Tag "Dev Blog"  (0 - 30 of 338)
The Ascendants' Vault

The Ascendants' Vault

News

Introducing our all new series detailing the strategy and tactics of Eden Rising, The Ascendants's vault.

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

News

Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities...

An interview to remember

An interview to remember

News

Victor and Alex from Monochrome answer questions in this interview from Create for Sanity.

Dev Blog 17/04/18

Dev Blog 17/04/18

News

Seventh dev blog published on 17/04/18 for the upcoming mod Persistent Kingdoms.

Sector Six Release Countdown: 9!

Sector Six Release Countdown: 9!

News

I have finished making mission XII! That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I...

Dev Blog Ray Cast Attacks

Dev Blog Ray Cast Attacks

News

Ray Cast Attacks and Line of Sight... Ray casts are a kind of programming technique where an invisible line is

Developer Blog #1

Developer Blog #1

News

In this Developer blog, we will be showcasing the new custom textures and decals on helmets for the Garda de Fier Faction.

 Cefore blog #20: Early access is live!

Cefore blog #20: Early access is live!

News

PAX East 2018, Early access on Steam and much more to talk about in this new blog post

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

News

Announcing our launch schedule for Last Regiment including the estimated price point and which content will be available in each release.

SG Stalingrad - Dev Blog #2: AI System

SG Stalingrad - Dev Blog #2: AI System

News

Welcome to the second development blog of Steel Gear: Stalingrad. The delay of a new blog post is due to the preparation of the Kickstarter campaign...

2k18 Map Rework

2k18 Map Rework

News

First impression of the upcoming 2k18 Blackfield co-op map rework.

Cold.Shell Dev blog #0 - A good start

Cold.Shell Dev blog #0 - A good start

News

How to make a second try in gamedev? Read to know how i roll. (participate in a gamejam and win it)

Sector Six Release Countdown: 10!

Sector Six Release Countdown: 10!

News

Sector Six has entered the final stage of development!

Dev Blog #3 - Weapon Synergy

Dev Blog #3 - Weapon Synergy

News

Weekly devblog for Eden Rising: Supremacy - This week detailing some of the ways gear and weaponry interact and create powerful synergy in both the open...

Overcrowd - Wishlist and dev blog update

Overcrowd - Wishlist and dev blog update

News

Metro-themed management sim Overcrowd: A Commute ‘Em Up is now available to wishlist on Steam. Here's the latest dev blog.

Dev Blog 01/04/18

Dev Blog 01/04/18

News

Sixth dev blog published on 01/04/18 for the upcoming mod Persistent Kingdoms.

Dev Blog #2 - Exploring Eden

Dev Blog #2 - Exploring Eden

News

Eden Rising Dev Blog #2 - The art direction and design of an alien frontier.

Shut the Window Diaries: A Journey Through Amsterdam Part 1

Shut the Window Diaries: A Journey Through Amsterdam Part 1

News

In today's diary, let us take you on a little journey through the historic windows of Amsterdam which you would be shutting in the game.

What are we testing this week?

What are we testing this week?

News

We have worked towards multiplayer testing and optimizing.

Echo #101: Mission XI and fused minions

Echo #101: Mission XI and fused minions

News

Mission XI is coming soon and it's crazy - fused minions, vertical fractures, black spheres, etc.

Dev Blog 25/03/18

Dev Blog 25/03/18

News

Fifth dev blog published on 25/03/18 for the upcoming mod Persistent Kingdoms.

Steel Gear - Stalingrad: Dev Blog #1

Steel Gear - Stalingrad: Dev Blog #1

Feature

Welcome to the first Dev Blog of Steel Gear - Stalingrad. For this first post, I am going to talk about the two recently features: the loading system...

Uniting the Tribe

Uniting the Tribe

News

A devblog detailing our philosophy and design process for the tribal player characters of Eden.

Dev Blog #61: Dev Update, V0.26 Update Info, Planned Server Wipes & NA Mega Server Plans

Dev Blog #61: Dev Update, V0.26 Update Info, Planned Server Wipes & NA Mega Server Plans

News

Dev Blog #61 of The Black Death. Features: Dev Update: Siege Machinery Teasers V0.26 Update Information Planned Full Server Wipes Announcing The Introduction...

Dev Blog #8 - Community Released and Character Animations

Dev Blog #8 - Community Released and Character Animations

News

In this post we will be announcing our community website and some animations for the characters base.

Echo #100: Monetization and endgame

Echo #100: Monetization and endgame

News

100th echo! Read the first triple-digit echo to find about monetization and endgame content of Sector Six.

Dev Blog 18/03/18

Dev Blog 18/03/18

News

Fourth dev blog published on 18/03/18 for the upcoming mod Persistent Kingdoms.

DevBlog - All Original Art, New Website and Video

DevBlog - All Original Art, New Website and Video

News

Big updates are coming to Tumbling Apart. If you enjoy narrative based games such as To the Moon or Life is Strange, check us out! We're inspired by them...

Weekly Update #102: We've got a game here

Weekly Update #102: We've got a game here

News

We talk about the last Alpha access weekend, and look back on the project's development up to this point.

Colonist Needs In Starmancer

Colonist Needs In Starmancer

Feature

Needs are the things that kill colonists when ignored. Oxygen, food, and sleep are all needs. States and memories are queued as needs get too low.

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