Tag "Workflow"
How did I make this absurdly large map fit Half-Life?

How did I make this absurdly large map fit Half-Life?

News

Unsettling results of benchmarking XDM on a slow machine. Is it really that bad?

XDM CD cover

XDM CD cover

News

Have a quick look at XDM CD (actually, a DVD) back side and tell me if you like it.

Wind is blowing, work is flowing

Wind is blowing, work is flowing

News

Ever wondered how my daily routine work looks like? I bet you didn't.

The Epic Workflow

The Epic Workflow

Feature

In this post, which was extracted from Kurumin's official devblog, I talk a little about the workflow for creating the base character that will be used...

The Epic Workflow

The Epic Workflow

News

In this post, which was extracted from Kurumin's official devblog, I talk a little about the workflow for creating the main character Raoni and how Epic...

Dev Hour - Let's build a level

Dev Hour - Let's build a level

Feature

Join me working on the gray box version of the sulfite ground level. Find out how I approach level design and see me building the level brick by brick.

Recent progress!

Recent progress!

News

I managed to make several improvements to my workflow, as well as create a bunch of new content and add the necessary polish here and there :)

DevBlog #2 The Missing Few - Turning off Baked Lighting

DevBlog #2 The Missing Few - Turning off Baked Lighting

News

Dev Diary #2 The Missing Few, How to turn off baked Static lights in buildings Unreal Engine 4. We look at how we got it working.

Interior work - The Missing Few

Interior work - The Missing Few

News

(WIP) of a new home Interior. The Missing Few Interior Update.

Animating 2D characters with a 3D animation workflow

Animating 2D characters with a 3D animation workflow

Feature

How we manage the transition between 3D characters/animations and 2D characters/animations.

Character Animation Workflow in The Iron Oath

Character Animation Workflow in The Iron Oath

Tutorial

A quick little guide on how I go about animating all of the characters in our dark tactical RPG The Iron Oath.

A work process, Part 1 of I don't know

A work process, Part 1 of I don't know

News

I hate when my boss waste my time. When I'm my own boss, it's even worst!

Dev Diary 1

Dev Diary 1

News

During the development of the Ultra64 graphics mod for Turok 2 questions arise which i will try to answer within this small dev diary posts.

Zeitgeist 1934: If we had all the time in the world…

Zeitgeist 1934: If we had all the time in the world…

News

News. Including: screenshots about Zeitgeist, a movie, some hints and goodies - and some insight into a Zeitgeist Artist’s work of a week.

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