Its alright, Rj ROTWK/Phaelens ROTWK is way better
Is not bad but the visual disparity of some armors and lotr sets make it lack an identity.
Short and mildly amusing. It didn't really crack me up.
good mod aswesome but one thing i dont like is that
my command points are full very fast is that normal? (i wass playing helmsdeep and when te elves came i cant build units cus my commanding wass 560/460 and my units cost 45 commandpoints is that normal?)
Comatose video review: Youtube.com
Comatose is a short and sweet mod that suffers from many unfortunate flaws such as bad russian-to-english translation and general execution flaws. It's not terrible and has a nice style, plus its very short so you aren't really losing anything
girls are better then men.
Barotrauma, a simple game about surviving in a submarine against the monsters of Jupiter's moon Europa, is a fun little mario-like side-view experience, where you must utilize all items in your submarine to survive.
Adds alot of immersion and makes you plan out your army and settlements a really fun mod
This mod does exactly what it says it'd do, make the boss gen stronger, a lot stronger.
It mostly uses VZH assets, so it's not the most beautiful mod ever, but it does have some interesting, and somewhat refreshing, ideas.
If you're tired of playing serious mods, and just want to play something light yet enjoyable, then do check this mod out.
This full conversion had a lot of new contents, but sadly, almost no story at all.
The events and the maps are good. The custom models are awesome.
But, what we seek in here, a good compelling and amazing story that put us on the brink of the chair, is nowhere to be found.
There are a lot of notes scatered everywhere, some say interesting things, but the proper story is blurry; like trying to do a jigsaw
puzzle with a dense curtain of mist in front of your eyes.
The score of this full conversion is largelly granted to the custom content and good maps. If i can rate the story separately i will
give this mod a 3 (three).
And thats is a total shame, considering the good plots Umbakarna offered us.
It is a very good for alpha version. However, it has a lot of issues, such as illogical puzzles, orphographic mistakes in pop-up red inscriptions, missing texture of w-model of MP-40, headcrab zombies instead of approriate to the setting zombies, old icons and names of weapons, a strangely long loading of 3rd map, inappropriate sounds of weapons and some other.
But, despite it, that mod had a superb atmosphere of exploration, great setting and interesting story. Also, the story left a lot of questions that hadn't an answer.
No matter, that mod is great and worth to play.
It was buggy at launch, but with patches they managed to iron all those out and now it's a joy to play and rarely has issues. I've been playing this for months and I'm still not bored. The graphics are nice stylistically yet the game can play on a potato at a reasonable framerate thanks to the low-poly models and few textures. The sound is to-the-point and tells you everything you need to know while you're behind cover. The only downside is the storyline - think Pony Island without any of the creativity. But that doesn't matter, because once you've breezed through the 2-hour campaign, you can forget all about it and just play the assortment of challenges and endless modes without any nonsense getting in the way.
Ok, nice mod but there are somethings I don't like. The music is not very good. Use Star Wars music dude. Ships are way too small. I can barely see the them! Ground battle is vanila, and it crashes a lot (I don't know if that's the mod or not). This mod has potential, but it needs a few fixes, and I get it's a beta, so its not perfect. But I think you should look in to these problems.
This was the very first FPS game to ever be installed on my PC. I've never played original Unreal, so I can't compare these two. But I definitely know it's not a really good game, it's decent, but not good. Story would be very engaging if it was told correctly, but for most of the time it's just a set of missions with story sequences inbetween. It has some neat backstory, but that's not enought. The final conclusion to the story pops out of nowhere, because it had no build-up and any point throughout the game, and the Skaarj, the main bad guys of Unreal universe, appear in only 3 missions. As for the atmosphere, it varies too much in different levels. I like the ideas behind the planets, but this game has almost no solid artistic direction, as if they shoved everything they could in there.
Thinking about this game lately, I've come to one conclusion - it was made exclusively to show off the graphics of Unreal Engine 2. I don't see any other reason for this game to have so much varied environments and weapon effects. Even the opening credits to the Awakening are just a fuckfest of graphical effects.
Now for some fun observation - I've made a list of every secondary character from the game that gets killed like a ******* (in order of appearance):
Danny Miller - 'scared' Liandri miner who at some point instantly forgots about all the hostile aliens and runs right into his bane
Axon scientist - a guy who thought shooting at bigass fuel tanks was a good idea
Jensen - Axon scientist who dies apparently due to heart attack, because even if I kill all those damn spiders, he dies anyway
Merc - Izanagi merc who wanted to escape, but John Dalton accepts NO hitchhikers
Some idiot - NEG marine who foolishly runs into enemy fire for no reason, dying instantly
Merc - Izanagi merc, who forgot how to pull the trigger right when it was most required
An okay mod. The flaws it really has is. During the beginning of the game, I found no armor. This was either I couldn't find any because I'm terrible at paying attention to my surroundings, or there was actually no armor.
Another flaw is that you don't fight that much. Most of what I played was walking around and not knowing where I'm going.
The last flaw and in my opinion most annoying, It broke the Half-Life 1 lore as soon as you meet Gordon. 1. Gordon doesn't speak in the games. 2. The guard Gordon meets at the top of that elevator DIES.
Otherwise it does well, the female guards was a nice touch seeing as how there seems to be no females in Black Mesa besides Gina in Half-Life.
Balance issues: if you favor this mod is for you. It high advantage ZC. ZC ship are immune to ion canon. greater firing range. High cost to remove corruption you can literally bankrupt rebel an empire removing it.
The most underwhelming Halo game up to date. It probably suffered a drastic change through development, as the game was underwhelming compared to its marketing campaign. They had so many things to branch off to yet they chose the most ridiculous way to continue the series.
I'm just going to repeat things, go check Harupsis' blog.
It's a good mod, but IA sucks. Enemies just build a tons of turret and units and then just stay in their base.
Short but surprising game. Worth of your time!
Great game, but not updated often, and the author doesn't pay much attention to the players. Everything is show accurate besides minor things. Game-play wise, many well thought out quests, but not to much besides fighting for the Iron Throne! Which is perfectly fine, but may be boring at times, but that is most of the problem with the "Native" game.
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