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Dawn of War convert sound to fda format
Dawn of War

Dawn of War convert sound to fda format

Jun 16, 2007 Dawn of War Basic sound effects 2 comments

This simple tutorial will allow you to make and convert your own sounds for dawn of war.

Debian + wine + Savage 2
Savage 2: A Tortured Soul

Debian + wine + Savage 2

Jan 26, 2008 Savage 2: A Tortured Soul Basic installers 3 comments

Launch Savage 2 in debian using wine Written by booiiing @ www.s2games.com

Demo Smoother Tutorial for Sexy Trailers!
Half-Life 2

Demo Smoother Tutorial for Sexy Trailers!

Feb 13, 2009 Jailbreak! Advanced other 19 comments

An extensive tutorial from the Jailbreak team detailing how to use the Demo Smoother to make great videos like the Jailbreak and Black Mesa trailers.

Deployable Bombscripts
C&C: Red Alert 2

Deployable Bombscripts

May 20, 2006 C&C: Red Alert 2 Intermediate management 0 comments

Note: This conscript is the same as the normal conscript in any way except in dying and deploying.

Designing a good map
Game

Designing a good map

Nov 29, 2005 Basic level design/theory 19 comments

This how to design a map with gameplay players will enjoy, .

Detailed Quake 4 Wallpaper
Game

Detailed Quake 4 Wallpaper

Jul 29, 2005 Intermediate management 0 comments

PlanetQuake.com has held a contest for visitors to design a PlanetQuake/Quake 4 themed wallpaper. Here is my submission and how I did it. This tutorial...

Displacement maps in Half-life 2 (Video)
Half-Life 2

Displacement maps in Half-life 2 (Video)

Jul 21, 2005 Half-Life 2 Intermediate mapping/technical 14 comments

This 17 or so minute video will walk you through using displacement maps to make hills, like the ones in the HL2 coast levels.

Displacements and their uses.
Counter-Strike: Source

Displacements and their uses.

Mar 02, 2009 Counter-Strike: Source Basic level design/theory 5 comments

A tutorial on how to use displacments and their practical uses in SDK Hammer Editor.

DoD Mapping Tutorial
Game

DoD Mapping Tutorial

Jun 04, 2007 Advanced mapping/technical 6 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Drunk rockets
Quake

Drunk rockets

Sep 26, 2004 Quake Basic server side coding 1 comment

Twist the rocket's direction of flight around to an unpredictable angle every tiny fraction of a second, to create the ultimate surprise weapon.

Dynamic PHP Modsite with the LDU CMS
Game

Dynamic PHP Modsite with the LDU CMS

Mar 23, 2005 Basic website 3 comments

You learned the basics of what your mod site needs, but no you want your whole team to be able to update it, even if none of them know html. Using PHP...

Dynamically-Sized Bodyque
Quake

Dynamically-Sized Bodyque

Sep 25, 2004 Quake Basic server side coding 4 comments

In Quake, there is a limit of four player corpses being displayed at once, but what if you want to be able to easily change that?

Dystopia: A Barebones Level
Half-Life 2

Dystopia: A Barebones Level

Dec 05, 2005 Half-Life 2 Intermediate mapping/technical 5 comments

Dystopia requires more than a simple info_player_start for a barebones map. I'll go into a bit of detail in this tutorial on what itis you need for...

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