This game is very Innovative, and makes people Think outside the box.
And for people like me, That box is actually reading computer screens.
-Awesome Cel Shaders
-Nice combo of Puzzle / Action
-Intense at parts
-Walking speed is kind of to slow for my liking
-Object names get to confusing, to fast. To much info was given to me at the start, and no idea what to do with it!
-A lot of back-tracking (Personal opinion)
Its a very nice, pretty, and intellectual game, A recommended buy!
I know i will be!
This is a good game with a few bugs here and there but overall this game need to be done in greater detail and for god sake a sever list multiplayer not a IP Humachi only so i can play a big game easily and its needs to have custom skins for every country not just the major nations.
BTW ITS 5$ on STEAM and goes on sale for 2.50 alot so its the best game for the price i've bought in a long time.
A great and lovely crafted game with a astonishing eye for details. The gameworld and the story are original and immersive. A really wonderful hommage to QfG, but not just a fangame - HQ stands for its own. It's probably the best, deepest and most elaborate AGS-game ever created.
Scary, unique and interesting! I applaud you, Damascus and team. :)
I was upset about the length of the mod, though. I thought it would've been a longer mod, at least more than an hour. Also, the monster wasn't too intimidating when you get used to him. He just looks less frightening every time.
The pacing was good, but I have no idea what you were doing after that. It's like you started pacing it again but without anything happening. After the first capture, you hear it's spawn noise, but nothing happens. Then, a bookshelf! Then, another noise, then a random door smash. I didn't really get what you were trying to do with the monster situation, but nevertheless it still scared the hell out of me.
There were some bugs, but the story has just been released, so of course some things would happen.
I give an 8 out of 10 purely because it was a really cool mod, but there were some things that could've been improved.
- Great level design
- Good scripting
- Intresting story
- I was expecting more "regular" monster encounters
- Annoying bug (read conclusion)
- Framedrop at the elevator
- Very short when you know what to do
You wanted it to be very scary and you suceeded. I was expecting more regular monster encounters though. The only few times the monster spawned, all he did was pretty much just walking by or killed me instantly.
I managed to glitch through the map by jumping on a table with a lot of bottles on it near a bar. When I died, I respawned under the map and kept dying. I had to start all over again.
When I went into the elevator for the first time, something nearby broke for what ever reason and it was laggy as hell for around 10 seconds.
It was a really great mod in whole though. Highly recommended.
9/10 - Awesome