Maud simple chic but I do not like why do you call Russia rather than the USSR? And that here old tanks like the T-62A, T-62 with a dynamic armor, T-64 and Object 279 (Golem) A MSTA modern artillery so you're going to add the mighty T-90A and T-90cm? To be honest I am Russian, correct Object Model 279 and it is very strange and very wrong model turned out! Voice in Russian is awful I hear what they say 'There is a cobra (in Russian speaking), nooo problem! (in English speaking) How is that a mixed language ?! If you do not fix I put the assessment of 2! I'm sick of most voice of the Russian people=(
This game looks great and has a really nice balance to it. It feels a little bit like Bastion, and I mean that in all the good ways.
It's challenging (I died a few times) without being frustratingly so. The drop rate for items is good, and there's a lot of incentive to switch between gun, sword and the various cannon attachments.
My only major concern is that the animations of Steelshin are a bit clunky and awkward. It can make it a bit difficult to figure out whether or not you're swinging your sword at the right time.
Aside from that, however, it's really well designed and, mostly, looks great.
The artwork and quality of this mod is outstanding. My only critique lies in the omission of craft known to be active or around during the timeframe of this mod. I'd like to see the UNSC Phoenix-class in the game in a "Mothership" or Flagship type role, with Anchor 12 available for other game modes. The UNSC Supercarrier would also work for this, but I feel like the Spirit of Fire would be more iconic. Since the Infinity isn't around at this point, the Spirit of Fire is the largest ship in the UNSC fleet, and would make an ideal Mothership class of vessel, slipspacing in reinforcements for the fleet. My other issue is one of balance; given that the Covenant haven't been implemented publicly yet, I'd love it if the balance were adapted so that fighting one of the HW2 factions was less easy. Currently, with every ship in the UNSC fleet possessing MAC Cannons (which I totally agree they should have) they can make short work of pretty much anything Vaygr or Hiigara can throw at them. I beat a Medium level AI Vaygr fleet with just 4 of the basic frigates (can't recall class name, same as Inamberclad and Aegis Fate) and 4 wings of Longswords, and a ONI Prowler running recon. I may have just gotten lucky, but it didn't seem too challenging, and I'd like to see the mod keep the ability to pit the UNSC/Covvys versus the default factions, since so many mods remove the Vaygr and Hiigara factions.