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CS:S Map making video tutorial
Counter-Strike: Source

CS:S Map making video tutorial

Nov 8, 2006 Counter-Strike: Source Basic mapping/technical 49 comments

In this video tutorial, I will walk you through creating a map for CS:S - step by step.

Making your first DK2 map
Dungeon Keeper 2

Making your first DK2 map

Nov 8, 2006 Dungeon Keeper 2 Basic mapping/technical 4 comments

If you are new to DK2 mapping or if you just want some extra advise, here is a good place to come to! This tutorial is not very difficult at all since...

Trigger a console command when the player enters a trigger brush
Half-Life 2

Trigger a console command when the player enters a trigger brush

Nov 4, 2006 Half-Life 2 Basic mapping/technical 3 comments

Console command triggered when the player enters a trigger brush. The example used makes the Crosshair appear or disappear. Basic knowledge of hammer...

Optimizing your Source map
Half-Life 2

Optimizing your Source map

Oct 23, 2006 Half-Life 2 Basic mapping/technical 5 comments

Ok, so you (hopefully) have a well designed map with some stunning architecture and awesome effects... now it is time to make it all run well. This tutorial...

Installing A Mod
Half-Life 2

Installing A Mod

Oct 13, 2006 Half-Life 2 Basic installers 47 comments

How to install many of the Half-Life 2 mods found on the moddb.com - this is a very basic tutorial!

How to increase horde size, and other things like that.
Battle for Middle-earth

How to increase horde size, and other things like that.

Oct 6, 2006 Battle for Middle-earth Basic client side coding 1 comment

In this tutorial, I will tell you how to change the size of hordes, and other statistics about units. All you will need to do this is finalbig.

How to use 3DWS - Part 1
Game

How to use 3DWS - Part 1

Oct 3, 2006 Basic mapping/technical 10 comments

Hello and welcome to your first time using 3D World Studios. I am Cheeseyballz and I will be walking you through every step. I hope you find this tutorial...

Creating Sounds for games
Game

Creating Sounds for games

Oct 1, 2006 Basic sound effects 5 comments

This is a very basic tutorial to help anyone record sounds for games.

Exporting Half Life 2 Characters to a 3D Modeling Program
Half-Life 2

Exporting Half Life 2 Characters to a 3D Modeling Program

Sep 25, 2006 Half-Life 2 Intermediate players modelling 10 comments

Alright everyone, here goes, my huge tutorial on how to export a Half Life 2 Character into Cinema 4D and/or 3DS Max. I’ll try to be as clear as possible...

How to add a button to your level
Half-Life 2

How to add a button to your level

Sep 17, 2006 Half-Life 2 Basic mapping/technical 8 comments

This is a simple tutorial that shows you how to add a button in your Half-life 2 level.

How to start voice acting
Game

How to start voice acting

Sep 17, 2006 Basic voice acting 6 comments

This tells you how to get started.

Setting up good map lighting for Dungeon Siege 2
Dungeon Siege

Setting up good map lighting for Dungeon Siege 2

Sep 6, 2006 Dungeon Siege Basic mapping/technical 1 comment

This tutorial shows how to add realistic day lighting for Dungeon Siege 2.

Basic Hl2 Modeling Tutorial
Game

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

RaveNk's Source Mapping Series (Video)
Half-Life 2

RaveNk's Source Mapping Series (Video)

Aug 7, 2006 Half-Life 2 Basic mapping/technical 16 comments

The basic's of mapping in Hammer for source.

Setting up a New Race
Homeworld 2

Setting up a New Race

Jul 30, 2006 Homeworld 2 Basic client side coding 11 comments

Almost always the basic goal of most modders, to add a whole new race to Homeworld 2, but how? Well, for all you newcomers to Homeworld 2 modding, I am...

Enable AI to Build New Ships
Homeworld 2

Enable AI to Build New Ships

Jul 26, 2006 Homeworld 2 Intermediate client side coding 2 comments

Okay, so you have a new race, or you've added a new ship into Homeworld 2. That's great and all, but your computer, no matter how good, doesn't...

Uv-Mapping Video Tutorials
Game

Uv-Mapping Video Tutorials

Jul 23, 2006 Basic skinning 4 comments

My first tutorial on UV-mapping. It's done using UU3d/lithunwrap, but maybe useful for other apps as well, in case you're totally new to the...

Basic Muzzleflashs
Game

Basic Muzzleflashs

Jul 17, 2006 Basic textures 14 comments

How to make Muzzleflash Textures the way da Fox does it! Note: You will need Adobe Photoshop 6 or higher for this tutorial

Reskinning A Model
Half-Life

Reskinning A Model

Jul 9, 2006 Half-Life Basic players modelling 15 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

Standard Logging Support
Game

Standard Logging Support

Jun 24, 2006 Intermediate server side coding 3 comments

This tutorial will show you how to make a standard logging support for your mod or game. I am using C's file opening/closing/writing support to do...

Cooperative Play.. Cooperative?
Quake 2

Cooperative Play.. Cooperative?

Jun 19, 2006 Quake 2 Basic client side coding 6 comments

Weapons, weapons, weapons. What's with all the ultraviolence? Let's look forward and try something that might be useful for cooperative play...

Class/Team-Based addon: Armor Values
Quake 2

Class/Team-Based addon: Armor Values

Jun 18, 2006 Quake 2 Basic client side coding 0 comments

Want different armor values in your mod? Tired of the normal values? This is for you.

The Complete guide for customizing a single-player mod (Video)
Half-Life 2

The Complete guide for customizing a single-player mod (Video)

Jun 18, 2006 Half-Life 2 Basic client side coding 15 comments

This video tutorial will take you step by step on how to make your own mod in your own way.

Monsters Fighting Each-Other
Quake 2

Monsters Fighting Each-Other

Jun 17, 2006 Quake 2 Basic client side coding 1 comment

Like monsters? Want them to hate each other? This is for you! Fun fun fun!

Player Speeds
Quake 2

Player Speeds

Jun 17, 2006 Quake 2 Intermediate client side coding 3 comments

This tut shows you how to manage speeds for player classes in Q2. -NOTE: This code hacks ClientThink which will not always work!

Deployable Bombscripts
C&C: Red Alert 2

Deployable Bombscripts

May 20, 2006 C&C: Red Alert 2 Intermediate management 0 comments

Note: This conscript is the same as the normal conscript in any way except in dying and deploying.

Creating a great website
Game

Creating a great website

May 2, 2006 Basic website 1 comment

This document is here to explain or rather to show you the path to a great website and how I got where I am today. I am by no means an expert but I have...

How to make fire permanently damaging in MAX PAYNE
Max Payne

How to make fire permanently damaging in MAX PAYNE

Apr 23, 2006 Max Payne Basic mapping/technical 0 comments

This tutorial shows you how I got fire to damage the player and/or characters permanently in MAX PAYNE

Adding Map Models  (GTK Radiant)
Game

Adding Map Models (GTK Radiant)

Apr 20, 2006 Basic mapping/technical 13 comments

Yes today we are going to place some models in our maps :)

Structures - Arrow or Dot?
Game

Structures - Arrow or Dot?

Apr 13, 2006 Intermediate server side coding 3 comments

This tutorial will teach you a bit about Structures and their uses. I will be using Quake2 as an example, but any game will have some similiarities with...

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