Servant's Night: Anniversary is the kind of mod I like to call "Amnesia-in-a-bottle" or "Insta-Amnesia". It adds nothing new to The Dark Descent style gameplay and has a lackluster story. Nonetheless it is a fun mod for its length and is perfect for playing in the same room as friends. Servant's Night: Anniversary is full of exciting monster encounters.
This is a very addicting game at first, but looses its zest eventually. But, the fact that very complex scenarios can be created if you take the time, it becomes more interesting. Especially when you play your friends if your friends want to be a dictator and this is how they plan their world domination.
A great one in my opinion. The only Half-Life mod that was as fun, as to make me replay it. The enemies kill you in around two shots so make fair use of the quick save button.
There are a bunch of new weapons, including a Uzi, a high powered Barret sniper rifle and much more. Though, you won't be using much of the weapons too frequently, because their use is fairly limited.
The game starts off all stealth-y-ly, towards the mid-game hovewer, you'll be going all John Wick on the terrorists, head shott-ing with the help of aim-assist. (And you can't turn it off either, because if you will, or change any options at all, you will pretty much break the game.)
7/10 from me.
+ Very satisfying gameplay because of the headshot mechanic.
+ Great mix of stealth and action.
+ Has that old school style of difficulty.
- Some of the weapons look weird, and some have very limited use / are ineffective.
- Dull voice acting.
- Aim assist makes it too easy, and the game pretty much breaks if you try disable it.
This is the Napoleon: Total War of Rome 2, its obvious. However I only give it a pass on the account of the horde system, everything else is generally the same except the Western Roman Empire's goal being to simply not collapse. Unlike every Total War where you would have to deal with a relatively annoying-to-defend bunch of well-spread cities, you can just turn your civilization into a glorified collection of tents. When you choose to migrate, your settlements will become mobile self-sustaining armies that can sack and raze the world's greatest cities if you so wish.
It looks prettier, some things have been fixed or just made better, cities generally are better designed and it seems maps in general are scaled to be larger as well as the units being smaller to give you more room to move around. Of course though, this is a Total War game released in 2015 so within one week of launch they've released two of their infamous "cultural packs" allowing you the esteemed honor of playing six factions already present in the damned game.
Greedy business practices, superior mechanics & combat, and a new coat of paint. What's new.
Absolutely beautiful artistic design on the levels. Really captures the desperate, hopeless atmosphere of a destroyed Earth as illustrated in "Raising the Bar". The levels feel impossibly huge. The lighting is real. And then you turn a corner and recognize a bit of the level design itself directly from the wcmappack and/or come face-to-face with an image so perfect that it belongs in an early-2000's magazine.
A definite must-play for any hl2 beta junkies for the visuals alone.
Gameplay-wise, I don't know what all this about it being super difficult. I didn't find it very challenging at all. Maybe I got lucky, but I didn't have a hard time with anything apart from the map where you get no weapons but even that wasn't so bad... I was too absorbed in the scenes to go rushing around but there really weren't that many hazards...
There wasn't that much gameplay to be had, but this is just a demo right now as far as I can tell. Good collision mapping. No wacky Source Engine shenanigans I came across. However the last map does crash for me every time ( "map e3_c17_01; wait 10; pause" lets me open up the console and "ai_disable" prevents the crash so I can walk around )
Audio needs work. Missing ambient sound loops in a lot of areas results in pure silence interrupted by deafening screams and other loud noises followed by more silence.
Not a finished product by any means, but a damn impressive piece of art that deserves all the praise I can throw at it. Thanks for making this, I look forward to seeing how this mod evolves, and anyone who has read "Raising the Bar" has to check this mod out.
I'm not sure this one was worth the download. The setup and the house are pretty creepy, and the music is decent enough that the overall house feels solid.
At the same time, I was expecting something a bit more at the end... I was tensing up expecting something, but nothing came.
This, overall, is what made the game feel shorter than it should have been.'
The font of the letters was very hard to read, too, with every 'T' looking like an 'R'
This game was rushed, and therefore not as good as it could have been. It was very similar to the first one, even though Scott changed the game play around a little. You probably wouldn't play it much if you'd already played the first one. It still kept its charm however, and the idea is still fresh, so you'll probably like it.