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Game Development Tools
Game

Game Development Tools

Nov 11, 2007 Basic other 15 comments

Whether you are coding, making models, maps, sounds etc a variety of tools are available to help you out. The following provides an introduction to such...

Gameplay basics and multiplayer floorplan introduction
Game

Gameplay basics and multiplayer floorplan introduction

Dec 10, 2006 Basic level design/theory 3 comments

This tutorial aims to explain one the basic concept of gameplay in levels as well as an introduction on how what to look out for when designing multiplayer...

Garry's Mod 10 Personal Skin Making (Updated 08/08/09)
Garry’s Mod 10

Garry's Mod 10 Personal Skin Making (Updated 08/08/09)

Aug 13, 2007 Garry’s Mod 10 Basic skinning 11 comments

My First tutorial here it's to help everyone learn how to skin and make themselves personal skins for their use or others use.

Gates by Masklin
Severance: Blade of Darkness

Gates by Masklin

Sep 07, 2007 Severance: Blade of Darkness Basic mapping/technical 1 comment

The Blade community continues active in spite of the closing of Rebel Act Studios and many are those that venture in the design of maps. Now we will try...

Getting a texture In-Game
Half-Life 2

Getting a texture In-Game

Jan 02, 2007 Half-Life 2 Basic textures 4 comments

So you finished your texture? Time to get it into Half-Life 2!

Getting Started with Mods
Game

Getting Started with Mods

Nov 11, 2007 Basic management 32 comments

If you are new to the Mod DB or just mods in general, this page will provide all the information you need to get involved. Whether you want to play, make...

Getting Started with the Unreal Development Kit
Game

Getting Started with the Unreal Development Kit

Nov 29, 2009 Unreal Engine 3 Basic mapping/technical 4 comments

In this tutorial we look at the basics to using the UDK. Learning the interface and making a simple level we can walk around in.

Getting the First Impressions Right
Game

Getting the First Impressions Right

Jul 22, 2007 Basic management 12 comments

You've got the idea, you've got the skill, your concept art won an art prize... Where to go from there?

Getting weapons ingame for MoHPA
Medal of Honor: Pacific Assault

Getting weapons ingame for MoHPA

Jan 14, 2005 Medal of Honor: Pacific Assault Basic weapons modelling 1 comment

In this tutorial I'm going to show you how to get a gun ingame for MoHPA.

Grated light effect
Half-Life 2

Grated light effect

Jun 18, 2009 Half-Life 2 Basic level design/theory 23 comments

A very useful effect that can make your map looks so much more detailed

Gunreal "How To Test" Video
Unreal Tournament 2004

Gunreal "How To Test" Video

May 13, 2008 Gunreal Basic qa/testing 6 comments

The is the "How To Test" video for the Gunreal beta.

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