It looks good, however I can't start the game with it. I've tried to reinstall several times and everything. But from the comments people praise it, so I won't dock it for that.
The pure randomness of this gameplay wad is what makes this a blast to play. Most times, anyway. Sometimes the randomness causes you constant death, which is always the downside of mods like this. If you go into AEoD with a mindset of you not caring about winning or losing, you can get addicted to it. Don't play it to try to win; just try to have fun, and you'll enjoy yourself.
Not a bad mod, not at all, a nice adaptation of Clone wars into FoC.
However, there are certain AI balancing problems....most notably, the ridiculously over-powered CIS, and the ridiculously under-powered Republic, at least when it comes to space combat.
Even on Easy difficulty setting, the Republic is so ridiculously under-powered when compared to CIS, that it is almost unplayable.
This means that the FUN FACTOR (which is supposed to be, idk, a main point in a video game?) goes down the drain real fast if one happens to be playing with the Republic.
Examples in space/galactic map: (note this is EASY difficulty, i don't even want to imagine what's it like for the Republic player on medium, or God forbid, hard)
1.Massive ship number starting advantage for CIS side.
2.Quite a large ship-class starting advantage for CIS side.
Obviously CIS just so happens to start with a but ton of capital and semi-capital ships. As a Republic, you will be lucky if you get 3 Venator star destroyers at the start of the game. And good luck trying to use Acclamator class ships to repel any decent CIS attacks (and 90% of attacks CIS does ARE in "decent" category), since Acclamators have a tendency of exploding like popcorn when faced up against anything that can even marginally be called strong.
Oh, and did I say that CIS absolutely LIKES to spam Droid fighters, like it has a infinite number of them.
3.CIS can magically jump to one of your planets which is not connected with a CIS world in any hyperspace way. I, and I bet a nice number of other players, have a habit of retreating a fleet from a planet that can't be jumped to by the enemy.(No need to keep a fleet above a planet if an enemy can't jump to it in the 1st place.) Now imagine my surprise when a CIS fleet just jumped above one of my planets, which I have marked as safe(after examining all hyperspace in-out routes that were connected to it, and concluding that it was not directly connected directly to any hostile world).
Now, From where did that CIS fleet pop? Magical Hyperspace jump?
And this had happened to me at least 4 times, maybe 5.
Ok...I personally could live with the points 1 and 2, IF NOT for the point 3.
Because CIS can oh-so-magically-jump to planets he isn't supposed to be able to, you as a Republic player, simply can't afford to leave planets unguarded. Because of this, you can't effectively focus and distribute the your fleet over key planets and thus make effective anti-CIS choke points.
Too much fluff, cumbersome menus that don't always seem to work, takes a step back for every step forward. Customization in SP could do with being much more robust.
It looks great, but it plays terrible. Not just the bugs but with new 1.6 some people can't even start a new game. Campaign is to chaotic and unexplained. But like i said it looks great and has a lot of potential. The interfaces were unique and stylish the models well done and even the voices well put together.
I can tell that this mod has taken a long time to make and has a pretty interesting storyline.
But the level design is very confusing making it hard to progress / understand what to do next.
And the insta-kill from the Aliens and that they always seem to spawn right behind you makes this really tedious.
I gave up. It's boring to have to quick-save and quick-load all the time to learn the pattern of where aliens spawn before progressing
This mod its quit unique.
There are a lot of imaginative stuff in this custom story. And this alone its for what this mod is soo important.
The maps are mix between some really large and annoying, and others still a little big but entertaining. And some have again, really imaginative stuff to offer.
The events are amazing, with a lot of things happend around all the time.
The voice acting was, at first, laughable, then a little monotonous. It could be a lot better. And i found strange that the character talks to himself so openly...some expression when he saw smething are splendid, we all would say something like ''oh, F***'' when looking something disturbing...but most of the time he is just speaking alone...no sane men talk to himself that way. Thinking that way, when founding something, maybe. But not talking.
The plot is somewhat good, not excellent, but neither bad. But a better voice acting and a much better ending song than the ''back to the future'' one, will make it a lot, really, a lot more serious. For times, i don't know if something was made properly for the player to laugh or if was so bad acted that it caused me to laugh.
The not-so-serious-but-still-serious approach is not too easy to handle.
What this custom story really lacks is strong challenging and frightening moments. While i played it, i never feel overwhelmed by fear, or tension. And thats not good. We are looking to feel scared. Thats why we love Amnesia.
The mod is, beyond all the stuff it lacks, quitly enjoyable. Because there are details and things interesting in every map; twist in every corner that make the gameplay atractive and joyful.
I think that the developer has a lot of potential, but he/she must decide before doing a mod, what approach to take when telling the story.
If this was a serious-serious mod, maybe it could be one of the best around here.
I give it a 7 considering it as a complete game by a development group.
I give it a 9 considering it as a SoC mod by unincorporated gamers.
If you've already played Shadow of Chernobyl and would like a new S.T.A.L.K.E.R. experience Lost Alpha is a great option. With new story lines, new NPCs, and very different ingame options it is a totally different experience.
I would never recommend this over the original GSC developed game. But to any that played and enjoyed it, you should definitely play this also. I am glad it is here for us since I don't see S.T.A.L.K.E.R. 2 coming any time in the near future.
está muy bueno,I´m not speak english very well...but I think this mod is enjoyableツ
I finished the game in Hard in 4/5 hours and here's my personal opinion (taking in account that it's still a Beta).
What I liked :
- The quality of level is above most of Source games/mods.
- The 3D HUD.
- Integration of some HL1 NPCs (with sometimes different behavior) within Source.
- Unlike a lot of Source mods, optimization is done very well.
- Some of the puzzles were very interesting.
What I disliked :
- I would have loved to drive the Ford Mustang Fastback at the intro, it's a shame considering Source has support for vehicles. Also, the steering wheel not turning made my eyes bleed.
- The blur when you are low HP is very annoying especially when fighting large amount of NPCs at the same time.
- The HEV suit "watermark" at the top right was good when you get the suit but it's annoying to have it all the time, it feels like I'm playing in some kind of "take a screenshot" mode.
- More animations variety for some weapons would have been nice, the G36C and MP5 were using the same animations.
- Ironsights were totally useless and buggy with the M4, sorry for being direct but I've never used them within the whole game.
- I know that you encounter few NPCs within the game but having a security guard saying "Gordon" instead of "Darren" or "Wilson" is VERY weird.
To conclude :
Wilson Chronicles is a great HL2 mod for those who like running, shooting without taking much care about the story. I know this is Beta but more polishing would have been great.
A world of Ice and Fire Review by Ashevil2
Main Loading screen: it's simple but at the same time fresh. Most mods go big and flashy on the loading screen and it's simply a waste of time enjoyable loading screen.
Main menu: Yet again simple but detailed. It's another fresh piece of this mod and guides me further into the module.
Prelude: another new looking variation of the character creation screen. The prelude allows non experienced players to learn quickly about westroes before they venture into the mod.
*Note, small glitch appears on lower left side of screen during prelude. First viewing was a negative debug message now replaced with glitch.*
The preference between show and books is confusing for self but this is because of inexperience with the difference. Will forward view show for this review.*
Character Creation: The new character creation screen is electric and simple all in one. Another fresh product that gives more hope for the features of this module. Some skins lack detail, one such has no eyes.
Opening sequence: Another fresh feature is right in the opening sequence, a small scale group combat. The quest that follows is also new.
Map: The map is large and intricate with great detail and design.
Quests: Require more detail, the Quests in the notes section do not give directions or instructions. Farmstead give option to leave and nothing else. Wandering band of free folk found, Overly large for a starter quest even if they're weak troops they simply over run your troops. No way to hand in winter is coming quest.
Troop tree: The nights watch infantry upgrades to knights watch veteran rider?
Battle: hostile and allied forces simply sit there unmoving. Breaks combat play-ability
The mod has a large scope and has much promise but in its current state does require much work. I look forward to seeing a completed version in the future. Perhaps help should be sough out from other modders in the community to fix issues you lack experience in.
CHAPTER 1 REVIEW:
This custom story its pretty good, it doesn't have custom assets or anything, but it does an awesome job using the original ones.
The maps are really good, nothing to complain about.
The events are almost as good as the vanilla game.
The story its a little joined-with-glue but its brilliant to se how a simple idea can be developed in good ways.
The bad part of this mod, its that its just the first chapter. For a first part is very good; the second part must be better.
CHAPTER 2 REVIEW:
This custom story, along with chapter one, are really good. The maps are well made, and the event are top-level.
There are no jumpscares and thats good.
Again, there are almost little to nothing of story, but it fill the space with good tension and blood chilling moments.
What is a little sad is that this chapter two has no flollow up till this time, almost 4 years from the first chapter.
Its a shame, because this trilogy could be the best custom story with original assets and no custom content.
For a first try, this custom story is worthy to be played, the atmosphere is good, achieving good moments of psychological terror.
I really liked the introduction, and that the protagonist is a woman (it would be nice she sounds like a woman).
The new imagery of the portraits and the desing of the levels are well done, also, the levels are full of really good implemented de-formed resources, and when this are made in the right way, the result are amazing to see; examples of this are the bathroom of the floor where the player start, the fountain in the groundfloor, and some of the thing in the basement.
The only drawback of this custom story is the little story it have; while at first it seems interesting, it fell flat around the middle of the mod, to almost nothing in the end. The end is abrupt, kicking out all the good atmosphere that made the custom story still playable till that point.
But, again, for a first entry in the vast Amnesia modding community, this one is a really nice try. It could be a little more scary, but its Ok right now.
MoH is not a bad game. It's an interesting work with many good graphic ideas and great maps. But on the other side I found the story very boring and repetitive, textures and models are good but not so excellent... Customization is very good but, for example, the game itself has got some heavy requirements for the years it was made. Gameplay is very fluid but is not possible to save different profiles... Definitively a good game but absolutely not impressive. Other products in 2010 were so much better...
I think i played the mod back around 2010-ish, sort of about a year before i decided to make stuff up to make it look better.
The mod overall is okay, i liked the fact that it tried to grab some of the Lovecraft's cosmic horror over despite the many problems that sort-of buggers around the mod.
It is unfortunate that the level design is overall pretty terrible even by HL's nineties standards, the models are mixed up, the coding screwed (had to even remove the shotgun's muzzleflash because of that), and many of the gameplay decisions is just baffling to me.
But hey! I can see a lot of love and imagination put to this mod, even if the lack of skills really stand out during gameplay, so that's that.
guys why the map of Bar so slow and jammed of leaves...there is a problem hope you tell me how should I fix this problem...soon
So, i've just finished this mod and i have to say, it was pretty good. I liked it very much, and the cutscenes were done perfectly.
The only problems i had were all the grey empty corridors and the broken english, but i can forgive both problems because of all the fun i had with this mod.
I have to admit that the part where the aliens turn friendly came out of nowhere, but i didn't really understand the ending.
I also played AvsM 1 as soon as i saw it in the articles tab, and once you play the first one, you can see how ZhuleCRO improved from AvsM 1 to AvsM 2 in terms of mapping. After all, AvsM 1 didn't even have trigger_changelevel, so i had to change maps manually.
If i had to say, just watch the resumed version of AvsM 1 in AvsM 2. If you are really, REALLY curious, then play AvsM 1, but better prepare console commands.
What hasn't been said? Mod is excellent. well crafted and full of random little pieces of history and lore I never though existed. Its a labour of love, and it shows. On the game play side, the fighting is pretty solid, and usually pretty enjoyable, the new quests are fun and challenging, and the textures are pretty good.
the cons... The game suffers from a distinct lack of variety at higher levels. Once you've done the quests that's about it. It gets very repetitive. Compounded on this is how diplomacy works. As of 2.1 most westeros nations will fight over the same castles over and over again, and most nations will be out of most wars. Its great for setting up a picture world, but falls short in actual game play elements. Kingship also does not work out well. Most nations have far too many troops to get started anywhere, and when you do get started you'll either suffer from stagnation or be immediately destroyed by Essos, whose diplomacy is way to unstable at the moment. Needs some improvement, but overall very well polished and very immersive. It deserves its 7/10.
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