Forest Strike Dev Blogs #1 - 4. Here's a collection of my previous Dev Blogs I wrote the last few weeks.
Fixed combat refilling, improved bot behaviour, radio command emoticons and more in this new update!
Like always, I can't write about story missions. Instead, I thought that maybe it would be interesting for you guys to know how I develop Sector Six.
As part of a very large update, the new characters will be added to the game as well as adding more depth to the townspeople and more choices for the...
Greetings Founders, and welcome to the 57th installment of the CardLife DevBlog! We've been hard at work in the studio this week, looking at some really...
It’s already been a month since we’ve revealed our game to the public! It's time for us to recap our development development progress since the game's...
We have just released Napoleonic Wars Patch 1.2! The new patch is going to be the largest Napoleonic Wars patch we have released so far. Besides a HUGE...
We explore the 3D model and process of creating a ship, and also look into the future and texturing workflow.
This update adds a new story mission and many small, but important improvements.
Third teaser has been done and uploaded for you to tickle your evil-self-part (you need to watch the video to understand what we mean).
Greetings friends, and welcome to your regularly-scheduled Dev Blog, chronicling another week in the development of CardLife. Just to bring any new players...
In this development blog we'll be talking about one of the most important factions of Red Wars, the United Federation of the Vaegirs.
Hey everyone, it’s time for your first weekly update of 2018!
Here's the latest update from the Cardlife team, with new on VFX, a new addition to the code team, and a new creature for the game!
Deadlines can be a pain in the neck if you don't know how to embrace them. In this article I explain how deadlines help me being efficent and rising out...
Progression in Space Station Continuum is separated into Eras. Each Era has its own technologies, challenges, and design styles. All of the new Modules...
I've fixed a lot of glitches and made a bunch of important improvements.
500 pixel art assets to be painted in two months only! Deadline: 10 Jenuary! Will I be able to complete 30 levels and keep up quality?
My plans for Sector Six in 2018! Leaving Early Access, story missions, Broken Infinity, and relics!
Showing some of the recent work to update and improve the Dwarf models in HammerHelm.
We're marking things off our checklist as we prepare the game for PAX South next year. How do we make the AI seem more human? How do we create a fun and...
In this post, I am revealing my future games - ENTER, Sector Six sequel and others!
In this development blog we'll be talking about arguably the most notorious faction of Red Wars, the Swadian Reich.
This update adds two new story missions! Fight new minions and bosses, meet a new character, endure despair and end the first chapter of the story!
Some of the latest segmented enemies featured in Cosmonator
We listened to feedback and made a lot of changes in how the game looks and plays.
Hey Everyone ! We are on our development journey to making an awesome Open world Voxel RPG !
First fully voiced teaser for the upcoming comedy puzzle game “Dude, Stop”! “Taste the sweet-sweet anger of the narrator!”
We try out UE4 sequencer for the first time and start building a new level.
In this development blog we'll be talking about the current state of the mod, our progress on the 2.0 version, and more.
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