Tag "dev blog"  (0 - 30 of 266)
Forest Strike - Dev Blog #1 - 4

Forest Strike - Dev Blog #1 - 4

News

Forest Strike Dev Blogs #1 - 4. Here's a collection of my previous Dev Blogs I wrote the last few weeks.

APB 3.1.5.0 + Revamped Hostile Waters Progress

APB 3.1.5.0 + Revamped Hostile Waters Progress

News

Fixed combat refilling, improved bot behaviour, radio command emoticons and more in this new update!

Echo #96: A day of my life

Echo #96: A day of my life

News

Like always, I can't write about story missions. Instead, I thought that maybe it would be interesting for you guys to know how I develop Sector Six.

HammerHelm Update: New Dwarves and Traits

HammerHelm Update: New Dwarves and Traits

News

As part of a very large update, the new characters will be added to the game as well as adding more depth to the townspeople and more choices for the...

DevBlog 57 - Permission to Land

DevBlog 57 - Permission to Land

News

Greetings Founders, and welcome to the 57th installment of the CardLife DevBlog! We've been hard at work in the studio this week, looking at some really...

Dusky Depths: Dev Blog 1 - The First Month

Dusky Depths: Dev Blog 1 - The First Month

News

It’s already been a month since we’ve revealed our game to the public! It's time for us to recap our development development progress since the game's...

Napoleonic Wars Patch 1.2 released!

Napoleonic Wars Patch 1.2 released!

News

We have just released Napoleonic Wars Patch 1.2! The new patch is going to be the largest Napoleonic Wars patch we have released so far. Besides a HUGE...

Only missing paint - DevBlog #4 - Sails of War

Only missing paint - DevBlog #4 - Sails of War

News

We explore the 3D model and process of creating a ship, and also look into the future and texturing workflow.

Update! Mission VIII and miscellaneous improvements

Update! Mission VIII and miscellaneous improvements

News

This update adds a new story mission and many small, but important improvements.

Dude, Stop - Teaser #3

Dude, Stop - Teaser #3

News

Third teaser has been done and uploaded for you to tickle your evil-self-part (you need to watch the video to understand what we mean).

DevBlog 56 - What’s New in CardLife? Plus Quick-Start Guide

DevBlog 56 - What’s New in CardLife? Plus Quick-Start Guide

News

Greetings friends, and welcome to your regularly-scheduled Dev Blog, chronicling another week in the development of CardLife. Just to bring any new players...

Development Blog #3 - United Federation of the Vaegirs

Development Blog #3 - United Federation of the Vaegirs

News

In this development blog we'll be talking about one of the most important factions of Red Wars, the United Federation of the Vaegirs.

Weekly Update #93 Onward to 2018!

Weekly Update #93 Onward to 2018!

News

Hey everyone, it’s time for your first weekly update of 2018!

DevBlog 55 - Burning Passion

DevBlog 55 - Burning Passion

News

Here's the latest update from the Cardlife team, with new on VFX, a new addition to the code team, and a new creature for the game!

Wizards of Unica - Personal Challenge: Deadlines? Lifelines!

Wizards of Unica - Personal Challenge: Deadlines? Lifelines!

News

Deadlines can be a pain in the neck if you don't know how to embrace them. In this article I explain how deadlines help me being efficent and rising out...

Space Station Continuum: New Year, New Modules

Space Station Continuum: New Year, New Modules

News

Progression in Space Station Continuum is separated into Eras. Each Era has its own technologies, challenges, and design styles. All of the new Modules...

Echo #95: Fixes and improvements

Echo #95: Fixes and improvements

News

I've fixed a lot of glitches and made a bunch of important improvements.

Wizards of Unica - Personal Challenge: 2 weeks left!

Wizards of Unica - Personal Challenge: 2 weeks left!

News

500 pixel art assets to be painted in two months only! Deadline: 10 Jenuary! Will I be able to complete 30 levels and keep up quality?

Echo #94: New year

Echo #94: New year

News

My plans for Sector Six in 2018! Leaving Early Access, story missions, Broken Infinity, and relics!

HammerHelm Dwarf and Game Updates

HammerHelm Dwarf and Game Updates

News

Showing some of the recent work to update and improve the Dwarf models in HammerHelm.

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

News

We're marking things off our checklist as we prepare the game for PAX South next year. How do we make the AI seem more human? How do we create a fun and...

Echo #93: Game reveals

Echo #93: Game reveals

News

In this post, I am revealing my future games - ENTER, Sector Six sequel and others!

Development Blog #2 - Swadian Reich

Development Blog #2 - Swadian Reich

News

In this development blog we'll be talking about arguably the most notorious faction of Red Wars, the Swadian Reich.

Update! New story missions

Update! New story missions

News

This update adds two new story missions! Fight new minions and bosses, meet a new character, endure despair and end the first chapter of the story!

Worms!

Worms!

News

Some of the latest segmented enemies featured in Cosmonator

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

News

We listened to feedback and made a lot of changes in how the game looks and plays.

Introduction

Introduction

News

Hey Everyone ! We are on our development journey to making an awesome Open world Voxel RPG !

Dude, Stop - First Teaser

Dude, Stop - First Teaser

News

First fully voiced teaser for the upcoming comedy puzzle game “Dude, Stop”! “Taste the sweet-sweet anger of the narrator!”

Dev Blog #6

Dev Blog #6

News

We try out UE4 sequencer for the first time and start building a new level.

Development Blog #1 - Red Wars 2

Development Blog #1 - Red Wars 2

News

In this development blog we'll be talking about the current state of the mod, our progress on the 2.0 version, and more.

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