There are two truths in game development that people don't often realize. First, making a game isn't the hard part, it's getting people to know it exists...
As Kickstarter launches the new Drip, we share the indie dev struggles of how to market our marketing and get noticed in the huge gaming world of Kickstarter...
We look back on our convention experience in ESGS Philippines and focus on getting a solid build ready for PAX South 2018.
As we prepare the game for its first public viewing in an upcoming convention, we implement a lot of changes not just based on our playtesting, but also...
Sharing what goes on behind the scenes during game conventions, and the dangers of showing a pre-released game.
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