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Half-Life 2

Skinning A Shotgun

Half-Life 2 Skinning 19 comments

No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No...

Half-Life 2

Making a working multiplayer weapon

Half-Life 2 Server Side Coding 9 comments

There are lots of tutorials out there that explain how you make a weapon for a singleplayer mod. Well here is one on how to add a new pistol to a multiplayer...

Quake 2

Class or Team Based Mod

Quake 2 Client Side Coding 10 comments

This tutorial will show you how to make a class based mod! You can change a few words around and in an instant you have a team based mod! Change a few...

Quake 2

Implementing the PMenu

Quake 2 Client Side Coding 0 comments

Hello! Paril here, yet again with a vengence for modifications! Anyways, here's a tutorial for how to add Zoid's CTF PMenu system into your...

Quake 2

Suck the life out of them, literally

Quake 2 Client Side Coding 0 comments

This mini-mod will show you how to use the parasite's drain life attack. This tutorial also shows you that monster attacks work with players, too!

Quake 2

Push and Pull

Quake 2 Client Side Coding 3 comments

Ever wanted a tractor beam in your Quake2 mod? Ever wanted to just push your enemies around like a ragdoll? Does that lava down there look tempting? A...

Quake 2

Understanding Quake2's print functions

Quake 2 Client Side Coding 0 comments

This small but powerful tutorial will get you started on printing messages to the client.

Half-Life 2

Making Teleports

Half-Life 2 Mapping/Technical 12 comments

This tutorial will show you how to make teleports with specific destinations

Half-Life 2

Changing The Sounds In Your MOD

Half-Life 2 Server Side Coding 5 comments

Add or customize your mod's sound effects, for weapons and such.

Quake 2

Climbing - Hard to reach places?

Quake 2 Server Side Coding 3 comments

This tutorial will show you how to add climbing support in your Quake2 mod. With just a few presses of a button and holding +forward, you're on your...

Half-Life

BumpMapping

Half-Life Textures 8 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Quake 2

The Stuffcmd

Quake 2 Server Side Coding 2 comments

This is a tiny code that is used to force a command upon a client! This should be used in some way to prevent bugs..

Quake 2

Ejecting Shells

Quake 2 Client Side Coding 3 comments

This Mini-Tutorial will show you how to add ejecting brass to your Quake2 mods. This is quite easy, and does not involve much. I will also show you the...

Quake 2

Adding Reloading to Mods

Quake 2 Client Side Coding 0 comments

Paril here! Down at Paril's Projects, we try alot of stuff to put into our mods. Our main focus is realism. Anyways, you may have seen this tutorial...

Quake 2

Understanding Quake2 Weapon Frames

Quake 2 Client Side Coding 0 comments

Here I'll show you what all those numbers in weapons mean. Some people find it hard to do. I'll also tell you how to correctly name your model's...

Quake 2

Adding a new weapon (Melee)

Quake 2 Server Side Coding 4 comments

Adding a new weapon is simple.. adding a MELEE weapons isn't as easy! If you've tried coding in Q2, you'll notice that you cannot use Fire_Hit...

Quake 2

Locational Damage

Quake 2 Server Side Coding 3 comments

How to add a simple locational damage code to Quake2. Imagine the possbilities with this code! A headshot can do 80 damage, 160 damage, or 1500 damage...

Unreal Tournament

How to make an exploding Barrel. (Uscript)

Unreal Tournament Client Side Coding 4 comments

Quite simple. A Uscript lesson describing how to make a barrel that blows up when you shoot it. =)

Half-Life 2

Changing the HUD Colour, Layout, Fonts & Effects

Half-Life 2 Client Side Coding 50 comments

In this tutorial we will be changing the HUD colour, Layout, Fonts, Font colours & Effects. Also i will cover how to change the colours of the Main Menu...

Half-Life 2

The Seven Steps to Texturing Enlightenment

Half-Life 2 Textures 7 comments

Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...

Half-Life

Modding Weapons (Ammo, Weight etc)

Half-Life Client Side Coding 74 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

Introduction to Flash

Website Tutorial 5 comments

Flash isn't necessary, but this is for the modding teams who want to take their site the extra distance.

Website DIY

Web devs & web game devs Website 6 comments

Sick of asking for Webmasters to make and update your website! Want to do it yourself! Well he I can help!

Half-Life 2

Dystopia: A Barebones Level

Half-Life 2 Mapping/Technical 5 comments

Dystopia requires more than a simple info_player_start for a barebones map. I'll go into a bit of detail in this tutorial on what itis you need for...

Half-Life

HuD Colouring

Half-Life Client Side Coding 26 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Designing a good map

Level Design/Theory Tutorial 19 comments

This how to design a map with gameplay players will enjoy, .

Becoming a successful Public Relations officer

PR Tutorial 16 comments

What makes a successful PR Officer? In this tutorial you will discover how to generate the maximum support for your Mod through effective methods of presentation...

Basic mapping in Radiant

Mapping/Technical Tutorial 15 comments

In this case I have made a small map for JK2 but it comes in use any game that uses GTK radiant

Call of Duty 2

Weapons scripting for CoD2

Call of Duty 2 Client Side Coding 9 comments

This is a tutorial for beginners who want to know how to mod weapons for CoD2. In this tutorial, we will conver singleplayer weapons.

Your first help request, in the forum.

PR Tutorial 5 comments

Hey, I'm ForbiddenSword. I've seen, many, many, many, help requests, simply flamed or even ignored, because they have been poorly written. I'll...

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