Greetings commanders, we are here with news and the latest updates of the project. I'm really happy with most of the weapons, they all looks more realistic...
Adding the missing Dark Blue color code in all four USA missions.
I finally decided to upload a WIP of the mod's full lore, the current content shouldn't change much between now and release, but it's still WIP
a Rusted Warfare mod that based on all Command and Conquer games.
In this Battle for Dune: War of Assassins update we have an update on the project's release date and a new trailer to show off!
War and Tiberium is coming! After years the project has define final artistic direction; Graphics, Sprites, FX, 3d models, programs, Codes and more...
War and Tiberium is coming! After years the project has define final artistic direction; Graphics, Sprites, FX, 3d models, Codes and more...
War and Tiberium is coming! After years the project has define final artistic direction; Graphics, Sprites, FX, 3d models, Codes and more...
Graphic modification breathes new life into the entire environment of the game.Powered by ReShade
This is a truly odd cd, I can't find info about the author or even when this CD was made, The only thing I know is that this CD has a huge amount of Levels...
This is a "Double CD in one" from Walnut Creek CD-Rom, From what I've gathered, It contains 289 new Command & Conquer levels, 413 new WarCraft II maps...
This is my mappack for OpenRA game engine . All maps speciffic for mod Red Alert . I wish good game and have fun for all OpenRA players !!! lets rush...
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