Tutorials RSS Feed Summary List Tutorials  (570 - 600 of 628)
Making Glass Start Out Broken
Half-Life 2

Making Glass Start Out Broken

Jul 17, 2005 Half-Life 2 Basic mapping/technical 5 comments

This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it.

Unwrap 3D - Unwrapping a model.
Game

Unwrap 3D - Unwrapping a model.

Jul 2, 2005 Intermediate weapons modelling 6 comments

This shows you how to unwrap a model using the Unwrap 3D program.

Unwrapping
Game

Unwrapping

Jul 2, 2005 Intermediate weapons modelling 5 comments

This one shows you the basics of using UVW Unwrapping in 3D Studio Max 6/7 - Other versions may be different.

How to Structure a Good Story.
Game

How to Structure a Good Story.

Jul 1, 2005 Basic design/concepts 10 comments

Hey all, this is a tutorial in progress as to how to write and structure the basic Three-Act Adventure story. Hopefully this will encourage modders to...

Nexuiz QC Tutorial 2
Nexuiz Classic

Nexuiz QC Tutorial 2

Jun 28, 2005 Nexuiz Classic Basic server side coding 0 comments

This is the second in my occasional series of QC tutorials for Nexuiz.

Learning QC For Nexuiz Part 1
Nexuiz Classic

Learning QC For Nexuiz Part 1

Jun 28, 2005 Nexuiz Classic Basic server side coding 0 comments

This is my first tutorial on learning QC for Nexuiz. QC is the language used for the gamecode, and is pretty easy to learn. Once you have the hang of...

Changing Dungeon Types
Game

Changing Dungeon Types

Jun 17, 2005 Intermediate mapping/technical 1 comment

This tutorial explains how to change the appearance of dungeon levels.

Altering the camera angle
Half-Life 2

Altering the camera angle

Jun 13, 2005 Half-Life 2 Basic client side coding 14 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

Creating sand storms/fogs
Half-Life 2

Creating sand storms/fogs

Jun 11, 2005 Half-Life 2 Intermediate mapping/technical 4 comments

Hello there! Here's a tutorial on how to make that 'Sand Storm/Dust Fog' in the air. Let's get started...

Footsteps in DarkPlaces
Quake

Footsteps in DarkPlaces

Jun 6, 2005 Quake Basic server side coding 0 comments

Want footsteps in q1? Want the sounds to depend on type of ground walking on? Keep on reading then.

Creating the Perfect Light/Light Effect
Half-Life 2

Creating the Perfect Light/Light Effect

Jun 2, 2005 Half-Life 2 Intermediate mapping/technical 13 comments

Create the perfect street light, or high quality light, for HL2.

Creating a 3d Skybox (Video)
Half-Life 2

Creating a 3d Skybox (Video)

May 27, 2005 Half-Life 2 Intermediate mapping/technical 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

Basic Hull Plating
Star Wars: X-Wing Alliance

Basic Hull Plating

Mar 30, 2005 Star Wars: X-Wing Alliance Basic textures 2 comments

This little tutorial shal fill you in on the very basics of hull plating for fighters and smaller transports.

How Convert a DooM map to UT
Unreal Tournament

How Convert a DooM map to UT

Mar 26, 2005 Unreal Tournament Intermediate mapping/technical 4 comments

How Convert a DooM map to UT wich like the same sizes for the player. Converting firts to Duken Nuken and after from Duke Nuken to t3d file (openable...

NPC and Item Placement Theory
Game

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Dynamic PHP Modsite with the LDU CMS
Game

Dynamic PHP Modsite with the LDU CMS

Mar 23, 2005 Basic website 3 comments

You learned the basics of what your mod site needs, but no you want your whole team to be able to update it, even if none of them know html. Using PHP...

Basic initiation Mod Tutorial for DOW
Dawn of War

Basic initiation Mod Tutorial for DOW

Mar 9, 2005 Dawn of War Basic client side coding 16 comments

I presently am almost a zero modding the DoW game. So to start with the basics, i searched, read, browsed, cursed, menaced, hem... well, and what i learned...

Getting weapons ingame for MoHPA
Medal of Honor: Pacific Assault

Getting weapons ingame for MoHPA

Jan 14, 2005 Medal of Honor: Pacific Assault Basic weapons modelling 2 comments

In this tutorial I'm going to show you how to get a gun ingame for MoHPA.

Mod-Making Resources
Game

Mod-Making Resources

Dec 22, 2004 Basic management 13 comments

Here's a list of all of the tools you need to start making a full-fledged modification!

Making a Rotating Door
Half-Life

Making a Rotating Door

Dec 15, 2004 Half-Life Basic mapping/technical 7 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Adding a Skybox
Half-Life

Adding a Skybox

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Standard Measurements (CS)
Half-Life

Standard Measurements (CS)

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Using the Clipping tool
Half-Life

Using the Clipping tool

Dec 14, 2004 Half-Life Basic mapping/technical 10 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Making { Textures Invisible
Half-Life

Making { Textures Invisible

Dec 13, 2004 Half-Life Basic mapping/technical 4 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Creating Tiled Textures
Game

Creating Tiled Textures

Dec 13, 2004 Basic textures 9 comments

The most basic way of creating tiled textures in adobe photoshop.

The basic theory of sound effects
Game

The basic theory of sound effects

Dec 13, 2004 Basic sound effects 4 comments

In this paper I will explain you the basic steps on how to approach your desired sound effect. From concept to end.

Thruster Canister Explosive BOOM! Video Tutorial
Half-Life 2

Thruster Canister Explosive BOOM! Video Tutorial

Dec 9, 2004 Half-Life 2 Advanced mapping/technical 6 comments

In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...

Rope Bridge Video Tutorial
Half-Life 2

Rope Bridge Video Tutorial

Dec 9, 2004 Half-Life 2 Intermediate mapping/technical 3 comments

In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...

Basic Doors Video Tutorial
Half-Life 2

Basic Doors Video Tutorial

Dec 9, 2004 Half-Life 2 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

How to make a mod for Freedom Force.
Freedom Force

How to make a mod for Freedom Force.

Nov 28, 2004 Freedom Force Basic other 0 comments

This Tutorial will teach you how to make a mod for Freedom force.

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