Review by: MicroDude
Reus is a rather spectacular game, it might remind you of a mini-game you can find on the internet; but it is so much more than that. The title Reus is ( actually ) Dutch for giant and since controlling god-giants of different elements is a core feature of this game, hence the name.
( I suppose you could say ) Reus is a god-game, it is like a mini fusion of From Dust and Black and White, which involves creating landscape for your citizens and at the same time micro manage the settlements.
The core features of this game is to terraform (shape ) the earth. There are four different “shaping skills” that you can use, and they are as following: Water, Mountain, Forestation ( Woods) and Swamps. And each is equally as different, and will create a different type of settlement. Well except the water, there isn’t any water tribes. Each of these will have a natural response to the other one, for example the woods and the swamp needs water, and the desert needs mountains. And each of these three types of land masses has its own type of customization; where-as swamp can get herbs and the woods can get berries.
The game also has a “tech-tree” for the different types of plants, animals and minerals that you can place down. Each offering a different yield of various items, such as wealth, food or tech.
The visuals in this game is conveniently thought out. It’s a smooth cartoonish style; and the avatars are neatly created. They all have their own type of characteristics. The graphics are created in a way that there is no need to complain about boring graphics, I suppose that’s the benefit of having cartoon graphics.
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Don't get me wrong, I love realism..
In PR:BF2, you'll find out that, even with the new environments, factions, equipment and content, nothing much has changed.
Battlefield 2 was great, awesome, we all know this, but Project Reality only insists on itself to be a hero when it comes to being the great mod that it obviously is; even if there is a great amount of realism and creativity involved and added to the game, that's it.
The mod is amazing, it is, but I don't get overjoyed like others do in other reviews. This game is only fun to play if online, and isn't usually too fond of new players, so expect a lot of hatred from senior players if you're reading this and are a newcomer.
Again, the mod Insists on Itself; it holds the review ranking and excellent hype ratio to mask its actual realism. It doesn't excite me, and almost demonizes other mods for not being like it, to discourage others from being excited about what they were previously playing.
If it wasn't so popular, more people would pay attention to other mods, instead of being either redirected or trapped here.
:1 took me some courage writing this, as the "-" marks will come my way without a doubt. Meh.
Hello! I played Ildefonse a long time ago on youtube, but do not be offended everyone, it's just my opinions Im gonna state now ;) I base my rate out of Quality, Scares, Lag, Story and Length (Atmosphere and stuff like that goes in the Quality)
First of all I must say Quality: You did a good job on that part, just the retarded way to run at and the walking speed is super slow drags down my vote about 1-2, I never finished it because the game crashed after a couple of minutes wherever I was, like it was a timer for it to crash :P Scares: I must say, it gives goosebumps alright but nothing particularly scary, the sewers was a little bit more scary than giving goosebumps, but goosebumps is a good thing like it gives you a feeling of like something's gonna attack you in any minute ;) Lag: There was absolutely no lag, GOOD JOB on that! Story: Great story, but it could be much more improved with voice-acting :P and last but not least Length: I never finished it so I cant really tell, but I think it's a worthy 2-3 episodes which is suiting length for an indie game ;)
Quality: 7 - Scares: 7 - Lag: 10 - Story: 8 - Length: 9
It's a great mod. i have played the BK for a while and also the N44 mod and Back to Basics mod. So I compare these mods with each other to look what is good and what is less good or just not finished. But this mod is kinda great it has lost of features that the other mods don't have. but to it's obvious that this mod is not finished yet. That is not a negative point it's actually a positive point because there will be lots more of new surprises waiting for the players. There are some thing that i my opinion that have to be changed (the Wehrmacht vet systems, really not my favorite) but it's not on me to decide. And something i have never seen before are the Coop maps. Really nice to add that.
But definitely you (guys) did a great job.
I will play this for many hours that will be certain.
The story is good, but the level design is... odd and some of the scares don't quite work the way they should (that or I'm really good at hiding from poofers). The levels feel a lot like the original game, perhaps even too much so. Several times I found myself saying "Oh, I remember this place." or "Well, that's oddly familiar." For example, I walked into the first cellar level and was greeted with a memento cheerily informing me of how dark it was (sound familiar?). On the other hand, this custom story also matches the Dark Descent in map quality. While it is a bit confusing at times, it definitely looks and feels well-built. It's also oddly good at keeping me on edge, despite the fact that not a whole lot happens (well, more happens than in the original game, but not near as much as some other custom stories). All-in-all, this is a great CS with good level design and a solid story.
I'm not sure what to think about this.
Sorry if that's so indescisive, but there's just so many bad design decisions (Some textures are clearly derived from photos and thus look really out of place; sometimes it's very hard to understand where to go; large groups of soldiers are very unforgiving; etc.), balanced out by so many good design descesions (John's voice acting is some of the best I've ever heard, including retail games; the environment design is nicely done, most of the time; there's a large variety of weapons, etc.)!
As for the story, well... it doesn't portray the Half-Life story arc correctly. You expect me to believe the Black Mesa incident, which somehow is known to everyone (thus nullifying the effort of the HECU), happened 10 years before the game and the Combine invade at the end of the mod, thus 10 years after the Black Mesa Inciden rather than only a few hours, as according to the Half-Life Canon? The G-Man obviously has some intrest in the protagonist, but that's not explained. Sure, it's not explained in Half-Life either, but at least it feels like Gordon Freeman is part of something bigger.
Why is the flashlight only availible on two guns?
Why do the houndeyes look so weirdly thin?
What are the weird TRON-like vortigaunt things that attack the player and his crew at the church at the mod's finale?
There are so many questions unanswered, and so many bad descisions!
But it was fun. Very fun.
I loved how John's line and witty comments.
I loved the bonus Christmas-themed map.
I loved how the zombies all don't have one skin.
In the end, it may be very flawed, but it's a good mod nonetheless. I reccomend it!
Very fun game that has taken inspiration from and pays homage to The Binding of Isaac and NES/GB Zelda games.
The game can be frustrating but usually just enough to make you want to try again.
One major problem with the game is the sheer amount of grammatical and spelling errors I have encountered. As soon as the developer gets these fixed the game will be highly polished.