http://www.moddb.com/tutorials Tutorials RSS feed - Mod DB Subscribe to the Mod DB tutorial feed, and get the latest updates as they are posted. en-us Sat, 21 Apr 2018 22:47:05 +0000 Copyright 2018, DBolical Pty Ltd Articles 180 Tutorials RSS feed - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/tutorials 120 90 Out of Line - Brushes art power! http://www.moddb.com/games/out-of-line/tutorials/out-of-line-brushes-art-power Tue, 10 Apr 2018 19:12:00 +0000 articles251462
A few techniques used in Out of Line abstract art style.]]>
Out of Line - Brushes art power! A few techniques used in Out of Line abstract art style.
Day/Night cycle http://www.moddb.com/games/atmocity/tutorials/daynight-cycle Sun, 01 Apr 2018 14:01:00 +0000 articles251070
An in-depth description of the day/night cycle in Atmocity.]]>
Day/Night cycle An in-depth description of the day/night cycle in Atmocity.
Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces http://www.moddb.com/games/battle-brave-ww2-simulation-game-unity-concept/tutorials/na250686 Fri, 23 Mar 2018 17:31:00 +0000 articles250686
There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even get the index of terrain texture for footsteps, but when you want to get the reference of 1 type of texture between several in 1 material (or more) assigned to an object? In this article I will show you how to use the properties and color classes and masks of materials of unity applied to the mesh for example making a footstep in a plane.]]>
Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even get the index of terrain texture for footsteps, but when you want to get the reference of 1 type of texture between several in 1 material (or more) assigned to an object? In this article I will show you how to use the properties and color classes and masks of materials of unity applied to the mesh for example making a footstep in a plane.
How I Created the Unlock Display System for Subsideria http://www.moddb.com/games/subsideria/tutorials/how-i-created-the-unlock-display-system-for-subsideria Thu, 22 Mar 2018 20:24:00 +0000 articles250633
In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game moves in the game Subsideria.]]>
How I Created the Unlock Display System for Subsideria In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game moves in the game Subsideria.
Vehicles (Statistical Objects) Skinning http://www.moddb.com/games/men-of-war-assault-squad-2/tutorials/vehicles-statistical-objects-skinning Tue, 20 Mar 2018 07:21:00 +0000 articles250509
Its an easy way to create CLOTH / PHYSIC effects not just over Vehicles but over armors and weapons as well.]]>
Vehicles (Statistical Objects) Skinning Its an easy way to create CLOTH / PHYSIC effects not just over Vehicles but over armors and weapons as well.
Real-Time Dynamic Cover System for Unreal Engine 4 http://www.moddb.com/games/horu/tutorials/real-time-dynamic-cover-system-for-unreal-engine-4 Sat, 10 Mar 2018 20:05:00 +0000 articles250066
Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading to parallelize computation and octrees to store data. Hooks into Recast's update events and works with any kind of game.]]>
Real-Time Dynamic Cover System for Unreal Engine 4 Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading to parallelize computation and octrees to store data. Hooks into Recast's update events and works with any kind of game.
How I Created the Attack Management System for the Final Boss of Subsideria http://www.moddb.com/games/subsideria/tutorials/how-i-created-the-attack-management-system-for-the-final-boss-of-subsideria Sat, 10 Mar 2018 12:33:00 +0000 articles250046
In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight of the game Subsideria.]]>
How I Created the Attack Management System for the Final Boss of Subsideria In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight of the game Subsideria.
Let's Design a Dungeon Dweller! http://www.moddb.com/games/skelattack/tutorials/lets-design-a-dungeon-dweller Fri, 09 Mar 2018 17:55:00 +0000 articles250005
From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!]]>
Let's Design a Dungeon Dweller! From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!
How to play XIII online multiplayer now that Ubi's master server has been shut down (updated 2018) http://www.moddb.com/games/xiii/tutorials/how-to-play-xiii-online-multiplayer-now-that-ubis-master-server Thu, 01 Mar 2018 17:55:00 +0000 articles249614
XIII's online community is not dead yet. Follow this tutorial to play the game through unofficial infrastructure, without Ubisoft's master server that's been shut down since 2012.]]>
How to play XIII online multiplayer now that Ubi's master server has been shut down (updated 2018) XIII's online community is not dead yet. Follow this tutorial to play the game through unofficial infrastructure, without Ubisoft's master server that's been shut down since 2012.
Cannon, Helicopter, Tank Tracks and Hatch Tutorial http://www.moddb.com/games/men-of-war-assault-squad-2/tutorials/cannon-helicopter-tank-tracks-and-hatch-tutorial Wed, 28 Feb 2018 15:33:00 +0000 articles249525
In continuation of previous tutorials, this tutorial is kind a conclusive, as by that and from all previous tutorials, almost all basic porting method and entity setup, to make it functional in game will got cover by it.]]>
Cannon, Helicopter, Tank Tracks and Hatch Tutorial In continuation of previous tutorials, this tutorial is kind a conclusive, as by that and from all previous tutorials, almost all basic porting method and entity setup, to make it functional in game will got cover by it.