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Setting up a New Race
Homeworld 2

Setting up a New Race

Jul 30, 2006 Homeworld 2 Basic client side coding 11 comments

Almost always the basic goal of most modders, to add a whole new race to Homeworld 2, but how? Well, for all you newcomers to Homeworld 2 modding, I am...

Enable AI to Build New Ships
Homeworld 2

Enable AI to Build New Ships

Jul 26, 2006 Homeworld 2 Intermediate client side coding 2 comments

Okay, so you have a new race, or you've added a new ship into Homeworld 2. That's great and all, but your computer, no matter how good, doesn't...

Uv-Mapping Video Tutorials
Game

Uv-Mapping Video Tutorials

Jul 23, 2006 Basic skinning 4 comments

My first tutorial on UV-mapping. It's done using UU3d/lithunwrap, but maybe useful for other apps as well, in case you're totally new to the...

Basic Muzzleflashs
Game

Basic Muzzleflashs

Jul 17, 2006 Basic textures 15 comments

How to make Muzzleflash Textures the way da Fox does it! Note: You will need Adobe Photoshop 6 or higher for this tutorial

Reskinning A Model
Half-Life

Reskinning A Model

Jul 9, 2006 Half-Life Basic players modelling 17 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

Standard Logging Support
Game

Standard Logging Support

Jun 24, 2006 Intermediate server side coding 3 comments

This tutorial will show you how to make a standard logging support for your mod or game. I am using C's file opening/closing/writing support to do...

Cooperative Play.. Cooperative?
Quake 2

Cooperative Play.. Cooperative?

Jun 19, 2006 Quake 2 Basic client side coding 6 comments

Weapons, weapons, weapons. What's with all the ultraviolence? Let's look forward and try something that might be useful for cooperative play...

Class/Team-Based addon: Armor Values
Quake 2

Class/Team-Based addon: Armor Values

Jun 18, 2006 Quake 2 Basic client side coding 0 comments

Want different armor values in your mod? Tired of the normal values? This is for you.

The Complete guide for customizing a single-player mod (Video)
Half-Life 2

The Complete guide for customizing a single-player mod (Video)

Jun 18, 2006 Half-Life 2 Basic client side coding 15 comments

This video tutorial will take you step by step on how to make your own mod in your own way.

Monsters Fighting Each-Other
Quake 2

Monsters Fighting Each-Other

Jun 17, 2006 Quake 2 Basic client side coding 1 comment

Like monsters? Want them to hate each other? This is for you! Fun fun fun!

Player Speeds
Quake 2

Player Speeds

Jun 17, 2006 Quake 2 Intermediate client side coding 0 comments

This tut shows you how to manage speeds for player classes in Q2. -NOTE: This code hacks ClientThink which will not always work!

Deployable Bombscripts
C&C: Red Alert 2

Deployable Bombscripts

May 20, 2006 C&C: Red Alert 2 Intermediate management 0 comments

Note: This conscript is the same as the normal conscript in any way except in dying and deploying.

Creating a great website
Game

Creating a great website

May 2, 2006 Basic website 1 comment

This document is here to explain or rather to show you the path to a great website and how I got where I am today. I am by no means an expert but I have...

How to make fire permanently damaging in MAX PAYNE
Max Payne

How to make fire permanently damaging in MAX PAYNE

Apr 23, 2006 Max Payne Basic mapping/technical 0 comments

This tutorial shows you how I got fire to damage the player and/or characters permanently in MAX PAYNE

Adding Map Models  (GTK Radiant)
Game

Adding Map Models (GTK Radiant)

Apr 20, 2006 Basic mapping/technical 13 comments

Yes today we are going to place some models in our maps :)

Structures - Arrow or Dot?
Game

Structures - Arrow or Dot?

Apr 13, 2006 Intermediate server side coding 3 comments

This tutorial will teach you a bit about Structures and their uses. I will be using Quake2 as an example, but any game will have some similiarities with...

Mafiascript
Mafia: The City of Lost Heaven

Mafiascript

Apr 4, 2006 Mafia: The City of Lost Heaven Intermediate client side coding 0 comments

Mafiascript is the unofficial term for coding in Mafia. It is a simple sequence of commands which if put together properly can create stunning results...

Working Quake2 Replacement Sounds
Quake 2

Working Quake2 Replacement Sounds

Mar 30, 2006 Quake 2 Basic sound effects 0 comments

Adding replacement sounds for the current Quake2 weapons is a tough job. We're going to hack this without the engine for new sounds..

RO Level Design: Actor Reference Guide
Red Orchestra: Ostfront 41-45

RO Level Design: Actor Reference Guide

Mar 29, 2006 Red Orchestra: Ostfront 41-45 Intermediate mapping/technical 0 comments

This is the first official guide of many from the Red Orchestra team. It looks at Level Design and the custom actors which Red Orchestra supports, beyond...

Basic Sidewalk (GTK Radiant)
Game

Basic Sidewalk (GTK Radiant)

Mar 27, 2006 Intermediate mapping/technical 5 comments

Making a nice looking sidewalk for your street in Gtk Radiant, Again this can be used for every game that uses any version of radiant

Protection at start of spawn
Quake 2

Protection at start of spawn

Mar 24, 2006 Quake 2 Basic server side coding 3 comments

Ever been angry at those people who stand near spawn points ALL day railing and launching rockets at those who just spawned? This will fix it. It is a...

Skinning A Shotgun
Half-Life 2

Skinning A Shotgun

Mar 24, 2006 Half-Life 2 Intermediate skinning 19 comments

No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No...

Making a working multiplayer weapon
Half-Life 2

Making a working multiplayer weapon

Mar 22, 2006 Half-Life 2 Intermediate server side coding 9 comments

There are lots of tutorials out there that explain how you make a weapon for a singleplayer mod. Well here is one on how to add a new pistol to a multiplayer...

Class or Team Based Mod
Quake 2

Class or Team Based Mod

Mar 18, 2006 Quake 2 Intermediate client side coding 10 comments

This tutorial will show you how to make a class based mod! You can change a few words around and in an instant you have a team based mod! Change a few...

Implementing the PMenu
Quake 2

Implementing the PMenu

Mar 16, 2006 Quake 2 Advanced client side coding 0 comments

Hello! Paril here, yet again with a vengence for modifications! Anyways, here's a tutorial for how to add Zoid's CTF PMenu system into your...

Suck the life out of them, literally
Quake 2

Suck the life out of them, literally

Mar 15, 2006 Quake 2 Basic client side coding 0 comments

This mini-mod will show you how to use the parasite's drain life attack. This tutorial also shows you that monster attacks work with players, too!

Push and Pull
Quake 2

Push and Pull

Mar 15, 2006 Quake 2 Basic client side coding 3 comments

Ever wanted a tractor beam in your Quake2 mod? Ever wanted to just push your enemies around like a ragdoll? Does that lava down there look tempting? A...

Understanding Quake2's print functions
Quake 2

Understanding Quake2's print functions

Mar 12, 2006 Quake 2 Basic client side coding 0 comments

This small but powerful tutorial will get you started on printing messages to the client.

Making Teleports
Half-Life 2

Making Teleports

Mar 8, 2006 Half-Life 2 Basic mapping/technical 12 comments

This tutorial will show you how to make teleports with specific destinations

Changing The Sounds In Your MOD
Half-Life 2

Changing The Sounds In Your MOD

Feb 28, 2006 Half-Life 2 Basic server side coding 5 comments

Add or customize your mod's sound effects, for weapons and such.

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