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Mafiascript
Mafia

Mafiascript

Apr 04, 2006 Mafia Intermediate client side coding 0 comments

Mafiascript is the unofficial term for coding in Mafia. It is a simple sequence of commands which if put together properly can create stunning results...

Make a door and a keypad
Doom III

Make a door and a keypad

Aug 02, 2008 Doom III Intermediate mapping/technical 4 comments

This tutorial will guide you through the making of two rooms, a door, and a keypad. We will also make the door unlock when the correct code is entered...

Make your own custom billboards! (Tiberian Sun / Red Alert 2)
Game

Make your own custom billboards! (Tiberian Sun / Red Alert 2)

Jan 14, 2009 Basic other 2 comments

Ever wanted to add Easter eggs into the game but don't have the abilities to do the more complicated ones? This tutorial will show you how to add your...

Make your own music pack
World of Padman

Make your own music pack

Jan 20, 2008 World of Padman Basic music 0 comments

World of Padman provides an internal music player! In this tutorial I would like to show you how you can add your own songs as a music pack.

Making a Psionic Move
Unreal Tournament 2004

Making a Psionic Move

Dec 13, 2007 Psionics Mutator Basic server side coding 1 comment

This is a tutorial that will help people create their own psionic moves for use with the psionics mutator.

Making a Rotating Door
Half-Life

Making a Rotating Door

Dec 15, 2004 Half-Life Basic mapping/technical 4 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Making a successful modification
Game

Making a successful modification

Sep 26, 2004 Intermediate management 8 comments

In this day & age, there are so many modifications that it easy to get lost in the crowd. With this tutorial, I hope to give some pointers in making your...

Making a working multiplayer weapon
Half-Life 2

Making a working multiplayer weapon

Mar 22, 2006 Half-Life 2 Intermediate server side coding 9 comments

There are lots of tutorials out there that explain how you make a weapon for a singleplayer mod. Well here is one on how to add a new pistol to a multiplayer...

Making Glass Start Out Broken
Half-Life 2

Making Glass Start Out Broken

Jul 17, 2005 Half-Life 2 Basic mapping/technical 5 comments

This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it.

Making Levels for Perfect Stride
Half-Life 2

Making Levels for Perfect Stride

Aug 10, 2009 Perfect Stride Continuum Intermediate mapping/technical 14 comments

The need to knows for constructing a Perfect Stride level!

Making Teleports
Half-Life 2

Making Teleports

Mar 08, 2006 Half-Life 2 Basic mapping/technical 10 comments

This tutorial will show you how to make teleports with specific destinations

Making your first DK2 map
Dungeon Keeper 2

Making your first DK2 map

Nov 08, 2006 Dungeon Keeper 2 Basic mapping/technical 1 comment

If you are new to DK2 mapping or if you just want some extra advise, here is a good place to come to! This tutorial is not very difficult at all since...

Making { Textures Invisible
Half-Life

Making { Textures Invisible

Dec 13, 2004 Half-Life Basic mapping/technical 3 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Management 101 - Source for Noobies.
Game

Management 101 - Source for Noobies.

Sep 26, 2004 Basic management 3 comments

In this tutorial you will learn some basics to managing and maintaining a team, hopefully triggering a succesful release of your mod!

Mastering Pimping
Game

Mastering Pimping

Oct 20, 2004 Advanced pr 6 comments

Most people read the same webpages every day. Say, a new site, his mail and whatever. You want to place your post on that news site, you need a few advices...

Material Shaders for Id Tech 4 (Doom 3)
Doom III

Material Shaders for Id Tech 4 (Doom 3)

Jan 11, 2008 Doom III Basic textures 2 comments

Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...

Maya to Source: A Model Exportation Guide
Game

Maya to Source: A Model Exportation Guide

Dec 15, 2007 Source Intermediate props modelling 9 comments

A detailed guide of the arduous process of exporting an object from Maya and importing it into Source.

Mecha Explosive Puppy
Quake

Mecha Explosive Puppy

Nov 15, 2004 Quake Basic client side coding 0 comments

Very simple tutorial aimed at people looking to begin learning Quake-C. Makes the rottweilers explode and deal damage when they attack or are attacked.

Metrocop kicking down a door
Half-Life 2

Metrocop kicking down a door

Apr 04, 2007 Half-Life 2 Intermediate mapping/technical 13 comments

Learn how to make a Combine officer kick down the door of a room that your player is in.

Milkshape 3D Basics & Fundamentals
Game

Milkshape 3D Basics & Fundamentals

Oct 08, 2009 Basic other 3 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Mini Cutscenes
Half-Life 2

Mini Cutscenes

Jun 05, 2007 Half-Life 2 Intermediate mapping/technical 6 comments

Learn how to use the point_viewcontrol entity to make a mini cutscene of a door opening.

mIRC 101: Beginners guide to using mIRC
Game

mIRC 101: Beginners guide to using mIRC

Dec 09, 2008 Basic other 0 comments

mIRC is a popular Internet Relay Chat client used by millions of people, and thousands of organizations, to communicate, share, play and work with each...

Mod Tester's Handbook
Game

Mod Tester's Handbook

Jul 25, 2008 Intermediate qa/testing 11 comments

A reference guide for testing mods. Includes info on how to find bugs, how to narrow down the steps to reproduce and how to write good bug reports. Also...

Mod-Making Resources
Game

Mod-Making Resources

Dec 22, 2004 Basic management 13 comments

Here's a list of all of the tools you need to start making a full-fledged modification!

modDB News posting
Game

modDB News posting

Oct 19, 2004 Basic pr 3 comments

Want to know how to post news properly, but don't know how to do it? Well, this post may help...

Modding Weapons (Ammo, Weight etc)
Half-Life

Modding Weapons (Ammo, Weight etc)

Dec 07, 2005 Half-Life Basic client side coding 28 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

Modifying  S.T.A.L.K.E.R's Weapons
S.T.A.L.K.E.R.: Shadow of Chernobyl

Modifying S.T.A.L.K.E.R's Weapons

Mar 26, 2007 S.T.A.L.K.E.R.: Shadow of Chernobyl Basic client side coding 15 comments

Modifying S.T.A.L.K.E.R's weapons is as easy as opening notepad finding out what some of the stuff means and what to edit. In this tutorial we cover a...

Module Reskinning
Game

Module Reskinning

May 21, 2007 Intermediate skinning 1 comment

How to reskin a module, in order to make an area look less same-y.

Monsters Fighting Each-Other
Quake 2

Monsters Fighting Each-Other

Jun 17, 2006 Quake 2 Basic client side coding 0 comments

Like monsters? Want them to hate each other? This is for you! Fun fun fun!

Music Post Production
Game

Music Post Production

Jun 24, 2007 Basic sound effects 2 comments

In this tutorial I will explain "post-production" music recording techniques. This is an important process where you control the PAN, EQ and RMS of a...

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