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Deployable Bombscripts
C&C: Red Alert 2

Deployable Bombscripts

May 20, 2006 C&C: Red Alert 2 Intermediate management 0 comments

Note: This conscript is the same as the normal conscript in any way except in dying and deploying.

Creating a great website

Creating a great website

May 2, 2006 Basic website 1 comment

This document is here to explain or rather to show you the path to a great website and how I got where I am today. I am by no means an expert but I have...

How to make fire permanently damaging in MAX PAYNE
Max Payne

How to make fire permanently damaging in MAX PAYNE

Apr 23, 2006 Max Payne Basic mapping/technical 0 comments

This tutorial shows you how I got fire to damage the player and/or characters permanently in MAX PAYNE

Adding Map Models  (GTK Radiant)

Adding Map Models (GTK Radiant)

Apr 20, 2006 Basic mapping/technical 13 comments

Yes today we are going to place some models in our maps :)

Structures - Arrow or Dot?

Structures - Arrow or Dot?

Apr 13, 2006 Intermediate server side coding 3 comments

This tutorial will teach you a bit about Structures and their uses. I will be using Quake2 as an example, but any game will have some similiarities with...

Mafiascript
Mafia: The City of Lost Heaven

Mafiascript

Apr 4, 2006 Mafia: The City of Lost Heaven Intermediate client side coding 0 comments

Mafiascript is the unofficial term for coding in Mafia. It is a simple sequence of commands which if put together properly can create stunning results...

Working Quake2 Replacement Sounds
Quake 2

Working Quake2 Replacement Sounds

Mar 30, 2006 Quake 2 Basic sound effects 0 comments

Adding replacement sounds for the current Quake2 weapons is a tough job. We're going to hack this without the engine for new sounds..

RO Level Design: Actor Reference Guide
Red Orchestra: Ostfront 41-45

RO Level Design: Actor Reference Guide

Mar 29, 2006 Red Orchestra: Ostfront 41-45 Intermediate mapping/technical 0 comments

This is the first official guide of many from the Red Orchestra team. It looks at Level Design and the custom actors which Red Orchestra supports, beyond...

Basic Sidewalk (GTK Radiant)

Basic Sidewalk (GTK Radiant)

Mar 27, 2006 Intermediate mapping/technical 5 comments

Making a nice looking sidewalk for your street in Gtk Radiant, Again this can be used for every game that uses any version of radiant

Protection at start of spawn
Quake 2

Protection at start of spawn

Mar 24, 2006 Quake 2 Basic server side coding 3 comments

Ever been angry at those people who stand near spawn points ALL day railing and launching rockets at those who just spawned? This will fix it. It is a...

Skinning A Shotgun
Half-Life 2

Skinning A Shotgun

Mar 24, 2006 Half-Life 2 Intermediate skinning 19 comments

No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No...

Making a working multiplayer weapon
Half-Life 2

Making a working multiplayer weapon

Mar 22, 2006 Half-Life 2 Intermediate server side coding 9 comments

There are lots of tutorials out there that explain how you make a weapon for a singleplayer mod. Well here is one on how to add a new pistol to a multiplayer...

Class or Team Based Mod
Quake 2

Class or Team Based Mod

Mar 18, 2006 Quake 2 Intermediate client side coding 10 comments

This tutorial will show you how to make a class based mod! You can change a few words around and in an instant you have a team based mod! Change a few...

Implementing the PMenu
Quake 2

Implementing the PMenu

Mar 16, 2006 Quake 2 Advanced client side coding 0 comments

Hello! Paril here, yet again with a vengence for modifications! Anyways, here's a tutorial for how to add Zoid's CTF PMenu system into your...

Suck the life out of them, literally
Quake 2

Suck the life out of them, literally

Mar 15, 2006 Quake 2 Basic client side coding 0 comments

This mini-mod will show you how to use the parasite's drain life attack. This tutorial also shows you that monster attacks work with players, too!

Push and Pull
Quake 2

Push and Pull

Mar 15, 2006 Quake 2 Basic client side coding 3 comments

Ever wanted a tractor beam in your Quake2 mod? Ever wanted to just push your enemies around like a ragdoll? Does that lava down there look tempting? A...

Understanding Quake2's print functions
Quake 2

Understanding Quake2's print functions

Mar 12, 2006 Quake 2 Basic client side coding 0 comments

This small but powerful tutorial will get you started on printing messages to the client.

Making Teleports
Half-Life 2

Making Teleports

Mar 8, 2006 Half-Life 2 Basic mapping/technical 12 comments

This tutorial will show you how to make teleports with specific destinations

Changing The Sounds In Your MOD
Half-Life 2

Changing The Sounds In Your MOD

Feb 28, 2006 Half-Life 2 Basic server side coding 5 comments

Add or customize your mod's sound effects, for weapons and such.

Climbing - Hard to reach places?
Quake 2

Climbing - Hard to reach places?

Feb 17, 2006 Quake 2 Basic server side coding 3 comments

This tutorial will show you how to add climbing support in your Quake2 mod. With just a few presses of a button and holding +forward, you're on your...

BumpMapping
Half-Life

BumpMapping

Feb 11, 2006 Half-Life Intermediate textures 8 comments

This is a Tutorial for people who want realistic lighting in they're maps.

The Stuffcmd
Quake 2

The Stuffcmd

Feb 9, 2006 Quake 2 Basic server side coding 2 comments

This is a tiny code that is used to force a command upon a client! This should be used in some way to prevent bugs..

Ejecting Shells
Quake 2

Ejecting Shells

Feb 8, 2006 Quake 2 Basic client side coding 3 comments

This Mini-Tutorial will show you how to add ejecting brass to your Quake2 mods. This is quite easy, and does not involve much. I will also show you the...

Adding Reloading to Mods
Quake 2

Adding Reloading to Mods

Feb 7, 2006 Quake 2 Advanced client side coding 0 comments

Paril here! Down at Paril's Projects, we try alot of stuff to put into our mods. Our main focus is realism. Anyways, you may have seen this tutorial...

Understanding Quake2 Weapon Frames
Quake 2

Understanding Quake2 Weapon Frames

Feb 5, 2006 Quake 2 Basic client side coding 0 comments

Here I'll show you what all those numbers in weapons mean. Some people find it hard to do. I'll also tell you how to correctly name your model's...

Adding a new weapon (Melee)
Quake 2

Adding a new weapon (Melee)

Feb 5, 2006 Quake 2 Intermediate server side coding 4 comments

Adding a new weapon is simple.. adding a MELEE weapons isn't as easy! If you've tried coding in Q2, you'll notice that you cannot use Fire_Hit...

Locational Damage
Quake 2

Locational Damage

Feb 5, 2006 Quake 2 Basic server side coding 3 comments

How to add a simple locational damage code to Quake2. Imagine the possbilities with this code! A headshot can do 80 damage, 160 damage, or 1500 damage...

How to make an exploding Barrel. (Uscript)
Unreal Tournament

How to make an exploding Barrel. (Uscript)

Jan 25, 2006 Unreal Tournament Basic client side coding 4 comments

Quite simple. A Uscript lesson describing how to make a barrel that blows up when you shoot it. =)

Changing the HUD Colour, Layout, Fonts & Effects
Half-Life 2

Changing the HUD Colour, Layout, Fonts & Effects

Dec 27, 2005 Half-Life 2 Intermediate client side coding 49 comments

In this tutorial we will be changing the HUD colour, Layout, Fonts, Font colours & Effects. Also i will cover how to change the colours of the Main Menu...

The Seven Steps to Texturing Enlightenment
Half-Life 2

The Seven Steps to Texturing Enlightenment

Dec 8, 2005 Half-Life 2 Basic textures 7 comments

Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...

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