From what I have played of this mod in its somewhat early stage it is really awesome to experience to play such a thing.
Everything is so well modelled, I love the new death animations they're so gruesome, kind of like real life.
The Mechs,bio suits are great as are the striders. (even if they do topple over)
Keep up the good work!
Very good story but it could have used some voice acting. It was too short and too few monster encounters. But overall I really enjoyed this one. I tried different combinations of the 3 potions, tried none, then tried each one separately. It was interesting to see the different endings. I really hope you do more custom stories.
An excellent start of a mod, but not entirely polished. Many glitches and bugs to be fixed, as expected of course. I will always enjoy playing this mod, it adds new flavor to the bland Calradia, and its legacy will undoubtedly live on even when its time is past.
Specifically, the new combat animations are the most pleasing to me. They are more accurate, more immersive, and more realistic. There is a large variety of new weapons, armor, horses, and lots of options for varying types of gameplay. Id this mod incorperated the freelancer mod into the game, I would be highly satisfied with the diversity.
Despite the many bugs, I find the mod exclusively detailed, and like no other I have ever had the pleasure of playing, and it is by far the most satisfying mod for M&B at the moment for me.
-Good music, semi futuristic
-Interesting range of characters
-Challenging puzzles made harder by characters having different heights, jumping capabilities and speed
-Simple but charming graphics
-Haven't encountered any glitches
-No way to make the camera zoom in and out, resulting in having a wall in your face when you control a character close to a wall which caused a lot of difficulty.
-Only 12 levels
-Make your own levels
The mod is amazing, exactly what a lord of the rings fan would want but the mod has various bugs-
-battles over about 50 units can only be played on dx7.
-the dunland camp glitches out after becoming lvl 8.
-sometimes supply/prisoner trains wont spawn(mordor).
the mod has also a lack of maintenance from my point of view
COH has had a few excellent mods and this one takes the cake as the best one of them all. This mod took years of effort and it shows as almost every unit and doctrine show amazing levels of detail. I am a big fan of the grand offensive mode and its ability of creating huge battlefields that take long amounts of time to resolve, giving it a WW1 feel to it. The only problem I have with the mod is the trench system can give problem to my units pathfinding, this has led to my units dying a bunch of time. Besides that little problem, this mod is easily the best one that a COH owner can download.
Such a great game, could definitely be improved upon like the map view and maybe "World equipment" and "tournament equipment" or something as opposed to randomly chosen tournie stuff, amount of times my melee character got stuck with a bow...Better AI wouldn't hurt either but for what they had its definitely great fun, so much to do and so many mods, bring on M&B...uh....4 I think it is now.
I really love this mod. It adds so many good features to the game. Playing DooM or DooM II really does feel like it did back in the good old days. I just have to say that the creator deserves my respect for achieving this feeling in a mod.
So, why just 9/10?
Well there are some (minor) things that don't feel like they're really perfect in their current state.
- The voice acting when saving a marine or flashing the finger at monster is of significantly lower quality compared to the rest of the mod.
Furthermore, there seem to be some balancing issues.
- Some weapons feel not 100% balanced (maybe 95% ;)
- The assault rifle feels a tad too efficient (maybe lower damage, rof or accuracy?)
- There seems to be little to no use in using the super shotgun. The regular shotgun is way better (much faster and almost equally powerful)
- The minigun shreds through pinkies like through butter (maybe increase recoil or lower damage?)
- The rocket launcher seems rather weak (maybe increase damage or splash?)
- Some enemies feel a bit unbalanced
- Lost Souls feel slightly too strong (maybe decrease hp or attack speed?)
- Barons Of Hell feel slightly too strong, too (maybe decrease hp?)
All these balancing issues are minor and just IMO.
All balancing issues experienced during Black Metal difficulty.
Just, WOW, blown out by the work and dedication it took to make this mod. It really shows that this is a labour of love, nothing sort of the true essence of the 40k universe with HUGE battles at a TITATIC scale *wink wink nudge nudge*. If you are a fan of the 40k tabletop you will be really satisfied as it is a fairly accurate portrait of the Apocalypse battles with all their chaotic sweat and tears, or maybe you are just a fan of 40k lore in general, this mod has you covered as. You have to try this mod out to really understand how GOOD it is. My gripes are minor and quite forgettable as multiplayer and a few elements here and there don't work for me but what should I know? Long story short: It's the 41st Millenium in all its Grimdark awesomeness, nuff said!
Zombie Master has always ranked upon one of the best multiplayer mods I have ever played. Following up to the original Zombie Master released in 2008 and ported to the Source Engine 2013, it still feels just as fun - but newer. Many may complain about the lack of features, however I feel as if this can be a good thing. It doesn't NEED more features. It needs more content. The biggest focus for me has always been the gameplay, and despite having such a community without any servers it can be a joyride to play among friends.
That was a brilliant CS!Well done!
That you get to follow the Penumbra guy and free him as well!
A bit boring at the beggining
Rather than that a solid CS mod