Hey all, this is a tutorial in progress as to how to write and structure the basic Three-Act Adventure story. Hopefully this will encourage modders to...
This is the second in my occasional series of QC tutorials for Nexuiz.
This is my first tutorial on learning QC for Nexuiz. QC is the language used for the gamecode, and is pretty easy to learn. Once you have the hang of...
This tutorial explains how to change the appearance of dungeon levels.
The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...
Hello there! Here's a tutorial on how to make that 'Sand Storm/Dust Fog' in the air. Let's get started...
Want footsteps in q1? Want the sounds to depend on type of ground walking on? Keep on reading then.
Create the perfect street light, or high quality light, for HL2.
A quick video tutorial on creating a 3d skybox. (Not active at the moment)
This little tutorial shal fill you in on the very basics of hull plating for fighters and smaller transports.
How Convert a DooM map to UT wich like the same sizes for the player. Converting firts to Duken Nuken and after from Duke Nuken to t3d file (openable...
Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...
You learned the basics of what your mod site needs, but no you want your whole team to be able to update it, even if none of them know html. Using PHP...
I presently am almost a zero modding the DoW game. So to start with the basics, i searched, read, browsed, cursed, menaced, hem... well, and what i learned...
In this tutorial I'm going to show you how to get a gun ingame for MoHPA.
Here's a list of all of the tools you need to start making a full-fledged modification!
You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)
The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.
These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...
In this tutorial, you will be taught how to clip objects, using the Clipping tool.
In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.
The most basic way of creating tiled textures in adobe photoshop.
In this paper I will explain you the basic steps on how to approach your desired sound effect. From concept to end.
In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...
In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...
In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.
This Tutorial will teach you how to make a mod for Freedom force.
This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...
Everyone loves railguns but they have a major flaw: lag. Due to the complex nature of particle system calculations, railguns tend to lag a great deal...
Very simple tutorial aimed at people looking to begin learning Quake-C. Makes the rottweilers explode and deal damage when they attack or are attacked.