Tutorials RSS Feed Summary List Tutorials  (600 - 630 of 636)
Using the Clipping tool
Half-Life

Using the Clipping tool

Dec 14, 2004 Half-Life Basic mapping/technical 10 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Making { Textures Invisible
Half-Life

Making { Textures Invisible

Dec 13, 2004 Half-Life Basic mapping/technical 4 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Creating Tiled Textures
Game

Creating Tiled Textures

Dec 13, 2004 Basic textures 9 comments

The most basic way of creating tiled textures in adobe photoshop.

The basic theory of sound effects
Game

The basic theory of sound effects

Dec 13, 2004 Basic sound effects 4 comments

In this paper I will explain you the basic steps on how to approach your desired sound effect. From concept to end.

Thruster Canister Explosive BOOM! Video Tutorial
Half-Life 2

Thruster Canister Explosive BOOM! Video Tutorial

Dec 9, 2004 Half-Life 2 Advanced mapping/technical 6 comments

In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...

Rope Bridge Video Tutorial
Half-Life 2

Rope Bridge Video Tutorial

Dec 9, 2004 Half-Life 2 Intermediate mapping/technical 3 comments

In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...

Basic Doors Video Tutorial
Half-Life 2

Basic Doors Video Tutorial

Dec 9, 2004 Half-Life 2 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

How to make a mod for Freedom Force.
Freedom Force

How to make a mod for Freedom Force.

Nov 28, 2004 Freedom Force Basic other 0 comments

This Tutorial will teach you how to make a mod for Freedom force.

Rigging Characters for Half-Life (3ds MAX)
Half-Life

Rigging Characters for Half-Life (3ds MAX)

Nov 28, 2004 Half-Life Advanced animation 6 comments

This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...

Creating Lagless Railgun Systems
C&C: Red Alert 2

Creating Lagless Railgun Systems

Nov 16, 2004 C&C: Red Alert 2 Intermediate client side coding 3 comments

Everyone loves railguns but they have a major flaw: lag. Due to the complex nature of particle system calculations, railguns tend to lag a great deal...

Mecha Explosive Puppy
Quake

Mecha Explosive Puppy

Nov 15, 2004 Quake Basic client side coding 0 comments

Very simple tutorial aimed at people looking to begin learning Quake-C. Makes the rottweilers explode and deal damage when they attack or are attacked.

Skinning tutorial, by Killbot.
Tribes: Vengeance

Skinning tutorial, by Killbot.

Oct 26, 2004 Tribes: Vengeance Intermediate skinning 1 comment

This tutorial, written by Killbot, explains the usage of TVed to make custom skins for the game.

Mastering Pimping
Game

Mastering Pimping

Oct 20, 2004 Advanced pr 6 comments

Most people read the same webpages every day. Say, a new site, his mail and whatever. You want to place your post on that news site, you need a few advices...

How to Install Mods for Morrowind
Morrowind

How to Install Mods for Morrowind

Oct 20, 2004 Morrowind Basic management 1 comment

Thats is a simple and easy "TODO list" to sucesfully install a mod into Morrowind.

Proper Testing Setup and Operation
Game

Proper Testing Setup and Operation

Oct 19, 2004 Basic qa/testing 4 comments

This tutorial will teach you the basics of setting up a good testing model for games in the making that already have a playable build.

Basic Editors - What, Where and How?
Wolfenstein 3D

Basic Editors - What, Where and How?

Oct 19, 2004 Wolfenstein 3D Basic management 2 comments

Wolfenstein 3D, apart from it's age, is still a very popular modding platform. Today, we will learn which most important applications and editors...

modDB News posting
Game

modDB News posting

Oct 19, 2004 Basic pr 3 comments

Want to know how to post news properly, but don't know how to do it? Well, this post may help...

The Half-Life Almanac Review
Game

The Half-Life Almanac Review

Oct 19, 2004 Basic management 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Wavelength 2.0 Review
Game

Wavelength 2.0 Review

Oct 19, 2004 Basic other 1 comment

Wavelength is back with a new look and some new aims. So is it still the definitive modding resource centre? Let's find out.

Unreal Wiki
Game

Unreal Wiki

Oct 19, 2004 Basic management 9 comments

The Unreal Wiki is the premier source for all modding information that relates to the Unreal Series of Engines. From Unreal 1, to Unreal Tournament 2003.

Unreal Tournament Data Organizing
Unreal Tournament

Unreal Tournament Data Organizing

Oct 16, 2004 Unreal Tournament Basic management 2 comments

Unreal Tournament has a different way of organizing game data since there is nothing like the *.pak file system as seen in the Quake engines, and many...

Creating a Unique Single-Player Experience
Game

Creating a Unique Single-Player Experience

Oct 13, 2004 Basic management 5 comments

This is merely on how to create a mod that has a unique and compelling experience, not just "another CS clone".

Beretta 9000 Video Tutorial
Game

Beretta 9000 Video Tutorial

Sep 28, 2004 Basic weapons modelling 76 comments

This Video Tutorial will walk you through step by step how to model a Beretta 9000. The application of choice is 3dsmax6 and all together the whole issue...

Setting up your mod's site
Game

Setting up your mod's site

Sep 27, 2004 Basic website 5 comments

So, you've planned our your uber-cool modification, but now you need a site? Here's a little guide that attempts to give you some pointers on making your...

Semi-auto firing
Quake

Semi-auto firing

Sep 26, 2004 Quake Basic server side coding 2 comments

This tutorial turns your shotty into a auto-shotty where the speed is only limited by the fastest finger.

Easy locational damage!
Quake

Easy locational damage!

Sep 26, 2004 Quake Basic server side coding 2 comments

A tutorial brought to you by Miles Invictus, comes an awesome feature that makes your head shots true and beneficial to your gaming experience.

Drunk rockets
Quake

Drunk rockets

Sep 26, 2004 Quake Basic server side coding 1 comment

Twist the rocket's direction of flight around to an unpredictable angle every tiny fraction of a second, to create the ultimate surprise weapon.

Secondary Trigger in Quake
Quake

Secondary Trigger in Quake

Sep 26, 2004 Quake Intermediate server side coding 0 comments

Creates a secondary trigger function on Quake's weapons system, so you can double the ways to die by weapon!

Management 101 - Source for Noobies.
Game

Management 101 - Source for Noobies.

Sep 26, 2004 Basic management 3 comments

In this tutorial you will learn some basics to managing and maintaining a team, hopefully triggering a succesful release of your mod!

Setting up a simple quake mod with a new feature
Quake

Setting up a simple quake mod with a new feature

Sep 26, 2004 Quake Intermediate client side coding 3 comments

Setting up a small q1 mod, then adding a simple piece of code to the grunt's pain function, which checks if the grunt's energy gets under a...

Tutorial Statistics
Articles
636
Views
5,812,401
Views Today
3,058
Tutorial Categories
 - Client Side Coding
57
 - Server Side Coding
34
 - UI/HUD
17
 - Textures
33
 - Concept Art
9
 - Mapping/Technical
185
 - Level Design/Theory
28
 - Players Modelling
12
 - Weapons Modelling
11
 - Props Modelling
21
 - Animation
21
 - Skinning
17
 - Sound Effects
7
 - Voice Acting
5
 - Music
3
 - PR
10
 - Website
9
 - Design/Concepts
20
 - Management
27
 - Starting a mod
12
 - Installers
8
 - Server Tools
3
 - QA/Testing
5
 - Other
82