WOW!! I'm totally impressed with this game!
I'm not fond becoming Mario... I mean, I'm not fond stomping enemies as main way to kill enemies, I prefer shooting
But the level design, enemy design, boss design and not to mention 'level recycle' are really good! I was going to complain about the last in first areas but cancelled the idea as the latter areas fulfill my expectations :D
There are some bugs such as Nauj letting Narf getting the gem and BlastBall scoring glitch but it's good thing that they don't affect the game much
When SOMA's credits rolled, I was at a loss for words. This game was an emotional roller coaster, filled with moments of panic, tension, curiosity, and ambiguity. I can safely say this is by far the best horror game this year.
+ masterful sound desgin and audio
+ a variety of enemies (at least 5) that behave differently
+ tells one of best stories I've ever seen
+ several very stressful, intense sequences
+ incredibly immersive, tense atmosphere
+ good length (between 9 and 11 hours of playtime)
+ you can make choices ( they don't really impact the story long-term but it's still cool!)
- technical issues including low frame rates, minor bugs and lag spikes
- annoying puzzles
- too easy to run away from monsters
Overall: 9/10 Amazing ride. This was one of those games that got better and better as it went along and is a must play for any fans of horror, and/or story driven games.
i like this game expect from the dumb jumpscares and of course chasing scenes that i refuse to run from ill let the monsters kill me so i can respawn and they depspawn true tactics..the game was fine i guess learning that your wife and your therapist were both pyschopaths keeping you locked away and making you forget so they can have their fun with you as they stated they both had crushes. idk man sounds fun to me expect for the whole amnesia thing that is no fun. the ending like most mods though..just..i dont get it if you make a good long mod make the ending end. you know doing leave it with a "muahha this is a non sequel game but i ended it with a ending that suggests a sequel" just end it. either kill the character off or let him leave. dont end it with "it didnt matter at all hes still stuck there" so 9 outta 10 if the ending was good and actually was an ending it would be a 10 outta ten
If someone else didn't make this mod, I'd have to! If I play through the campaign again, It'll be with this mod. Had some fun goofing around with kadeshi and turnaics in multiplayer too.
Why a 9 and not a 10? Because I've not put a ton of time into it yet to see if it brings the campaign's feel all the way back for me, and because the kad/tur in MP aren't really balanced. The latter isn't crucial, but it'd be nice :)
I played as the Russians and no matter where I built universities or how many I built, the research and technology tab wouldn't recognize them. Also, I'm a little disappointed with the ships, but I'm sure they will be fixed in time. I'm looking forward to aircraft being a part of the action if possible. The last thing I will say is that the installer/launcher does not work at all for me.
After Half-Life ended with Gordon Freeman being put in Stasis, Many modders wanted to continue the original story. Delieverance was one of those mod that did it right.
Delieverance follows where the story seemingly stopped, But instead in the mod.. Gordon Freeman is on the move to teach a lesson to the Gman.
The mod can get very hard at times because there is an empasses on Protecting and escorting scientists, and getting past areas while in stealth.. Still this makes the mod exciting.
As with many of the original story mods, The base Half-Life weapons are around for use (or the HD pack weapons) but some weapons only are gotten later in the mod.
Playing as someone other then Gordon Freeman was somewhat hard for me to adapt to back in the days, But now, Playing as ordinary people like a Soldier or Guard are second nature to me.
"Night At The Office" has you playing as an office drone who is alerted of Terrorists attacking a parcel center and you must save the building.
Night At The Office is one of the "Next Generation" mods, Mods that stepped out of traditional roles and into new homegrown ones. While you only have 5 weapons:The Flashlight, Fire Axe, Beretta 92FS, AK47, and Shotgun, They feel like genuine Half-Life Weapons.
Combat can get a little hard when you are in close quarters because NATO is a mod based around stealth and large scale gunfighting.
The mapping is very excellent and it feels like an actual office you are in during the mod, Voice acting feels bland but it makes this mod enjoyable.
Half-Life has always been about realism, But sometimes you need a break from reality..and Hammy-Bob mod brings you to a utopia of strangeness.
The mod, While a multiplayer mod can also be played in Single player, The serious of Half-Life is brought to a halt, While awkwardness and craziness rule the day with Reskinned weapons, Funny sound effects, and wonderfully unique maps.
While I would not call it a "Messup" mod, I think Hammy-Bob Mod, Monkey-Strike, and Sex Drugs And Beer Can brought the popularity of the Humor Mod to new Hights For Half-Life.
Hammy-Bob Mod also has a devote following which has several killer servers around the world.
What a nice mod. I really liked the different areas, cleverly thought-through puzzles and the overall vibe was perfect. I also encountered quite a few funny things/bugs which I recorded, but nothing game-breaking.
The end battle is a bit too hard, but it is very well doable.
Bueno juego, me gustaria que sigan sacando los bugs que precenta pero es una gran trabajo. un juego totalmente diferente. no vendria nada mal algunas traducciones e imagenes. en los dialogos. quisas alguna musica mas. saludos