Introducing our all new series detailing the strategy and tactics of Eden Rising, The Ascendants's vault.
Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities...
Victor and Alex from Monochrome answer questions in this interview from Create for Sanity.
Seventh dev blog published on 17/04/18 for the upcoming mod Persistent Kingdoms.
I have finished making mission XII! That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I...
Ray Cast Attacks and Line of Sight... Ray casts are a kind of programming technique where an invisible line is
In this Developer blog, we will be showcasing the new custom textures and decals on helmets for the Garda de Fier Faction.
PAX East 2018, Early access on Steam and much more to talk about in this new blog post
Announcing our launch schedule for Last Regiment including the estimated price point and which content will be available in each release.
Welcome to the second development blog of Steel Gear: Stalingrad. The delay of a new blog post is due to the preparation of the Kickstarter campaign...
First impression of the upcoming 2k18 Blackfield co-op map rework.
How to make a second try in gamedev? Read to know how i roll. (participate in a gamejam and win it)
Sector Six has entered the final stage of development!
Weekly devblog for Eden Rising: Supremacy - This week detailing some of the ways gear and weaponry interact and create powerful synergy in both the open...
Metro-themed management sim Overcrowd: A Commute ‘Em Up is now available to wishlist on Steam. Here's the latest dev blog.
Sixth dev blog published on 01/04/18 for the upcoming mod Persistent Kingdoms.
Eden Rising Dev Blog #2 - The art direction and design of an alien frontier.
In today's diary, let us take you on a little journey through the historic windows of Amsterdam which you would be shutting in the game.
We have worked towards multiplayer testing and optimizing.
Mission XI is coming soon and it's crazy - fused minions, vertical fractures, black spheres, etc.
Fifth dev blog published on 25/03/18 for the upcoming mod Persistent Kingdoms.
Welcome to the first Dev Blog of Steel Gear - Stalingrad. For this first post, I am going to talk about the two recently features: the loading system...
A devblog detailing our philosophy and design process for the tribal player characters of Eden.
Dev Blog #61 of The Black Death. Features: Dev Update: Siege Machinery Teasers V0.26 Update Information Planned Full Server Wipes Announcing The Introduction...
In this post we will be announcing our community website and some animations for the characters base.
100th echo! Read the first triple-digit echo to find about monetization and endgame content of Sector Six.
Fourth dev blog published on 18/03/18 for the upcoming mod Persistent Kingdoms.
Big updates are coming to Tumbling Apart. If you enjoy narrative based games such as To the Moon or Life is Strange, check us out! We're inspired by them...
We talk about the last Alpha access weekend, and look back on the project's development up to this point.
Needs are the things that kill colonists when ignored. Oxygen, food, and sleep are all needs. States and memories are queued as needs get too low.
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