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Bake Normal Maps in Maya
Game

Bake Normal Maps in Maya

Mar 16, 2009 Intermediate skinning 5 comments

A simple tutorial on how to bake normal maps inside of maya using zbrush to create the highpoly model

Basic Doors Video Tutorial
Half-Life 2

Basic Doors Video Tutorial

Dec 09, 2004 Half-Life 2 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Basic Editors - What, Where and How?
Wolfenstein 3D

Basic Editors - What, Where and How?

Oct 19, 2004 Wolfenstein 3D Basic management 2 comments

Wolfenstein 3D, apart from it's age, is still a very popular modding platform. Today, we will learn which most important applications and editors...

Basic Hl2 Modeling Tutorial
Game

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling 22 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Basic Hull Plating
Star Wars: X-Wing Alliance

Basic Hull Plating

Mar 30, 2005 Star Wars: X-Wing Alliance Basic textures 2 comments

This little tutorial shal fill you in on the very basics of hull plating for fighters and smaller transports.

Basic initiation Mod Tutorial for DOW
Dawn of War

Basic initiation Mod Tutorial for DOW

Mar 09, 2005 Dawn of War Basic client side coding 13 comments

I presently am almost a zero modding the DoW game. So to start with the basics, i searched, read, browsed, cursed, menaced, hem... well, and what i learned...

Basic introduction to the UE3 Material Editor + basic examples
Game

Basic introduction to the UE3 Material Editor + basic examples

Nov 28, 2007 Unreal Engine 3 Basic mapping/technical 8 comments

Basic introduction to the new material editor plus examples on how to set up some of the most common materials.

Basic Lighting in 3DS Max (Video tutorial)
Game

Basic Lighting in 3DS Max (Video tutorial)

Jan 11, 2008 3D Artists Group Basic other 7 comments

A brief tutorial covering some basic essential lighting techniques to get those sleek model renders ready to publish to your mod's media page pages.

Basic map creating
Postal 2

Basic map creating

May 20, 2007 Postal 2 Basic mapping/technical 1 comment

In my tutorial I'm going to show you how to create a square box map. It is really easy in Postal 2, unlike many games which can take quite a bit...

Basic mapping in Radiant
Game

Basic mapping in Radiant

Nov 24, 2005 Basic mapping/technical 15 comments

In this case I have made a small map for JK2 but it comes in use any game that uses GTK radiant

Basic Muzzleflashs
Game

Basic Muzzleflashs

Jul 17, 2006 Basic textures 15 comments

How to make Muzzleflash Textures the way da Fox does it! Note: You will need Adobe Photoshop 6 or higher for this tutorial

Basic Sidewalk (GTK Radiant)
Game

Basic Sidewalk (GTK Radiant)

Mar 27, 2006 Intermediate mapping/technical 5 comments

Making a nice looking sidewalk for your street in Gtk Radiant, Again this can be used for every game that uses any version of radiant

Be the Man: Beginning Games Programming #1 - First Steps
Game

Be the Man: Beginning Games Programming #1 - First Steps

Oct 07, 2009 Shee Labs Game Development Basic client side coding 23 comments

The first in a series of programming tutorials aimed at aspiring games programmers, who have never seen code before. This tutorial introduces the programmer...

Becoming a successful Public Relations officer
Game

Becoming a successful Public Relations officer

Nov 29, 2005 Intermediate pr 15 comments

What makes a successful PR Officer? In this tutorial you will discover how to generate the maximum support for your Mod through effective methods of presentation...

Beginners Guide to Valve Hammer Editor
Half-Life 2

Beginners Guide to Valve Hammer Editor

Aug 05, 2005 Half-Life 2 Basic mapping/technical 121 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Beginners Starcraft Modding Tutorial
StarCraft

Beginners Starcraft Modding Tutorial

May 05, 2007 StarCraft Basic other 51 comments

A very basic tutorial for people who want to make their own Starcraft mods. In this tutorial you will learn how to change a units stats, weapon/s, graphics...

Beretta 9000 Video Tutorial
Game

Beretta 9000 Video Tutorial

Sep 28, 2004 Basic weapons modelling 71 comments

This Video Tutorial will walk you through step by step how to model a Beretta 9000. The application of choice is 3dsmax6 and all together the whole issue...

BFD2 Tutorial
Game

BFD2 Tutorial

Jan 07, 2009 Intermediate music 0 comments

Adam and Dan from SkinnerBrosMusic take some time out to give us an insight into their composition and production process. See how they use BFD2 in their...

Black & White 2 Mapping Tutorial(By Kays)
Black & White 2

Black & White 2 Mapping Tutorial(By Kays)

Jan 07, 2008 Of Gods and Mortals Basic mapping/technical 14 comments

A basic mapping tutorial that will get anyone the basic skills they need to be a mapper for BnW2 and create their own custom maps.

Blow up a wall tutorial
Half-Life 2

Blow up a wall tutorial

Aug 18, 2005 Half-Life 2 Advanced mapping/technical 11 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

BSP-Level based game Engines
Game

BSP-Level based game Engines

Nov 27, 2009 Basic mapping/technical 4 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

Building Essential Texture maps for Material Shaders using Photoshop
Game

Building Essential Texture maps for Material Shaders using Photoshop

Jan 11, 2008 Basic textures 5 comments

This tutorial offers a basic insight into creating diffuse, normal and specular texture maps for use in current game engines.

Building the DLLs with VS.NET 2003 for Steam
Half-Life

Building the DLLs with VS.NET 2003 for Steam

Sep 26, 2004 Half-Life Basic client side coding 6 comments

Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.

BumpMapping
Half-Life

BumpMapping

Feb 10, 2006 Half-Life Intermediate textures 4 comments

This is a Tutorial for people who want realistic lighting in they're maps.

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