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Land of the Dead Level Screenshots and LevelSummary, using the BladeIN mod
Land Of The Dead

Land of the Dead Level Screenshots and LevelSummary, using the BladeIN mod

Nov 26, 2006 Land Of The Dead Basic mapping/technical 0 comments

The original Land of the Dead game did not do anything with the "Screenshot", or other properties available in the normal LevelInfo/Level Summary...

Learning QC For Nexuiz Part 1
Nexuiz

Learning QC For Nexuiz Part 1

Jun 28, 2005 Nexuiz Basic server side coding 0 comments

This is my first tutorial on learning QC for Nexuiz. QC is the language used for the gamecode, and is pretty easy to learn. Once you have the hang of...

Levels in Life
Game

Levels in Life

Sep 11, 2009 Indie Devs Basic other 10 comments

A beginner's basic tutorial on how you can improve your skills in general. Simple and straight-forward, but may prove useful to those getting their feet...

Lighting in game environments - the hows and whys
Game

Lighting in game environments - the hows and whys

Dec 10, 2006 Basic level design/theory 4 comments

What to look out for when lighting an environment. How to create a good and well balanced set lighting scheme. Can be applied to a very wide range of...

Lightmap Tutorial
C&C: Renegade

Lightmap Tutorial

Aug 23, 2008 C&C: Renegade Advanced mapping/technical 4 comments

C&C Renegade Basic Lightmap Tutorial for static ligthing withing Renegade's Engine

Location Remodeling with Inez Tool
Pirates of the Caribbean

Location Remodeling with Inez Tool

Sep 28, 2007 Pirates of the Caribbean: New Horizons Intermediate props modelling 0 comments

By means of Inez Diaz tool for converting GM models you -yes, YOU- can easily change models by removing and/or adding model components. That way you -yes...

Locational Damage
Quake 2

Locational Damage

Feb 05, 2006 Quake 2 Basic server side coding 3 comments

How to add a simple locational damage code to Quake2. Imagine the possbilities with this code! A headshot can do 80 damage, 160 damage, or 1500 damage...

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