The mod evokes memories from Get a Life in terms of the lighting and the premise of the story.
Gameplay was pretty solid, scarcity of bullets in the beginning made fights more tense for me. Puzzles may have been overly simplistic.
Voiceacting is amazing in this mod, quite a rarity these days.
Mapping displays variation in effort, some areas are simple rectangular hallways whereas others are highly detailed cliff-faces.
Overall, a nice short adventure on the source engine with a lack-luster ending.
I dont want to blame the mod with bad score so I will ony rnak it by 8 points for the things, I liked the most, and here are some of them:
1. new intro - very well made
2. whole new underground location
3. new features
4. new starting quest line
5. nice facts in very interesting dialogues with new people
Its a really fun mod, that has much to offer. Its depth even goes as far as nearly being hard to distinguish from a DLC. However it could use a option to deactivate in-game tanks, as they are a huge nuisance to the overall play ability if you want to have a play style that heralds to earlier 1914 as this would allow a more garden variety atmosphere. I endorse the mod overall though it still NEEDS tweaks.
An excellent mod in it's preview stage and from what i've seen when it is finished it is going to be above and beyond any other mod we have seen. The support for fans of this mod has been excellent i've rarely seen better in any modding community, Del, The nameless_Warrior and Horla have all been consistent presence on the main page and Count_Flanders has given us regular updates and information on the models. All in all an excellent mod with an excellent team.
very good sound effects
Very well made horror atmosphere
And well designed map
Nice way to catch attention on the player with light cues. No time was i really stuck.
Very repetitive scares, that become more annoying than scary every time you die.
Taking out the control from the player to many times. Like turning the camera to the monster when you just wanted to run, (and so be killed) or making you walk reeeeally slow on a situation where you would never do that.
Usage of too many jump scares and monster on your face moments that just make him less scary by the minute.
Not many usage of psychological induced fear.
In the end it was a nice ride but it could have been a fantastic one, the potential is there. I recommend that the developer read the Frictional Games blog about how to design scares in horror games, coming from that guys the advice is gold.
Very nice details, story and scare build ups.
Only thing that was kinda annoying was the room where u had to quickly find something to open the door.. It was aanoying as **** and totally unnecessary imo. Furthermore very ennoyable, might play this one again to find an alternative ending. It bothers me that I just couldnt open one barred door in Section 2. I guess this is a secret room of sort. I might just search a bit on the internets. :P The last part of the CS felt a bit stretched and get this for that. Wasnt that much exitement. Had expected some epic finally and harsh moments. But all and all I enjoyed it very much.
The mod was great, tense. :)
Only thing what bothered me a bit was the last part where u had to collect FIVE!! pieces of coal and there is a monster just roaming around constanly with no certain pattern at all. In combination with the lack of oil for your lantern in this mod it was really frustrating to achieve this. I think it would have sufficed with 2 or maybe 3 coals. That would be a decent challenge but not too repetitive and diffecult. Ofcourse it doenst matter that much when u die in the game but I always like to beat it with as few deaths as possible. I like to best the game and the custom story. But it didnt matter how causious I was.. In the end I just went for dumb luck and hope the Bro wouldnt spot me. Furtermore this mod was great!