Post tutorial Report RSS Petrograd Mod Level Design (Environment Design)

A brief look at environment design using the CryEngine Sandbox editor.

Posted by on - Intermediate Level Design/Theory

Hey everybody I've gotten some questions regarding level design and working with CryEngine. I am the lead level designer for the Petrograd mod, so I thought I would post this to let everybody see some of the work I do for the Petrograd mod.

For this first post, I'm going to talk about how I design environments - for this example I will do a quick and simple design of a city street.


First I start off by painting the textures - my vision for this street is a small boulevard with a landscaped median in the middle of it. So I'm going to paint textures for the street and the median.


Next I want to add some brushes to the environment - so I'll add some apartment buildings, a sidewalk and curb, some utility boxes and a small bus stop.


Now I want to add a few entities (which are objects with physics properties and such) - so I place them into the environment. I add some light poles and some phone booths.


So now we have a pretty decent environment, a few good brushes anyway. But it looks pretty barren. So, what am I to do? I know - I'll add some vegetation. First, I put a few big trees in.


Looks better - but it could still use some more detail I think - so I add a few small shrubs to round it out.


Ok - so now I have the vegetation out of the way. Looking at my progress so far - it looks good, but I still have work to do. At this point, I start to focus on the small details. A very easy way to add detail to environments is by using decals. So I put some decals on the street to make it look more like a street. Some patches to the pavement, a manhole, and a storm drain.


I put some street lights in earlier - but I felt that they were missing something - so I add some powerlines to connect them.


And with that - I'm done with the building of my simple street environment. Here is a screenshot of my progress so far:


It looks fairly decent...but I decide that I want to have this particular environment be part of a night-time level. So I change the time of day settings to night-time.


Only problem is - there aren't any lights lol! So I add some lights.


And with that, I'm basically done with this simple environment. Now I need to export this to the engine so that it will be playable in-game. I always like to see how things look in different modes - so I render the environment in wireframe mode and sketch mode before I export to the engine.



Everything looks good to me - so I go ahead and export to the engine. The final render looks like this:




And so there you have it. Well, this is the end of my first post. I've never done a blog like this before so I'm eager to see how you guys respond. If the response is positive I will probably do another post in the future. I hope you enjoy and learn something from this!

-Benjamin Thatcher (ben72227)

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RogerRamjet
RogerRamjet - - 1,564 comments

I think you have done a pretty good job at it, would suggest having a link to the full size image so we can see what you are doing and see the greater detail.. but other than that, a nice straight forward, clear tutorial... The Cry2 Engine certainly makes things a lot simpler than other editors and gives a beautiful result (in the right hands that is.)

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Bobes
Bobes - - 238 comments

Nice!Really good :D

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ben72227 Author
ben72227 - - 144 comments

CaptainSource, I added links to the full-sized images.

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Arkanj3l
Arkanj3l - - 174 comments

It's simpler... with practice.

Although the workflow is devilishly simple the toolset isn't very intuitive. Try adding a layer, for example.

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Silverfisk
Silverfisk - - 1,080 comments

I might have to buy Crysis, it has an awesome level editor.

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stonecold23
stonecold23 - - 90 comments

only downside i see to this map editor... from this tutorial anyway.. is that it looks like i need to learn how to create moddels of my own before i can input my own content into the game?

great tutorial. may have to get the editor.

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ben72227 Author
ben72227 - - 144 comments

stonecold23 - not necessarily. There are a lot of building pieces within the Crysis asset files - for example, the bus stop was built completely out of Crysis assets. The only custom models I used in this scene were the apartment buildings.

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hushpuppy
hushpuppy - - 761 comments

Awsome stuff :D looks cewl

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DeadlyContagion
DeadlyContagion - - 194 comments

I can see why this workflow makes interiors difficult on this engine.

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ben72227 Author
ben72227 - - 144 comments

Interiors aren't necessarily that difficult - they are just done a bit differently that outdoor environments. With interiors you have to worry more about lighting and vis-areas (which are used to define indoor areas that have their own ambient color; vis-areas prevent the outside light from affecting 'indoor' environments)

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Armageddon104
Armageddon104 - - 3,128 comments

wow

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xilef24
xilef24 - - 21 comments

very nice done man!
but does someone know why the editor won´t open on my pc
(downloaded sandbox with the demo but doesn´t work at all)

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chris_sloany
chris_sloany - - 2,830 comments

awesome dude! can u plz post one next time on how to get custom songs on to crysis i dont know how to make my mp2 into mp3's

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shadow_696AD
shadow_696AD - - 26 comments

could you make a video tutorial
I thing is a better way to learn abou LEVEL DESIGN


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Amosinn
Amosinn - - 85 comments

That actually looks a lot like a russian city. I went to Leningrad and it looked exactly like that LOL

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Duck_Of_War
Duck_Of_War - - 3 comments

Nice work...

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GARYOSAVAN
GARYOSAVAN - - 259 comments

All Photos Dead!

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