New and updated cockpit art for many ‘Mechs and most ASF and VTOLs, as well as 3 new camos! Also the usual balance adjustments, bugfixes, and QoL improvements...
New and updated cockpit art for many ‘Mechs and most ASF and VTOLs, as well as 3 new camos! Also the usual balance adjustments, bugfixes, and QoL improvements...
Today we show you the third part in our series on the Soviet expansion coming to PR:BF2: the infantry equipment of the Soviet Forces.
Hey folks. It's been a long time since I've checked in. I doubt anyone is still sticking around after all these years, but I felt it was necessary to...
First dev blog for a Horror point-to-click game in a haunted room playing as a test subject.
The wait is over, the final part of the Dev Blog is finally upon us.
The fifth devlog summarizing the situation regarding our game, Unity, and the game industry. Read the story about finding a new path across engines.
Valve has given us fixes to their previous deployment for the 25th anniversary update, as well as the developer of TrenchBroom, who has given us new provision...
While waiting for the next updates, everyone on our discord server has been given the chance to ask an unlimited number of questions to the Project Reality...
Join us in the part 4 of the 7.0 roadmap, as we discuss the awaited Steel Patch.
Today, I'll be going over additions and new features of Deterrence that have been added to the game since August.
Check out the latest story-enhancing visual effects, and understand the new anticipate-attack combat option.
Summer has come and gone, we're a little behind on many of the features we originally envisaged in our spring roadmap, but we do have a new content update...
Deep dive into finding the minimum system requirements.
The time has come to officially announce to the world that Deterrence is coming soon!
Hey and Hello, it’s been a few weeks since the last update. But that doesn’t matter, because you actually see a new, brand-new post on your screens.
How new characters are created as part of the expanded story in Serania - Path of the Scion (desktop version).
What is Deterrence? What is the history of Deterrence? What is the lore of Deterrence? And What is the campaign mode like?
For the first time, the fourth developer blog is dedicated to one specific topic - village design and creation.
The Life by You team is here with a very important update to our release schedule.
Welcome back to our part 3 of our dev blog-roadmap of 7.0, this time bringing more news for the long requested Farsight Enclaves.
Notification on a release of a model pack which is free to use. Some may find it helpful.
The forty-third devlog of Deterrence. In this log, the game gets finishing touches such as unit voice confirmations and more than a dozen maps for levels...
Early Access update 6 is now live in time for Steam Summer Sale! Introducing 6 new quests, 2 new villages and lots more...
We've decided delaying a bit until pushing our next game update to deliver a slightly larger patch in time for Steam's summer sale event, so we thought...
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