the player's camera shake while riding the elevator inside the Asylum.

Post Mortem
Game

Post Mortem

Dec 12, 2007 Basic management 63 comments

Most mods fail. The reason why & what lead up to this is ignored, instead we move on to a new mod only to have it make the same mistakes. Today we look...

Post-Process Shader
Half-Life 2

Post-Process Shader

Jul 20, 2007 Half-Life 2 Advanced client side coding 18 comments

How to create a simple post-process shader

PR Do's and Don'ts
Game

PR Do's and Don'ts

Sep 25, 2004 Basic pr 11 comments

A look at the Do's and Don'ts of Public Relations.

Programming Training Videos
Game

Programming Training Videos

Jun 19, 2008 Basic client side coding 8 comments

Here's a list of training videos that was posted onto a Game Programming Guidance Wiki that I helped create for DPFiles.com and Dave Perry that I thought...

Project-Alpha Techniques Tutorial
Portal

Project-Alpha Techniques Tutorial

Oct 18, 2009 Portal: Project-Beta Intermediate level design/theory 6 comments

This tutorial will cover KernCore's techniques that were presented in Portal: Project-Alpha

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide
Half-Life

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Oct 30, 2005 Half-Life Basic mapping/technical 3 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

Proper Testing Setup and Operation
Game

Proper Testing Setup and Operation

Oct 19, 2004 Basic qa/testing 4 comments

This tutorial will teach you the basics of setting up a good testing model for games in the making that already have a playable build.

Protection at start of spawn
Quake 2

Protection at start of spawn

Mar 24, 2006 Quake 2 Basic server side coding 3 comments

Ever been angry at those people who stand near spawn points ALL day railing and launching rockets at those who just spawned? This will fix it. It is a...

Psionics Mutator Source Information Tutorial
Unreal Tournament 2004

Psionics Mutator Source Information Tutorial

Dec 12, 2007 Psionics Mutator Intermediate design/concepts 2 comments

As a supplement to the Psionics Mutator version 1.0 source code release, this information tutorial will help guide people through the use and modification...

Push and Pull
Quake 2

Push and Pull

Mar 15, 2006 Quake 2 Basic client side coding 3 comments

Ever wanted a tractor beam in your Quake2 mod? Ever wanted to just push your enemies around like a ragdoll? Does that lava down there look tempting? A...

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