With some Perks, your bullets can affect your enemies in many different ways! Kill them! Be 'Beyond Extinct'!
Another weekly tip from Beyond Extinct. You may want to use these explosives!
What we did, why we did it, and what we are planning on doing and examining in the future.
This is the third update video that shows you the progress we have made on this project. Expanded our level vertically, new animations, checkpoints, art...
Here is our second devlog/update video. We have one more video that we will post here. After that you can expect a consistent flow of one update, every...
We know that seeing a game, in development, that you are interested in and then never knowing if it's even being worked on is very annoying. This is why...
This week we've made big changes to player guidance, the game loop, and revamped how the boss's weapons work, as well as some visual changes.
Updates and more about the game... as well some some extra words here to fill the space.
Hello, this is an introduction to our adventure/platforming game we're creating as a University project, check us out for weekly updates and possible...
We have just been featured by Itch.io and to celebrate are running a 50% off sale for the week! Patch 1.2.3 and patch 1.3 are round the corner and with...
Flavien teases some screenshots of a simulated 400 player battle. Time spent on critical engine features is beginning to pay off big as we near our next...
A smaller than usual report on our current activity. Keeping everyone up to date on our status.
We're wrapping up a number of key components code side this week, and our art team continues to prepare assets for the next patch and Alpha releases.
Our Community contributes to some Net-Code troubleshooting, Programming milestones have been reached as we sprint towards our next Pre-Alpha Patch, and...
Progress on our Net-Code solution from Flavien, progress update on UI implementation, and some more artwork from the art Team as we continue to make progress...
An updated look at the first Capital ship asset (WIP), some more space station modules, and another completed asset for military ground bases.
Some more art updates on our beloved station modules, a new pre-rendered look at the ground bases and their progression, with another quick update on...
Minor update from our programming team, and continued work on art assets for the stations and ground installations.
Regular weekly updates continue with some minor programming progress, and a few new images from the art team.
General update for the week. Some art content updates, stations continue to receive proper detailing and materials. Ground bases are getting additional...
A new cinematic pre-rendered video shows off the command center for our military ground bases. The bases will populate planets in the system, and are...
Development is returning to normal capacity as the team settles into new apartments and gets back from mini vacations. Here's another weekly status update...
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