This pack contains premade fabrications (prefabs) created for the 2006 Source Engine game 'Dark Messiah of Might and Magic' (Single Player), hopefully...
This is just a small file explaining how to use the new .SEQ files in CS:CZDS. Treat this as a template for mods or anything like that. People new to...
This FGD is for Counter-Strike: Condition Zero Deleted Scenes. Please use either J.A.C.K or equivalent modern GoldSource level editor. There is a rather...
This pack contains premade fabrications (prefabs) created for the 2007 Source Engine game 'Portal', hopefully they will become useful for your future...
This pack contains premade fabrications (prefabs) created for the 2006 Source Engine game 'SiN Episodes: Emergence', hopefully they will become useful...
In which colour-variation is added to buildings and streets; this incurs some additional work; but also leads to possible improvements; and preparations...
In which graffiti is added to level two; the water-drip in the same level is completed; the traversal in the prologue/tutorial level is made easier; and...
In which new scenes are added to level two; work continues on a water-drip effect; doing so involves a minor addition to Panda3D; and the "Wandering Visual...
In which a wooden figurine is detailed--a process that proves difficult; more pottery is added to level two; an editor-bug is fixed; a "dripping water...
In which several videos for A Door to the Mists are made or worked on; all of these have a (largely) common end-screen; the approach to autosaves is reconsidered...
In which a trailer is made; said trailer has a mist-like transition for text; said transition uses Perlin noise generated by Panda; level two sees some...
Example file for the Falling Wall tutorial. Created by the author of the tutorial
This tutorial will show you how to create a false wall that will collapse when Max goes near it.
In this tutorial we will cover out how to make those famous curve pipes you see in pretty much every map shot nowadays. If you wanna be 1337 too, carry...
As you may know, dynamic shadows aren't possible in Max Payne. In this tutorial I am going to show you, how to create a faked shadow caused by an ceiling...
In this tutorial we will create a simple room, texture it, connect it to another room using exits and finally light it. Sounds complicated? Bollocks :)
Exit placement is basically a matter of taking advantage of limited line of sight
A great number of methods center around the idea of avoiding having to draw things in game that the player can’t actually see. One of such methods is...
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