The game has a very nice atmosphere, scarys and random noises. Everytime the voice said to look behind me, I expected something to be there. I really liked the scarys that would cross in front of my view, and I love the fact that there is no flashlight in the beginning. It makes the game a little harder and more dependent on your vision. I enjoyed playing and I encourage you do too!
First of all, I liked the story, and the ending twist was well done, it was really mind-blowing. The problem is that it was too short in my opinion, you could have made something huge out of this "Cycle" thing, and we just get to see a small event. So, still a great story, good job with that !
Then there's the gameplay, which was i'd say too easy. Not a single puzzle, I really felt like you didn't know what to do to fill the minutes between the intro and the ending. The guard sequence was interesting, though I didn't appreciate the fact that we didn't get to see more from this new enemy.
About level design and detailing, I'm kinda sad considering that you made an awesome map after the portal : that sort of sanctuary was truly amazing. And then you got the real life levels, empty, no detailing, it really felt very awkward. So I give it 7 out of 10 : great ideas, some nice gaming moments, but it just feels like it was released before you could lead your ideas to the amazing results I hoped. I did not enjoy playing it, except for the ending and the "through the portal" map.
I applaud to you sir for putting all this together! If I'm correct, there are some elements from Amnesia 1 & 2 and Penumbra. This IS what I've been waiting for since MFP came out! And you did a really good job making the environment!
But... Even though you got a great story and voice acting going on, it is still a really really short game.
I hope you make more CSs !!
It wasn't as good as the first game, and in my opinion here's why:
The wasn't much of a variation in this game - no hubs or stopping points, either, like TDD (a hub as in after you escape the Archive Tunnels (the water monster chase scene), or after the Prison areas), and the game mainly focused on the story - there was no where else you could go, and nothing else to do except to just keep on walking. Plus, the environments kind of repeated themselves a bit. In TDD, there was a whole range of environments - the Prison, Laboratory, Wine Cellar, Refinery, Machine Room, Cistern, Sewer, Morgue, Chancel, Choir, Transept. These are just a few of the environments!
But don't get me wrong, I thoroughly enjoyed this game - the music was beautiful (and intense at relevant times), the voice acting was brilliant and the graphics were good as well.
But again with the variation - only one or two monsters? TDD had 4 in total, (including the Justine DLC Suitor) and were all equally terrifying - however I'm not really scared of pigs (most people aren't), so I guess it must've been fairly difficult to make them scary.
And the story? It wasn't the best. A man looking for his children, only to find out they died (which I thought was pretty obvious from the beginning, I mean, where did they suddenly vanish to, why could we mainly hear them, not see them, etc).
Overall, it was an atmospheric gem, but not perfect. No game is perfect. However I would recommend you to buy this, you wont regret it. :)