This was an enjoyable mod and well done, so let me quickly highlight the pro's/con's.
- Interesting Story.
- Characters were interesting.
- Monster scares and spawns were done well (I HATED the Brute chase, because i'm terrified off them, but it was really well placed).
- Side stories, even though i didn't finish most of them.
- Voice acting was really nice and well done.
- Long Story/Level.
- Multiple Endings.
- Nice varied enviroments that served a purpose (E.G Outside area, drainage area, Bedroom etc.) Felt like a real castle and not just one room after another.
- The story really got to me at the end, which is great as it was fully explained, but i only felt attached too it once it was over, not sure whether you can count this as bad though, but if we knew more about the character's relationships with each other before hand, i might have been more engaged with it earlier on.
- Some of the puzzles, or 'hidden items' were frustrating to find (E.G the key to the Entrance Hall) and had no real purpose being hidden.
- Voice Acting was slightly quiet at times, not a major problem but something that could be worked upon.
- There was a section were i stacked crates to reach a platform but was unable to pass due to an invisible barrier, as it turns out you needed to place a ladder to get there. Why not do both?
Overall i thoroughly enjoyed this mod while being slightly frustrated at certain parts which took too long simply due to hidden items. Definitely worth a playthrough and one of my favourite Custom Stories this year. Keep up the good work!
Before I start about what I liked about this game I'd like to talk about what I didn't.
If you love the game, please. This is just a opinion and it is different than yours. Get used to that!
You start the game on a on-rail sequence which you cannot skip (of course) and spend your first minutes hoping to get the steering wheel and play like you want. Now if you like to experiment and wanna experience what all races have to offer, this can be a big problem.
But in the intro we come to our second problem, character classes. There aren't any! Kind a makes me wish for a class maker from Daggerfall. That thing is fantastic!
The third problem is the difficulty, it's fair and challenging at the beginning but later it's hilarious. Enemies should level up with you!
Fourth problem would be "dungeons." Cliche, repetitive and boring.
My fifth problem is the main story and shouts. It just felt cheesy listening to your character shout them, the main story is meh.
This brings me to another problem, music. Particularly battle music and dragon battle music. It sounds epic and makes you feel like a badass and it made me feel ashamed.
If you are fighting against a powerful dragon it would be better if the music was a lot more scarier.
3D perk system, make it simple and 2D!
And finally our problem would be health regeneration.
But it's not a bad game, it is actually fun! For the most part!
Besides dragons there are wyverns. Then there's a nice world to explore. Then there are nice optional quests which you can find and so on.
The game feels alive, the people would go out on the streets in morning, do their things, in the night they would go to sleep. And so on every day. And they can talk with each other, walk to another town.
The ambient is beautiful! That's all I have to say. Ambient music and whole feel of the game. It just rocks!
You can see and feel the effort put into the game.
It is not perfect but it is awesome enough. 8 is a high score, check it and it's mods out!
I only played the open beta a bit, and the game seemed competent at what it does.
I might be subjective with my assesment, but on the other hand I never played Minecraft (nor its clones except Terraria) and I generally don't like multiplayer shooters. Also, we need to definitely wait for a full version to make final evaluation.
My feedback so far would be - introduce team balancing in unranked matches, tinker some default settings (e.g. Sound volume >0 by default) and insert more explanations to non-standard features and modes (as the drill mode ruleset).
Also I heard some people were having certain issues with not being able to return from Greenlight page, or being automatically transferred there. This might require weighing out pros of making forgetful/lazy people vote against the cons of having some people freak out on it.
Did enjoy the grappling hook A LOT, by the way. A great example of how a community-inspired feature works well!
In any case I found that surprisingly (to me) the game was fun to play with a bunch of not-so-common features (e.g. the abovementioned drill mode) and delivered good overall fps experience.
I seriously hope the developer continues taking community feedback into account to make this a customizable fun platform for both modding and just having fun with friends (I hope to see things like Medieval, Rennaisance, futuristic playing sets and so on).
You know that intensive, heart pounding feeling that you get when you play Call of Duty or Battlefield 3 where you're in the middle of a quadrouple kill and you're peaking at your rank boards? This mod, discluding the unnecessary ranks, brings you that.
As a fast-paced mod that makes your heart race, a clusterfuck of zombies will run as fast as you are, while not only giving you few options depicting whether or not you'll survive, but also (downside) not giving you much options AT ALL>> You will find yourself, if not impossibly, very challengingly, frantically bashing your keys when moving because there is not much you can do. You will also find that a MAJOR downside to this mod is the fact that you can't fight back; If you run out of ammunition, you're ******. If you get within 2 feet of a zombie, you're ******. You will get killed, no matter what circumstances, by a zombie in one hit.
Overall a great mod, just there is so limitation on maps and weaponry, let alone the damage the zombies can do to you.
Love the gameplay but the spawn sites need to b changed from the couple games i've played they're just astoundingly stupid of a method for a game like this. though to b fair it might have been the game mode/server, but having everyone on the server spawn in rooms that are death falls if u dont have a hookshot or parachute is rather bad design imo, and even worse when in Team death match having both sides exit from the same area
Hardest mod avaible for stalker +1 point
Maps from all 3 stalker games +1 point
New weapons which looks powerfull but enemies are stronger +1 point
Improved faction system, you can spawn squad at your place +1 point
New monsters, prepare for giant spiders and aliens +1 point
Zombies are now challenge, they have RPGs and miniguns +1 point
Driveable vehicles +1 point
Nearly no crashes (actually more stable than most other mods), No corrupted saves (30 hours of gameplay) +1 point
Google translator is bad, the texts in-game are hilarious, but it wont help you and you will be often stuck -1 point
Some strange happenings (naked womans on sky, instead of granades from granade launcher there are dog´s skeletons, "shooting trough bush" visual effect is actually teared dollars) -1 point
it's a very good mod!,it is perfect and have 2 endings, there's no errors on the maps,and everything is okay, in except for 1 thing! some keys are too hard to find and after the middle of the custom story, the mementos stop to appear making you become confused!, and the keys are impossible to find without a walkthrough,that's why i'm giving a 8/10, congratulations!
Half Life Uplink, along with Quake 1 and 2, were the very first fps i played (then about 2 years later i played the full Half Life game)
This is an amazing remake, adding some cool new stuff to the episode, it's really worth trying. Brings me back to the old memories... :)
Very well done. Fantastic atmosphere, attention to detail and gameplay. The trench system is very well done and the introduction of gas is a fantastic edition. While it has its flaws - the AI not building enough defences (something I don't think can be fixed) it more than makes up for it.
Eagerly awaiting any future releases!
skins could be better but i know how hard it is to do a conversion mod .. the only thing that really disappoints me is the horas and Anubis race .. Anubis race should be something similar to the mummy returns and horas the same but obvs the eagle head .. the vampire race is deffo a question mark i know its just Russia with a few more teeth lol but ilike the idea tho all in all its a good mod