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Changing Dungeon Types
Diablo II

Changing Dungeon Types

Jun 17, 2005 Diablo II Intermediate mapping/technical 1 comment

This tutorial explains how to change the appearance of dungeon levels.

Changing numpad speeches
Diablo II

Changing numpad speeches

Jun 11, 2006 Diablo II Basic management 0 comments

This tutorial tells you how to replace the character numpad speeches in diablo2 (help,follow etc)

Changing Texture in Call Of Duty - Modern Warfare
Game

Changing Texture in Call Of Duty - Modern Warfare

Dec 28, 2007 Basic skinning 7 comments

how to change texture in call of duty series or any other games support iwi files. first you need to locate the games texture pack for example i will...

Changing the HUD Colour, Layout, Fonts & Effects
Half-Life 2

Changing the HUD Colour, Layout, Fonts & Effects

Dec 27, 2005 Half-Life 2 Intermediate client side coding 39 comments

In this tutorial we will be changing the HUD colour, Layout, Fonts, Font colours & Effects. Also i will cover how to change the colours of the Main Menu...

Changing The Sounds In Your MOD
Half-Life 2

Changing The Sounds In Your MOD

Feb 28, 2006 Half-Life 2 Basic server side coding 4 comments

Add or customize your mod's sound effects, for weapons and such.

Character and Story - Archetypes Combined
Game

Character and Story - Archetypes Combined

Aug 26, 2007 Basic management 5 comments

This tutorial takes a little excursion into the creation of character and story. A lot of mods use pretty interesting ideas to establish a story, but...

Class or Team Based Mod
Quake 2

Class or Team Based Mod

Mar 18, 2006 Quake 2 Intermediate client side coding 9 comments

This tutorial will show you how to make a class based mod! You can change a few words around and in an instant you have a team based mod! Change a few...

Class/Team-Based addon: Armor Values
Quake 2

Class/Team-Based addon: Armor Values

Jun 18, 2006 Quake 2 Basic client side coding 0 comments

Want different armor values in your mod? Tired of the normal values? This is for you.

Climbing - Hard to reach places?
Quake 2

Climbing - Hard to reach places?

Feb 17, 2006 Quake 2 Basic server side coding 3 comments

This tutorial will show you how to add climbing support in your Quake2 mod. With just a few presses of a button and holding +forward, you're on your...

Collapsible  Tower
Half-Life 2

Collapsible Tower

May 16, 2007 Half-Life 2 Intermediate mapping/technical 4 comments

Learn how to create a destructible wooden watch tower, as used by the Combine in the canals level of Half-Life 2.

Colour Correction
Half-Life 2

Colour Correction

Jul 12, 2009 Half-Life 2 Intermediate mapping/technical 8 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Combine Assaults
Half-Life 2

Combine Assaults

Apr 02, 2007 Half-Life 2 Intermediate mapping/technical 11 comments

Learn how to make a small squad of Combine soldiers perform an organized assault on a house.

Combine/Rebel Combat
Half-Life 2

Combine/Rebel Combat

Apr 15, 2007 Half-Life 2 Intermediate mapping/technical 10 comments

Learn how to create dynamic cover-based combat between squads of rebels and Combine.

Complete guide for customizing a single-player mod
Half-Life 2

Complete guide for customizing a single-player mod

Sep 05, 2005 Half-Life 2 Advanced client side coding 61 comments

This tutorial will teach you how to take your custom.bsp level and add the ingredients to make it start in the elaborate way that Half-Life2(r) starts.

Cooperative Play.. Cooperative?
Quake 2

Cooperative Play.. Cooperative?

Jun 19, 2006 Quake 2 Basic client side coding 6 comments

Weapons, weapons, weapons. What's with all the ultraviolence? Let's look forward and try something that might be useful for cooperative play...

Coordinating and Leading a Mod
Game

Coordinating and Leading a Mod

Aug 03, 2005 Basic management 8 comments

Everyone needs some advice when the going gets tough, and for every person who is looking for some advice on leading a mod, here is the lowdown on Coordinating...

Creating a 3d Skybox (Video)
Half-Life 2

Creating a 3d Skybox (Video)

May 27, 2005 Half-Life 2 Intermediate mapping/technical 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

Creating a Basic CS:S Map
Counter-Strike: Source

Creating a Basic CS:S Map

Oct 12, 2007 Counter-Strike: Source Basic mapping/technical 6 comments

Introducing the Hammer World Editor, the maximization to the Source gaming engine world, people see all these custom maps and wonder how to make them...

Creating a Dynamic Weapon Dispensor
Half-Life 2

Creating a Dynamic Weapon Dispensor

May 20, 2007 Half-Life 2 Advanced mapping/technical 5 comments

This tutorial sets out to explain how to make a weapon dispenser for any deathmatch map. It’s great for learning entities you may not be used to using...

Creating a great website
Game

Creating a great website

May 02, 2006 Basic website 0 comments

This document is here to explain or rather to show you the path to a great website and how I got where I am today. I am by no means an expert but I have...

Creating a Realistic Tunnel with Worldbuilder.
C&C Generals: Zero Hour

Creating a Realistic Tunnel with Worldbuilder.

Nov 11, 2007 Mapper Guild Basic mapping/technical 9 comments

An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.

Creating a Unique Single-Player Experience
Game

Creating a Unique Single-Player Experience

Oct 12, 2004 Basic management 5 comments

This is merely on how to create a mod that has a unique and compelling experience, not just "another CS clone".

Creating a Weapon for Source
Game

Creating a Weapon for Source

Jun 10, 2007 Intermediate weapons modelling 20 comments

This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...

Creating a Weapon For Source - Part 2
Game

Creating a Weapon For Source - Part 2

Jul 09, 2007 Intermediate skinning 17 comments

This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...

Creating a Weapon for Source - Part 3
Half-Life 2

Creating a Weapon for Source - Part 3

Sep 27, 2007 Half-Life 2 Intermediate animation 7 comments

The final Part of the Creating a weapon for Source Series.

Creating Advanced Shield Textures
Age of Mythology

Creating Advanced Shield Textures

Dec 16, 2007 Age of Mythology Intermediate textures 1 comment

This tutorial from The Purple People Eater's Texturing 101 course for Age of Mythology describes the process of creating a Roman Scutum texture in Photoshop...

Creating Blend Textures
Half-Life 2

Creating Blend Textures

Feb 21, 2007 Half-Life 2 Basic textures 2 comments

Simple process for creating custom blend textures to put in your hl2 mod. Also included is getting generic textures into the engine as well as getting...

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 11 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Creating Fake bumpmapping in JKA
Star Wars: Jedi Academy

Creating Fake bumpmapping in JKA

Sep 06, 2008 Star Wars: Jedi Academy Intermediate mapping/technical 6 comments

Learn to create 'Faked' Bumpmapping/normalmapping in Star Wars Jedi Knight: Jedi Academy.

Creating Lagless Railgun Systems
C&C: Red Alert 2

Creating Lagless Railgun Systems

Nov 16, 2004 C&C: Red Alert 2 Intermediate client side coding 3 comments

Everyone loves railguns but they have a major flaw: lag. Due to the complex nature of particle system calculations, railguns tend to lag a great deal...

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