This mod had some fantastic visuals--excellent in terms of design all around, and the music was perfect. Difficulty-wise, the maps were a mixed bag. Map 1 was the best and the most reasonable in terms of challenges. Map 2 was extremely tedious, though, and it was very frustrating completing this map because of how monotonous the tasks were. Map 3 was rather easy, maybe too easy but at least it was more reasonable than map 2. Map 4 was decent, although, I don't play platformer games much, so I probably didn't enjoy it as much as some people. But it was a different kind of experience in an Amnesia mod.
Overall, this is a good mod with great atmosphere and excellent visuals, but the difficulty ranges from too easy to frustrating. I like the effort put into this and hope to see more from this author, though.
I managed to finish it, must admit I didn't much like the part in the snow, or the tuurngait tomb (or this chemistry non-sense). So the last third of the game needed something more to it all, more notes to read, less running around, better level design that encourages you to focus on the environment without it feeling bland and has something happen beyond the "hallucinated" wolf pack while you where in the snow or that hallucinated "winged creature" in the tuurngait tomb. It just felt rather flat by the end of near 2 hours since we escaped the main complex.
The mine kind of felt like it was shoehorned in there but is easily the only good part of the last third of the mod.
I got a fair bit of a lag in the last snow part, and within the 2 hangers while looking for the fuel (which made jumping on the moving crate more difficult than it should have been with the lag). There was some stuff hidden a bit to well like that piece of cloth, and the document that tells of the passcode for the door to the auxiliary shaft but that seems small in comparison what I'm finding disappointing. The ending, well I expected something more to it all, like is Red still alive, is Amabel real and was she going to help phillip (and did she escape infection), and what happened with Clarence, where did he go and why? It justs rather anti-climactic to given more questions than answers yet again.
+The first third was great, and worthy of Penumbra sequel, the second third gets slightly more sinister and we revisit areas from overture and black plague but they have been extended, with new tools at our disposal we get into areas we couldn't before and make our way to the surface. I like the aspect of insanity that you start to feel like you've just gone around in a circle back to where you started. It fits the game I think.
+3 new enemies.
+Difficult, with no hand holding, but I think the mod could have used some hints here and there on some occasions (rather than just v1.1 putting red arrows as a quick fix for our complaints).
-Some parts are non-nonsensical, the chemistry part is basically a guessing game, while other parts are just unnecessarily difficult like running away from the really fast moving spiders while trying to manually lower the lift (and getting hit by the spiders while immobile because of the cutscene).
-Some things where hidden a tad to well, like the cloth for turning off the steam and the note about the passcode for the auxiliary shaft door.
-lag during the snow part and the 2 hangers.
This mod is an attempt at an arena-styled game play, focused on the player facing against a single opponent per small arena. I was confused by the title at first, but the mod's folder name is called "duel", which leads me to that conclusion.
This mod is very short, and very easy given the context, but the brushwork is really nice in each set piece. The game on a whole is one level long, which is fine, but even then it's incredibly jarring how short it is, especially given the type of game it's trying to be.
I understand this was made during a game jam, then later finalized. This probably explains the shortness of the mod overall. I do like the addition of power-ups in the level design, but I think it would have been finer with using regular health kits and armor packs instead, mostly because they weren't really utilized in my play-through until I discovered them after the fact.
It's hard to say that this is worth your download time, but it's a small download, and once you've got it set up, it's alright. I would have liked to have seen more difficult fights with the earlier enemies.
Some enemies simply aren't designed to face one-on-one in the half-life universe, and by that I mean that the mod is too easy.
Good work. That look great. Awesome mod. I approve it :D. Only (but big) disadvantage is system of score which is awful and unjust. You can do anything, raging the front, killing enemies, but always more points will have comanders because of spawning on them... :/
It is an Exceptionally Programmed Game (Iconic Mobile Suits and pilots, Maps and music)/ it was challenging to get the files right.
but the glitches such as (my avatar boosting automatically without my commands and the controls not customizing as i want it and button programming not responding as i press them even with the default set, gets annoying after an hour of troubleshooting...
But nothing a Good thorough update can't fix, yes? i would advice this. and other than that Awesome Game!
Very interesting map pack, with cool lighting and atmosphere. The encounters seemed a bit lacking, though, especially across the first 4 levels, which only featured zombies to fight with a crowbar. There are too many empty boxes (I wanted to smash them all) and it was a dumb move to make the fire inflict damage. The texturing was also bland, but all-in-all, it was a fun map pack, just with not enough happening.
Great concept, but:
- Have few maps, even with the expansion.
- The singleplayer "steals" some maps.
- The singleplayer "steals" game modes.
- Few vehicles in quantity and variety (but the drive giant robots are the best).
- The gadgets must be unlocked (im don't know how).
- Few factions (only two).
Too bad, because the sci-fi theme would provide many possibilities, limited only by the lack of imagination.
My this is one of those mods that has found itself in an uncomfortable spot.
The effort that went into the mod is clearly visible and I really want to rate this mod higher, but sadly glitches plagued certain sections along with the fact that the dialogue was jarring, especially with someone like Ross Scott being forced to voice them.
-Intricate puzzle mechanics present throughout the game
-Custom characters complete with voices
-New setting besides shooty Combine-land
-The same puzzle mechanics are plagued with glitches
-Voice talent wasted on inane dialogue
-Mapping is sparce with details
Overall this mod is a rough gem. I really love the concept and the effort put into this mod, but it could have used more polish. Don't let this deter you from making a sequel though, as I would certainly be looking forward to it.