As a mod - this is really wonderful flashback into the first games of Silent Hill series. It has everything, that reminds you of those old good times - walk in the town streets, surrounded by fog; letters and other stuff, that refers to the original game series. However, it feels kinda a little empty, but as a mod - It still very good... Well done!
I would give 10/10 if cannons,tanks and everything that isn't infantry squad would have a lower price.
WW1 was a very big war. I expected a slow advance to cost huge amount of losses,but also with HUGE armies.
This is very personal,whenever. I still cant understand how the cheatmode works.
I enjoyed the level design. The maps were a little dark but thankfully you gave enough oil. The atmosphere was also pretty good. Almost overwhelming in the machine room.
The 2 times I had to stack boxes were a little frustrating because of how little space you had to move on to the upper floor. I'm talking about the beginning of the CS as you go into the foyer and as you reach the chest with the lock pick. Next time, try to make the areas wider so that the player can be free to jump into the upper level instead of stacking one more box in order to crouch. Even so, that chest still gave me some trouble.
Liked the event to dodge the brute and then "bind" him in the room with the box. Really creative.
The jumpscare with the grunt was stupid. I didn't like it. As for the second time he appeared, I jumped but it wasn't THAT bad now that I look back.
8/10 --> It was a good CS despite the cheapscare and the initial bugs. Had a good level design and pressuring atmosphere.
This is a strong mod to start the year, especially to have one based off of the Source engine currently.
Set in Silent Hill, this game sets itself up as an homage to the original series, and it manages to deliver on the environment and ambiance that the original set out to do. The level design, puzzle design, model work, and sounds do an excellent job at establishing the general otherworldly and overall downtrodden feeling of the original city of Silent Hill. This matched with the hellish environments of the other world makes for a strong environment and tells an interesting story.
Before playing this, however, you need to understand one of the biggest limitations here, in that there are no monsters in the mod. This is an extremely limiting factor in the overall play, and it feels like at times the game's scare factor is removed once this realization rears its ugly head. This is not a spoiler. You need to know this or else you're going to be confused and angry. There are no monsters.
Instead, the obstacles facing the player instead come in the form of a wide variety of puzzles that the player must solve to progress. Credit where it's due, the puzzle design feels spot on with the original games, though you will have a few head-scratchers here and there. There were times where I had to turn to a FAQ walkthrough to get through the more tedious puzzles, and there were times I felt like I broke the game (though I never actually reached an unwinnable state.)
The story here feels like one that could be canon with Silent Hill, though simpler and filled with name dropping to try to emphasize how much this was trying to be part of the first Silent Hill. The voice actor playing the main role does a good job and presents the character in a way that feels believable (definitely better than the original Silent Hill voice actors :P)
I feel the major negative in this game is the more redundant puzzles (namely ones that require you to backtrack regularly because of an inability to carry notes, the code number based off of room numbers in the hospital standing out as incredibly obnoxious), but the game is also hindered by the fact neither enemy nor environment seems to endanger the player during a majority of the game. I felt unease throughout play, but was never properly scared.
As I understand it, the lack of monsters is due to the mod maker being unable to create their own monsters. Whether this is the lack of AI programming or lack of animators, I can understand this frustration, and I'm still happy with the environment design in this mod to complain. I hope that someone helps and that we see an addition of monsters to this mod in the future, but that is a wild speculation.
Bring a notepad with you on this adventure. This game marries Silent Hill and Myst more than it marries Source.
I really enjoyed this mod despite the initial bugs. The level designs were excellent--very detailed and very striking (I especially liked the outdoor area--very well made). The maps were quite dark and eerie, but I liked this--it added to the uneasy atmosphere. I thought the challenges/puzzles were pretty good, and I liked the one used to open the door for the old archives. That was clever. The game had some good jump scare moments that were thankfully not brought on by flying naked dead guys. I thought the story was interesting--kept me guessing until the end--and it played out like a surreal dream or something.
There were some things, though, that I did not like. I thought the ending came up very abruptly. I expected there to be more to the story but it all kind of just rushed together at the end. The main character's relationship to Cedric was never fully explained, so I guess their shared experiences was brought on simply because they had insomnia? I almost thought that the main character WAS Cedric, and he was going through some hellish nightmare over and over for killing himself....There was so much potential in the story and in the detailing of the maps for a longer, more developed plot, I think.
Also, I found a lot of oil in the game but never found a lantern.I either missed it or there is no lantern in this mod. If so, why have all that oil?
Still, nice work and hope to see more mods from you!
All I can say is very well done, I actually enjoyed it.
Was short in my taste but very well done.
Let me talk about the positive stuff first.
-The music was nice and custom
-Custom puzzles that are very nice
-level designing was not bad but could use of more details
-Very nice events that has never been used in amnesia
-Too dark maps, you should put spotlights on every window.
- You should detail more man, I only detailed one map, you should have gave me every map.
-Tinderboxes don't give enough light, as I said, use pointlights.
-Got stuck a couple of times
- If you get the riddle wrong then you have to load the map all over? You should use vars.
- Wish it was longer, I really enjoyed that :(
-What up with the random jumpscares, a grunt appears out of nowhere, runs infront of you and disappears, they should have a meaning.
But overall the mod is good and enjoyable!
One of the best mod I've downloaded for CoH: ToV. This mods not only bring in a tons of new units, but never seen before structures, commander's abilities, unit's abilities and much more which were not present on the vanilla version of the game. One thing it bugs me is that I experienced huge frame drop after 10 minutes the round started which were also experienced by other players. Even though it has it's drawback, still it is one of the best mod I've downloaded for now
good remake of the vertigo chapter, but did you even make it? the reason why i'm asking is because at the end of it,it said *correct me if im wrong* "fixes and mapping done by hgrunt" also said something about the hl2-beta.ru website but still a good mod nonetheless
Fantastic proof of concept! A working MMO built by one person.
All the tools for building it was created by him, and his innovative thoughts about the making of games in general deserve a lot more attention than what he has received.
Using undemanding filters to create a "fussy" gameworld and unique aesthetic instead of hardware-needy hi-res textures, avoiding the "uncanny valley" and all the extra work completely, is such a simple and brilliant idea.
Sadly the gameplay itself, beyond running and shooting, may be a bit to advanced and difficult to get into for anyone but the most interested.
But it is incredibly rewarding and fun if you do get into it.