Learn how to use a scripted_sequence to make a combine kick in a door.
Posted by Silverfisk on Nov 21st, 2009
We create a npc_metropolice, then we get the animation we want and position a scripted_sequence at the desired location.
We make the door open faster and give it a more fitting opening sound. Then we make it open as the animation is played.
After that we finish it up by adding a trigger for the event and some info_nodes for NPC navigation.