Tutorials RSS Feed Summary List Tutorials  (570 - 600 of 638)
Random Spray Rifle Part 1
Quake

Random Spray Rifle Part 1

Sep 5, 2005 Quake Basic client side coding 1 comment

A very basic tutorial on making a automatic rifle in Quake with random spread of bullets ala CounterStrike

Blow up a wall tutorial
Half-Life 2

Blow up a wall tutorial

Aug 18, 2005 Half-Life 2 Advanced mapping/technical 10 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Beginners Guide to Valve Hammer Editor
Half-Life 2

Beginners Guide to Valve Hammer Editor

Aug 5, 2005 Half-Life 2 Basic mapping/technical 160 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

How to make skins
Half-Life 2

How to make skins

Aug 4, 2005 Half-Life 2 Intermediate skinning 50 comments

This tutorial will show you how to replace a Half-Life 2 skin with your own. You must know how to draw with Photoshop or another image editing tool and...

Websites: Single Page Solutions
Game

Websites: Single Page Solutions

Aug 3, 2005 Basic website 5 comments

Ever wondered how to make one of those awesome single page websites with the "?page=" things in the URL? It is not hard, and can be implemented quiet...

Coordinating and Leading a Mod
Game

Coordinating and Leading a Mod

Aug 3, 2005 Basic management 8 comments

Everyone needs some advice when the going gets tough, and for every person who is looking for some advice on leading a mod, here is the lowdown on Coordinating...

Normal Mapping (Video)
Game

Normal Mapping (Video)

Aug 2, 2005 Intermediate skinning 3 comments

A guide on how to create and then apply a normal map onto an object inside of Maya.

Detailed Quake 4 Wallpaper
Game

Detailed Quake 4 Wallpaper

Jul 29, 2005 Intermediate management 0 comments

PlanetQuake.com has held a contest for visitors to design a PlanetQuake/Quake 4 themed wallpaper. Here is my submission and how I did it. This tutorial...

Your Mod's Website
Game

Your Mod's Website

Jul 28, 2005 Basic website 3 comments

Tips, advice and suggestions on starting and running a website for your mod. Covers layout, backend, hosting, domain and advice on FTP access, content...

Displacement maps in Half-life 2 (Video)
Half-Life 2

Displacement maps in Half-life 2 (Video)

Jul 21, 2005 Half-Life 2 Intermediate mapping/technical 13 comments

This 17 or so minute video will walk you through using displacement maps to make hills, like the ones in the HL2 coast levels.

Making Glass Start Out Broken
Half-Life 2

Making Glass Start Out Broken

Jul 17, 2005 Half-Life 2 Basic mapping/technical 5 comments

This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it.

Unwrap 3D - Unwrapping a model.
Game

Unwrap 3D - Unwrapping a model.

Jul 2, 2005 Intermediate weapons modelling 6 comments

This shows you how to unwrap a model using the Unwrap 3D program.

Unwrapping
Game

Unwrapping

Jul 2, 2005 Intermediate weapons modelling 5 comments

This one shows you the basics of using UVW Unwrapping in 3D Studio Max 6/7 - Other versions may be different.

How to Structure a Good Story.
Game

How to Structure a Good Story.

Jul 1, 2005 Basic design/concepts 10 comments

Hey all, this is a tutorial in progress as to how to write and structure the basic Three-Act Adventure story. Hopefully this will encourage modders to...

Nexuiz QC Tutorial 2
Nexuiz Classic

Nexuiz QC Tutorial 2

Jun 28, 2005 Nexuiz Classic Basic server side coding 0 comments

This is the second in my occasional series of QC tutorials for Nexuiz.

Learning QC For Nexuiz Part 1
Nexuiz Classic

Learning QC For Nexuiz Part 1

Jun 28, 2005 Nexuiz Classic Basic server side coding 0 comments

This is my first tutorial on learning QC for Nexuiz. QC is the language used for the gamecode, and is pretty easy to learn. Once you have the hang of...

Changing Dungeon Types
Game

Changing Dungeon Types

Jun 17, 2005 Intermediate mapping/technical 1 comment

This tutorial explains how to change the appearance of dungeon levels.

Altering the camera angle
Half-Life 2

Altering the camera angle

Jun 13, 2005 Half-Life 2 Basic client side coding 14 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

Creating sand storms/fogs
Half-Life 2

Creating sand storms/fogs

Jun 11, 2005 Half-Life 2 Intermediate mapping/technical 4 comments

Hello there! Here's a tutorial on how to make that 'Sand Storm/Dust Fog' in the air. Let's get started...

Footsteps in DarkPlaces
Quake

Footsteps in DarkPlaces

Jun 6, 2005 Quake Basic server side coding 0 comments

Want footsteps in q1? Want the sounds to depend on type of ground walking on? Keep on reading then.

Creating the Perfect Light/Light Effect
Half-Life 2

Creating the Perfect Light/Light Effect

Jun 2, 2005 Half-Life 2 Intermediate mapping/technical 13 comments

Create the perfect street light, or high quality light, for HL2.

Creating a 3d Skybox (Video)
Half-Life 2

Creating a 3d Skybox (Video)

May 27, 2005 Half-Life 2 Intermediate mapping/technical 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

Basic Hull Plating
Star Wars: X-Wing Alliance

Basic Hull Plating

Mar 30, 2005 Star Wars: X-Wing Alliance Basic textures 2 comments

This little tutorial shal fill you in on the very basics of hull plating for fighters and smaller transports.

How Convert a DooM map to UT
Unreal Tournament

How Convert a DooM map to UT

Mar 26, 2005 Unreal Tournament Intermediate mapping/technical 4 comments

How Convert a DooM map to UT wich like the same sizes for the player. Converting firts to Duken Nuken and after from Duke Nuken to t3d file (openable...

NPC and Item Placement Theory
Game

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Dynamic PHP Modsite with the LDU CMS
Game

Dynamic PHP Modsite with the LDU CMS

Mar 23, 2005 Basic website 3 comments

You learned the basics of what your mod site needs, but no you want your whole team to be able to update it, even if none of them know html. Using PHP...

Basic initiation Mod Tutorial for DOW
Dawn of War

Basic initiation Mod Tutorial for DOW

Mar 9, 2005 Dawn of War Basic client side coding 16 comments

I presently am almost a zero modding the DoW game. So to start with the basics, i searched, read, browsed, cursed, menaced, hem... well, and what i learned...

Getting weapons ingame for MoHPA
Medal of Honor: Pacific Assault

Getting weapons ingame for MoHPA

Jan 14, 2005 Medal of Honor: Pacific Assault Basic weapons modelling 2 comments

In this tutorial I'm going to show you how to get a gun ingame for MoHPA.

Mod-Making Resources
Game

Mod-Making Resources

Dec 22, 2004 Basic management 13 comments

Here's a list of all of the tools you need to start making a full-fledged modification!

Making a Rotating Door
Half-Life

Making a Rotating Door

Dec 15, 2004 Half-Life Basic mapping/technical 7 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Tutorial Statistics
Articles
638
Views
5,879,957
Views Today
1,270
Popular Tutorials
Beginners Guide to Valve Hammer Editor
Beginners Guide to Valve Hammer Editor Basic mapping/technical
Installing A Mod
Installing A Mod Basic installers
Post Mortem
Post Mortem Basic management
Getting Started with Mods
Getting Started with Mods Basic management
Make Mods in Minecraft!
Make Mods in Minecraft! Intermediate starting a mod
Gamespy Shutdown Solutions
Gamespy Shutdown Solutions Basic server tools
Personal Daemon
Personal Daemon Advanced design/concepts
Tutorial Categories
 - Client Side Coding
57
 - Server Side Coding
34
 - UI/HUD
17
 - Textures
33
 - Concept Art
9
 - Mapping/Technical
186
 - Level Design/Theory
28
 - Players Modelling
12
 - Weapons Modelling
11
 - Props Modelling
21
 - Animation
22
 - Skinning
17
 - Sound Effects
7
 - Voice Acting
5
 - Music
3
 - PR
10
 - Website
9
 - Design/Concepts
20
 - Management
27
 - Starting a mod
12
 - Installers
8
 - Server Tools
3
 - QA/Testing
5
 - Other
82