Report article Bake Normal Maps in Maya

A simple tutorial on how to bake normal maps inside of maya using zbrush to create the highpoly model

Posted by willy-wilson on Mar 16th, 2009 digg this super bookmark
Intermediate Skinning.


A simple tutorial on how to bake normal maps inside of maya using zbrush to create the highpoly model and maya's transfer maps to bake the normal map from the highpoly to the lowpoly. Hope it helps, lets see some awesome normal maps!

please use HD and full screen, that's what its intended for

Comments
Ninjadave
Ninjadave Mar 17 2009, 12:44am says:

I'll remember this, thanks.

+1 vote     reply to comment
ƦƲƁƔףּƻ
ƦƲƁƔףּƻ Apr 5 2009, 11:00am says:

wow! Zbrush is.. cool :D

+1 vote     reply to comment
CrazyJerick
CrazyJerick Apr 23 2009, 12:00pm says:

I use Zbrush all the time. The Zmapper plug-in does all the normal map baking for you right inside Zbrush itself. Just as long as your lower subdivision level has a decent UV map layout, you're good as golden. Plus Zmapper has the ability to tweak, save and load program specific configurations so your normal maps work as you intended with the desired program.

+1 vote     reply to comment
CrazyJerick
CrazyJerick Apr 23 2009, 6:09pm says:

Doesn't mean, though, that the transfer maps tool in maya is worthless then. Say for instance you happened to build something with multiple parts and wanted all the details combined into one normal map, this would be the tool I would turn to. It's also great to be able to transfer maya's generated textures (the 3D textures don't rely on the UV layout) onto a usable mapped texture. This tool is also excellent for creating occlusion maps from a high poly object as well. Just saying that the 1:1 baking of a normal map is much easier achieved within Zbrush, especially since (on my machine at least) maya tends to crap out when smacked by a model bearing 400k or more polygons where as Zbrush for me can handle up to 8 million (though I generally stay within 1-5 million).

+1 vote     reply to comment
willy-wilson
willy-wilson May 3 2009, 2:13pm says:

yes this is just one way of doing it i will make a tutorial for z-mapper when i get a better mic

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Tutorial
Browse
Tutorials
Report Abuse
Report article
Bookmark
Digg Super bookmark