Unsettling results of benchmarking XDM on a slow machine. Is it really that bad?
Have a quick look at XDM CD (actually, a DVD) back side and tell me if you like it.
Ever wondered how my daily routine work looks like? I bet you didn't.
In this post, which was extracted from Kurumin's official devblog, I talk a little about the workflow for creating the base character that will be used...
In this post, which was extracted from Kurumin's official devblog, I talk a little about the workflow for creating the main character Raoni and how Epic...
Join me working on the gray box version of the sulfite ground level. Find out how I approach level design and see me building the level brick by brick.
I managed to make several improvements to my workflow, as well as create a bunch of new content and add the necessary polish here and there :)
Dev Diary #2 The Missing Few, How to turn off baked Static lights in buildings Unreal Engine 4. We look at how we got it working.
How we manage the transition between 3D characters/animations and 2D characters/animations.
A quick little guide on how I go about animating all of the characters in our dark tactical RPG The Iron Oath.
I hate when my boss waste my time. When I'm my own boss, it's even worst!
During the development of the Ultra64 graphics mod for Turok 2 questions arise which i will try to answer within this small dev diary posts.
News. Including: screenshots about Zeitgeist, a movie, some hints and goodies - and some insight into a Zeitgeist Artist’s work of a week.
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