"Vineships" replaced with "Seedlings", which are much cheaper and faster. The idea is for the Unfallen to send out a lot of colonizers over a large area...
This mod provides an infinite improvement named "Kaizen Workflows" that gives permanent bonus FIDSI to star system by 1% of current FIDSI (works like...
Adds +1 Influence to Amoeba Populations on Fertile planets, as well as +1 Influence from splicing them.
Greatly increased movement points on engine and fleet engine modules. Old Values: (2,3,5,4,6) (1,2,3) New Values: (5,8,12,10,16) (5,8,10) Also roughly...
This update contains cosmetic fixes to the improvement type text.
Concept: To retune the Vodyani to have more consistent potential, resolve early manpower shortages, limit the power of stacked FIDSI modules, keep Essence...
This mod is meant as a proof-of-concept/demonstration of how to create a new faction in a mod for Endless Space 2, including a whole new visual affinity...
v0.5.3 How to install : -unzip in your community folder (My Documents\Endless Space 2\Community on Windows), create the folder if it doesn't exist. -load...
Greatly increased movement points on engine and fleet engine modules. Old Values: (2,3,5,4,6) (1,2,3) New Values: (6,8,12,10,16) (5,8,10) Also triples...
Doubles the effect of siege modules. Destroy a systems defenses with less ships/modules.
Replaces the Big Data Shipyard. Costs a lot more, but: -Reduces ship construction cost -Adds spaceport slots -Grants slightly more ship XP
Increases the effect of system improvements on gameplay, by providing more resources and new functions. Makes system economies much more dynamic and versatile...
Revamps loot tables for curiosities, providing greater rewards more consistently. Values have been adjusted to provide a good boost early game, and stay...
Reduces system rooting time. Includes 3 variants: -25% -50% -75% Not included in the BlitzMod mod pack for balance purpose.
The Community Mod Project is similar to the G2G Balance mod but the main goal of this project is to make changes / add features to make the game more...
A mod that speeds up gameplay by adjusting system resource production. Saves time during play, and mod testing. Systems produce more Food, Industry, Dust...
All laws are available, no matter which party, or level your goverment is. Dictatorship now also recieves extra law slots at developement stages 3 and 5.
The Blitz Mod full compilation. A combination of all the mods recommended for the Blitz Mod experience. Adds new features and speeds up gameplay. Ideal...
Adds various strategic resources to special nodes (asteroids, nebulas, black holes, etc.) Also increases the dust/science/influence/industry yield slightly...
Current Version 5.2 For Game Version 1.1.15 Adds: - Cheat Traits Giving All Sorts of Bonuses For Custom Empires - Unlocked Minor Faction Citizens Traits...
Greatly reduced industry cost of planet destruction module. Includes two variants: -Added strategic resource cost -No strategic resource cost
Construct System Improvements that provide Command Points. Start with extra Command Points and vision on Empire HQ.
Each Minor Faction is classed as either Pacifist, Pragmatist or Warmonger. Allowing the Suzerain actions; Selective Migration (Or Collect Essence Tribute...
Sets the impact ship production has on Military party popularity to 1/4th the vanilla amount.
Adds: - 10 Traits allowing custom factions to start with additional major faction citizens, The 8 Major Faction citizens, Plus the Mezari & Sheredyn
Adds the 16 original heroes from Dungeon of the Endless. I also added Kreyang from the Deep-Freeze add-on. Each Hero has 2 unique starting skills and...
Adds various strategic resources to special nodes (asteroids, nebulas, black holes, etc.) Also increases the dust/science/influence/industry yield slightly...
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