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Easy locational damage!
Quake

Easy locational damage!

Sep 26, 2004 Quake Basic server side coding 2 comments

A tutorial brought to you by Cheapalert and Miles Invictus, comes an awesome feature that makes your head shots true and beneficial to your gaming...

Effective use of ModDB
Game

Effective use of ModDB

Jun 14, 2009 ModBlog Basic pr 40 comments

Learn how to effectively use your profiles on ModDB to reach new (and existing) fans through news, videos, downloads and other content we encourage you...

Ejecting Shells
Quake 2

Ejecting Shells

Feb 08, 2006 Quake 2 Basic client side coding 3 comments

This Mini-Tutorial will show you how to add ejecting brass to your Quake2 mods. This is quite easy, and does not involve much. I will also show you the...

Enable AI to Build New Ships
Homeworld 2

Enable AI to Build New Ships

Jul 26, 2006 Homeworld 2 Intermediate client side coding 2 comments

Okay, so you have a new race, or you've added a new ship into Homeworld 2. That's great and all, but your computer, no matter how good, doesn't...

Enceladus’ Full Galactic Conquest Mapping Tutorial
Star Wars: Empire At War

Enceladus’ Full Galactic Conquest Mapping Tutorial

Mar 07, 2009 Star Wars: Empire At War Basic mapping/technical 8 comments

Hello and welcome to my Full Galactic Conquest Map Tutorial. This tutorial will take you through all the steps of making a GC map and will show you the...

Europe In Ruins Guide Overview
Company of Heroes: Opposing Fronts

Europe In Ruins Guide Overview

Feb 29, 2008 Europe In Ruins Basic pr 0 comments

There are many guides on the Europe In Ruins site. Regularly new players ask for things that are already written down in the forum. To prevent this I...

Exporting Half Life 2 Characters to a 3D Modeling Program
Half-Life 2

Exporting Half Life 2 Characters to a 3D Modeling Program

Sep 25, 2006 Half-Life 2 Intermediate players modelling 10 comments

Alright everyone, here goes, my huge tutorial on how to export a Half Life 2 Character into Cinema 4D and/or 3DS Max. I’ll try to be as clear as possible...

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