http://www.moddb.com/tutorials Tutorials RSS feed - Mod DB Subscribe to the Mod DB tutorial feed, and get the latest updates as they are posted. en-us Sun, 01 May 2016 12:02:57 +0000 Copyright 2016, DBolical Pty Ltd Articles 180 Tutorials RSS feed - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/tutorials 120 90 [TUT] Exchange Portal 2 Reflection Gel Texture http://www.moddb.com/tutorials/tut-exchange-portal-2-reflection-gel-texture Mon, 25 Apr 2016 12:14:00 +0000 articles210879
The original Texture of the Portal 2 Reflection Gel is not really beautiful, so I show how to replace it with something nicer.]]>
[TUT] Exchange Portal 2 Reflection Gel Texture The original Texture of the Portal 2 Reflection Gel is not really beautiful, so I show how to replace it with something nicer.
Half-life1 Coding: 4digits on HUD and 9999 ammo on clip http://www.moddb.com/tutorials/half-life1-coding-4digits-on-hud-and-9999-ammo-on-clip Sun, 17 Apr 2016 12:06:00 +0000 articles210302
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.]]>
Half-life1 Coding: 4digits on HUD and 9999 ammo on clip Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.
Single player map, mission and script making for Sudden Strike 2 http://www.moddb.com/tutorials/single-player-map-mission-and-script-making-for-sudden-strike-2 Sat, 16 Apr 2016 21:48:00 +0000 articles210273
This tutorial is for single player, enjoy. :) Even if some editor things will be the same or slightly different as in the Sudden Strike map and script tutorial, i will also adding them here in order in case if you did not read the first tutorial. The major colours represents the following: Black in bold is representing titles and tabs, groups, scripts etc. Underline text is important to remember. Italic is a filled script.]]>
Single player map, mission and script making for Sudden Strike 2 This tutorial is for single player, enjoy. :) Even if some editor things will be the same or slightly different as in the Sudden Strike map and script tutorial, i will also adding them here in order in case if you did not read the first tutorial. The major colours represents the following: Black in bold is representing titles and tabs, groups, scripts etc. Underline text is important to remember. Italic is a filled script.
Creating basic spawn, how to and requirements http://www.moddb.com/tutorials/creating-basic-spawn-how-to-and-requirements Fri, 15 Apr 2016 14:01:00 +0000 articles210164
How to create spawn using the STALKER Level Editor for CoC or CoP (SDK 0.7). As I'm not comfortable enough with squads/monsters spawn and logic, I'll show the basis of spawn generation in the Level Editor by creating a new anomaly_spot and anomal_zone which generate artefacts.]]>
Creating basic spawn, how to and requirements How to create spawn using the STALKER Level Editor for CoC or CoP (SDK 0.7). As I'm not comfortable enough with squads/monsters spawn and logic, I'll show the basis of spawn generation in the Level Editor by creating a new anomaly_spot and anomal_zone which generate artefacts.
Ashes of the Singularity - Modding Guide http://www.moddb.com/tutorials/ashes-of-the-singularity-modding-guide Thu, 31 Mar 2016 16:59:59 +0000 articles209066
An exclusive look at map creation and modding for the massive-scale RTS, Ashes of the Singularity!]]>
Ashes of the Singularity - Modding Guide An exclusive look at map creation and modding for the massive-scale RTS, Ashes of the Singularity!
Adding visual variety using a few Photoshop-like tricks http://www.moddb.com/tutorials/adding-visual-variety-using-a-few-photoshop-like-tricks Wed, 30 Mar 2016 14:18:00 +0000 articles209077
We realized we needed to increase visual variety on our game, and instead of creating tons of new assets, we implemented and used some Photoshop-like tricks, which saved time and gave us a huge amount of variety.]]>
Adding visual variety using a few Photoshop-like tricks We realized we needed to increase visual variety on our game, and instead of creating tons of new assets, we implemented and used some Photoshop-like tricks, which saved time and gave us a huge amount of variety.
Creating graphics for Airships http://www.moddb.com/tutorials/creating-graphics-for-airships Mon, 21 Mar 2016 13:00:00 +0000 articles208499
If you want to mod the game, it helps to know how to make good-looking graphics for it. Here's the details on the lighting system and colour scheme that you need.]]>
Creating graphics for Airships If you want to mod the game, it helps to know how to make good-looking graphics for it. Here's the details on the lighting system and colour scheme that you need.
Adding an Item Container to a Map http://www.moddb.com/tutorials/adding-an-item-container-to-a-map Sat, 19 Mar 2016 21:22:00 +0000 articles208189
This RPG in a Box tutorial demonstrates how to add an item container to a map.]]>
Adding an Item Container to a Map This RPG in a Box tutorial demonstrates how to add an item container to a map.
Animating an Object http://www.moddb.com/tutorials/animating-an-object Wed, 16 Mar 2016 19:30:00 +0000 articles208183
This RPG in a Box tutorial demonstrates how to create a default animation for an object in the Voxel Editor.]]>
Animating an Object This RPG in a Box tutorial demonstrates how to create a default animation for an object in the Voxel Editor.
Game Logo Design: An Amateur's Guide http://www.moddb.com/tutorials/game-logo-design-an-amateurs-guide Wed, 16 Mar 2016 00:46:40 +0000 articles208102
Last year Jack Erskine, one of our artists, spent some time redesigning our game's logo and has written up a blog post detailing the process. Anyone interested in graphic design or who is just curious to see what happens behind the scenes should check it out.]]>
Game Logo Design: An Amateur's Guide Last year Jack Erskine, one of our artists, spent some time redesigning our game's logo and has written up a blog post detailing the process. Anyone interested in graphic design or who is just curious to see what happens behind the scenes should check it out.