Tag "post-mortem"
My First Game: 1 Year of Game Development with Unity! In 2 MINUTES! :)

My First Game: 1 Year of Game Development with Unity! In 2 MINUTES! :)

News

My first game took one year to finish! Now I tried to squeeze that 1 year of gamedev into just 2 minutes!

Making Swoopy Boi

Making Swoopy Boi

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Making the chart-topping game about being an Australian Magpie

Raptor Boyfriend: A Postmortem

Raptor Boyfriend: A Postmortem

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This postmortem is about trying to identify what happened during the development of Raptor Boyfriend. What were the challenges? What were the decisions...

A Potentially Premature Post Mortem for Paradox Vector

A Potentially Premature Post Mortem for Paradox Vector

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This is a detailed account describing the development, marketing and release of the game Paradox Vector. Includes some information about wishlists and...

Replanting Florence - A post mortem

Replanting Florence - A post mortem

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A post mortem for Face-Plant Adventures Replanted.

Conclusion of the Destroy Threats Together event

Conclusion of the Destroy Threats Together event

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The second 3x64 event is over! For a whole month we had one goal - destroy 6400 threat blocks. How did it end up?

Download Restore free now. First days post mortem

Download Restore free now. First days post mortem

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Since yesterday you can download Restore here on indiedb. What about the game reception and my post launch thinkings.

The Shitty Cactus Journey

The Shitty Cactus Journey

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This is the story of how I created Shitty Cactus: The frustration of unfinished projects leading to vague inspiration and frustration of unsatisfactory...

Developer Diary - From Release to First Event

Developer Diary - From Release to First Event

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Developer talk about game release, first event and future plans.

Post Mortem: Mr.Hack Jack: Robot Detective

Post Mortem: Mr.Hack Jack: Robot Detective

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We recently released our VR game Mr.Hack Jack: Robot Detective and it's a good time to look at what went right and want went wrong during the project's...

Privateers Early Access Post Mortem

Privateers Early Access Post Mortem

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About 1.5 weeks ago (4/18/19) we release Privateers into Early Access on steam after 4 years of development. I has been a great experience, so I thought...

Segatakai - Post-Mortem Development Analysis

Segatakai - Post-Mortem Development Analysis

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Segatakai Post-Mortem Development Analysis video release, and a new download option!

Molten Armor Dev blog #11 Post mortem - a year after release

Molten Armor Dev blog #11 Post mortem - a year after release

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Some (possibly) interesting info and stats of a game released a year ago. Learning from mistakes and moving forward.

Even with Perseverance, you will not avoid mistakes

Even with Perseverance, you will not avoid mistakes

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Even if you pay 200% of your attention and put in a hundred of hours you’re still going to get bugs. And that’s fine. As game developers we should...

Post-mortem of MMM: Murder Most Misfortunate, a short murder mystery game

Post-mortem of MMM: Murder Most Misfortunate, a short murder mystery game

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After the dust has settled, it is always useful to view your works with an analytical eye, and examine what worked, and what didn't work. Although sales...

Playstation Experience Post Mortem

Playstation Experience Post Mortem

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A post-mortem on my experience showcasing Shape of the World at the PlayStation Experience 2017.

Will Glow the Wisp - Retrospective

Will Glow the Wisp - Retrospective

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Can you talk about your game, is the pricing right and how does the game feel? These are just some of the points I am going to look at in this blog post...

There is another...

There is another...

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A post-mortem Explaining what happened to Contrition, and the future of Star Wars in Neverwinter Nights

Building Block Heroes - Lessons Learned

Building Block Heroes - Lessons Learned

Feature

Building Block Heroes is not the first game I've worked on. About half a year ago I released a game called World Boxing Manager. The process of doing...

Love, Games and Independence. Our 5 years in Gamedev

Love, Games and Independence. Our 5 years in Gamedev

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We all know what indie game development is. But what stands behind that all? It's a love story, two people, five years and fifteen games made at the time...

Early beta testing round - Post Mortem

Early beta testing round - Post Mortem

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So, our first closed beta testing round just closed. A few feedback are still slowly coming, but here’s why we are satisfied. Not just satisfied about...

Guts and Glory: Kickstarter Post-Mortem

Guts and Glory: Kickstarter Post-Mortem

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Some key takeaways from my experience running a successful Kickstarter campaign.

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