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ID TECH 4: Radiant - Brush Works
Game

ID TECH 4: Radiant - Brush Works

Dec 18, 2007 id Tech 4 Basic mapping/technical 3 comments

In this tutorial we'll see how to manipulate the brushes, and creating different structures by standard blocks. This tutorial is compatible with Doom...

ID TECH 4: Radiant - Mapping Basics
Game

ID TECH 4: Radiant - Mapping Basics

Dec 13, 2007 id Tech 4 Basic mapping/technical 2 comments

In this tutorial we'll see how to setup the editor for the Id-tech 4 games (Doom 3, Quake 4 and Prey) and build your first playable room. Adding lights...

Implementing the PMenu
Quake 2

Implementing the PMenu

Mar 16, 2006 Quake 2 Advanced client side coding 0 comments

Hello! Paril here, yet again with a vengence for modifications! Anyways, here's a tutorial for how to add Zoid's CTF PMenu system into your...

Importing Static Props Into Half-Life 2: 3DS Max 9
Half-Life 2

Importing Static Props Into Half-Life 2: 3DS Max 9

Aug 08, 2008 Half-Life 2 Intermediate mapping/technical 32 comments

This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.

Importing Videos into Unreal
Unreal Tournament 3

Importing Videos into Unreal

Jul 12, 2008 GhostWriter Intermediate mapping/technical 6 comments

A tutorial looking at converting video files so that they work within the Unreal 3 engine.

Install and configure GtkRadiant 1.4
World of Padman

Install and configure GtkRadiant 1.4

Jan 31, 2008 World of Padman Basic mapping/technical 0 comments

In this tutorial I would like to show you how to install and configure GtkRadiant 1.4 to make it compatible with World of Padman standalone game.

Install and configure GtkRadiant 1.5
World of Padman

Install and configure GtkRadiant 1.5

Jan 26, 2008 World of Padman Basic mapping/technical 0 comments

In this tutorial I would like to show you how to install and configure GtkRadiant 1.5 to make it compatible with World of Padman standalone game.

Installing A Mod
Half-Life 2

Installing A Mod

Oct 12, 2006 Half-Life 2 Basic installers 18 comments

How to install many of the Half-Life 2 mods found on the moddb.com - this is a very basic tutorial!

Intro to Manual Lip Syncing in FacePoser
Game

Intro to Manual Lip Syncing in FacePoser

Nov 11, 2007 Source Basic voice acting 4 comments

As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...

Introduction to Animation with the Softimage/XSI 6 MOD Tool
Game

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic animation 7 comments

Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains...

Introduction to Custom Props for Source Powered Games with Maya
Game

Introduction to Custom Props for Source Powered Games with Maya

Jan 10, 2008 Source Basic props modelling 4 comments

Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...

Introduction to Flash
Game

Introduction to Flash

Dec 06, 2005 Basic website 5 comments

Flash isn't necessary, but this is for the modding teams who want to take their site the extra distance.

Introduction to GIMP
Game

Introduction to GIMP

Jan 05, 2007 Basic textures 8 comments

Can't afford Photoshop? Have no fear, GIMP is here.

Introduction to Hammer SDK Video
Half-Life 2

Introduction to Hammer SDK Video

Jun 08, 2007 Half-Life 2 Intermediate mapping/technical 2 comments

Brought to you by Noesis Interactive™ this is a 2 part introduction to the Hammer SDK. Come check us out @

Introduction to Nightblade Mapping
Unreal Tournament 3

Introduction to Nightblade Mapping

May 08, 2008 Nightblade Basic mapping/technical 0 comments

An introduction to Nightblade mapping. Explains how to set up the alpha for mapping, and some of the basic tasks necessary to get a map ingame.

Introduction to Shaders
Half-Life 2

Introduction to Shaders

Jul 20, 2007 Half-Life 2 Advanced client side coding 3 comments

This tutorial will take you over the basic concepts of Shaders, and how to configure your environment to work with them.

Introduction to the Maya 8 User Interface
Game

Introduction to the Maya 8 User Interface

Jan 16, 2008 Source Basic ui/hud 0 comments

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options...

Introduction to the Softimage/XSI 6 MOD Tool
Game

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic ui/hud 5 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to wscript in The Broken Hourglass
The Broken Hourglass

Introduction to wscript in The Broken Hourglass

Jul 18, 2007 The Broken Hourglass Basic client side coding 0 comments

This tutorial gives a brief introduction to wscript, the functional programming language used to govern event scripting in The Broken Hourglass...

Introduction to XML data in The Broken Hourglass
The Broken Hourglass

Introduction to XML data in The Broken Hourglass

Jul 18, 2007 The Broken Hourglass Basic client side coding 0 comments

This tutorial introduces the XML data format used in The Broken Hourglass, including concepts of data tables and templates.

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