You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)
The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.
These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...
In this tutorial, you will be taught how to clip objects, using the Clipping tool.
In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.
The most basic way of creating tiled textures in adobe photoshop.
In this paper I will explain you the basic steps on how to approach your desired sound effect. From concept to end.
In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...
In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...
In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.
This Tutorial will teach you how to make a mod for Freedom force.
This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...
Everyone loves railguns but they have a major flaw: lag. Due to the complex nature of particle system calculations, railguns tend to lag a great deal...
Very simple tutorial aimed at people looking to begin learning Quake-C. Makes the rottweilers explode and deal damage when they attack or are attacked.
This tutorial, written by Killbot, explains the usage of TVed to make custom skins for the game.
Most people read the same webpages every day. Say, a new site, his mail and whatever. You want to place your post on that news site, you need a few advices...
Thats is a simple and easy "TODO list" to sucesfully install a mod into Morrowind.
This tutorial will teach you the basics of setting up a good testing model for games in the making that already have a playable build.
Wolfenstein 3D, apart from it's age, is still a very popular modding platform. Today, we will learn which most important applications and editors...
Want to know how to post news properly, but don't know how to do it? Well, this post may help...
Looking at, reviewing and getting background on the famous Half-Life Almanac.
Wavelength is back with a new look and some new aims. So is it still the definitive modding resource centre? Let's find out.
The Unreal Wiki is the premier source for all modding information that relates to the Unreal Series of Engines. From Unreal 1, to Unreal Tournament 2003.
Unreal Tournament has a different way of organizing game data since there is nothing like the *.pak file system as seen in the Quake engines, and many...
This is merely on how to create a mod that has a unique and compelling experience, not just "another CS clone".
This Video Tutorial will walk you through step by step how to model a Beretta 9000. The application of choice is 3dsmax6 and all together the whole issue...
So, you've planned our your uber-cool modification, but now you need a site? Here's a little guide that attempts to give you some pointers on making your...
This tutorial turns your shotty into a auto-shotty where the speed is only limited by the fastest finger.
A tutorial brought to you by Miles Invictus, comes an awesome feature that makes your head shots true and beneficial to your gaming experience.
Twist the rocket's direction of flight around to an unpredictable angle every tiny fraction of a second, to create the ultimate surprise weapon.