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Game Review by LegionIscariot on May 23rd, 2013
I heard alot of negative reviews for this game.
I understood that the game might be disappointing seeing its long production time, but it cant be that bad.
So i played the game and its not bad.
Now ive played DukeNukem 3D. Its a very good game. And im not a Duke fan and i havent been waiting forever for this game. So maybe unlike many other i did not have super high expectations.
Here are the bads:
-I dont like 2 gun limit. I want to be able to hold a pistol, shotgun, machine gun, rpg and more at the same time.
-Regenerating health. Not good for a Duke game.
-The graphics are not bad but some times there was this weird flickering of the screen.
-The freeze ray is useless.
-Bosses can only be killed with explosive weapons (rpg). Not even the shotgun helps.
Good:
-Duke's one-liners are kinda funny sometimes.
-You get funny references to other games like HalfLife 2, Dead Space, Mario, etc
-Fan service
-Cool weapons from Duke 3D, especially my favorite the Shotgun.
-Health bar is an "Ego" bar, kinda funny.
-Able to boost Egobar by interacting with certain things
-Boss battles.
-Changes in the gameplay: shooting, driving, swimming, shrinking,
Conclusion:
Duke Forever is a pretty good game. Just relax and enjoy it. And laugh every now and again.
Game Review by LegionIscariot on May 23rd, 2013
Good:
Interesting story. Really sucks you in.
Good conversations.
Good characters.
Bad:
I can barely see anything.
In dark areas when i turn on the flash light i cant even tell if its on. I have to turn it on and off just to be sure.
Even on the surface its hard to see. My field of view feels too small.
Melee attacks feel useless, except for stealth kills. Id attack an enemy from close by and keep missing.
It doesnt feel like my bullets or melee attacks connect with the monsters.
Linear. The game doesnt encourage exploration that much. Illustrated by you having limited oxygen when on the surface.
Other:
There are moral choices to make but i didnt find that many.
There are different factions, unfortunately you cant chose which you want to be a part of.
I dont like the gameplay that much.
But the story is very good.
Game Review by gabeh13 on May 23rd, 2013
Surprising and fun, an excellent game if you have the patience. The art work is great and suits the theme well. Every fighter has it's unique look and the player can see their new equipment as they work up through the tiers. More importantly Beast Boxing feels very snappy which is much appreciated with what I feel is twitch gameplay. The feedback you get when landing punches is great, that sort of thing is surprisingly over looked by games but landing a flurry of jabs always feels great here.
It's probably my fault for being this way but I refuse to lower difficulty in any game because I assume the default settings is what the developer feels is what the game is suppose to be. In this type of game I feel like the most important and rewarding thing is recognizing tells and capitalizing on them. Despite being mostly successful at this I felt as if the only way to win was to grind for stats and equipment making losses increasingly frustrating. The feeling of satisfaction in finally beating an opponent was robbed by the fact that I had to grind for equipment to win. It's a tough balance to find when a game is asking for player ability but uses stats to severely augment it's outcome.
A little rough around the edges but totally worth your money and time.
Game Review by JRocSupreme on May 22nd, 2013
Nathan from Indie Game HQ here. I gave Dark Gates a 7.3 out of 10, but you can read the full review here: Indiegamehq.com
Game Review by B1acky on May 22nd, 2013
Simple controls and really good idea for a game, had some really nice time with friends playing it. Although i can't give more than 7 because it lacks maps and gamemodes.
Game Review by GamingProtocol on May 22nd, 2013
Review by: MicroDude
Intro:
Reus is a rather spectacular game, it might remind you of a mini-game you can find on the internet; but it is so much more than that. The title Reus is ( actually ) Dutch for giant and since controlling god-giants of different elements is a core feature of this game, hence the name.
( I suppose you could say ) Reus is a god-game, it is like a mini fusion of From Dust and Black and White, which involves creating landscape for your citizens and at the same time micro manage the settlements.
Game Mechanics:
The core features of this game is to terraform (shape ) the earth. There are four different “shaping skills” that you can use, and they are as following: Water, Mountain, Forestation ( Woods) and Swamps. And each is equally as different, and will create a different type of settlement. Well except the water, there isn’t any water tribes. Each of these will have a natural response to the other one, for example the woods and the swamp needs water, and the desert needs mountains. And each of these three types of land masses has its own type of customization; where-as swamp can get herbs and the woods can get berries.
The game also has a “tech-tree” for the different types of plants, animals and minerals that you can place down. Each offering a different yield of various items, such as wealth, food or tech.
Visuals:
The visuals in this game is conveniently thought out. It’s a smooth cartoonish style; and the avatars are neatly created. They all have their own type of characteristics. The graphics are created in a way that there is no need to complain about boring graphics, I suppose that’s the benefit of having cartoon graphics.
For the FULL REVIEW, go to our website.
gamingprotocol.net/reus-review/
Mod Review
by parkerchace on May 21st, 2013
This review may contain spoilers
Don't get me wrong, I love realism..
In PR:BF2, you'll find out that, even with the new environments, factions, equipment and content, nothing much has changed.
Battlefield 2 was great, awesome, we all know this, but Project Reality only insists on itself to be a hero when it comes to being the great mod that it obviously is; even if there is a great amount of realism and creativity involved and added to the game, that's it.
The mod is amazing, it is, but I don't get overjoyed like others do in other reviews. This game is only fun to play if online, and isn't usually too fond of new players, so expect a lot of hatred from senior players if you're reading this and are a newcomer.
Again, the mod Insists on Itself; it holds the review ranking and excellent hype ratio to mask its actual realism. It doesn't excite me, and almost demonizes other mods for not being like it, to discourage others from being excited about what they were previously playing.
If it wasn't so popular, more people would pay attention to other mods, instead of being either redirected or trapped here.
:1 took me some courage writing this, as the "-" marks will come my way without a doubt. Meh.
Game Review by BurningNightmare13 on May 21st, 2013
Hello! I played Ildefonse a long time ago on youtube, but do not be offended everyone, it's just my opinions Im gonna state now ;) I base my rate out of Quality, Scares, Lag, Story and Length (Atmosphere and stuff like that goes in the Quality)
First of all I must say Quality: You did a good job on that part, just the retarded way to run at and the walking speed is super slow drags down my vote about 1-2, I never finished it because the game crashed after a couple of minutes wherever I was, like it was a timer for it to crash :P Scares: I must say, it gives goosebumps alright but nothing particularly scary, the sewers was a little bit more scary than giving goosebumps, but goosebumps is a good thing like it gives you a feeling of like something's gonna attack you in any minute ;) Lag: There was absolutely no lag, GOOD JOB on that! Story: Great story, but it could be much more improved with voice-acting :P and last but not least Length: I never finished it so I cant really tell, but I think it's a worthy 2-3 episodes which is suiting length for an indie game ;)
Quality: 7 - Scares: 7 - Lag: 10 - Story: 8 - Length: 9
Mod Review by DnALANGE on May 20th, 2013 - 1 person doesn't
I'll follow Humiliation here.
Some part were good and some parts bad..
Also when i almost finished i had 4-5 items in inventory???
-
Overall ok\good story.
Mod Review by Colonel44 on May 20th, 2013
Now with the map fixed it's much better but there are still some inaccuracies (like towns and cities belonging to the wrong faction.
Game Review by psychicparrot on May 19th, 2013
This is an awesome achievement for a small team! Cars feel great and races are quite fun. Race mode is quite short (finished in two sessions) and free roam is pointless, but for $4.99 I'd say it's pretty good.
Mod Review by starbust369 on May 19th, 2013
It's a great mod. i have played the BK for a while and also the N44 mod and Back to Basics mod. So I compare these mods with each other to look what is good and what is less good or just not finished. But this mod is kinda great it has lost of features that the other mods don't have. but to it's obvious that this mod is not finished yet. That is not a negative point it's actually a positive point because there will be lots more of new surprises waiting for the players. There are some thing that i my opinion that have to be changed (the Wehrmacht vet systems, really not my favorite) but it's not on me to decide. And something i have never seen before are the Coop maps. Really nice to add that.
But definitely you (guys) did a great job.
I will play this for many hours that will be certain.
Mod Review by CraackerTraash on May 19th, 2013
The story is good, but the level design is... odd and some of the scares don't quite work the way they should (that or I'm really good at hiding from poofers). The levels feel a lot like the original game, perhaps even too much so. Several times I found myself saying "Oh, I remember this place." or "Well, that's oddly familiar." For example, I walked into the first cellar level and was greeted with a memento cheerily informing me of how dark it was (sound familiar?). On the other hand, this custom story also matches the Dark Descent in map quality. While it is a bit confusing at times, it definitely looks and feels well-built. It's also oddly good at keeping me on edge, despite the fact that not a whole lot happens (well, more happens than in the original game, but not near as much as some other custom stories). All-in-all, this is a great CS with good level design and a solid story.
Game Review by jcattley on May 18th, 2013 - 1 person agrees
I really wish you could adjust the brightness a little, and needs moar flamethrower - but otherwise, awesome.
Mod Review
by THELEGOMack on May 18th, 2013
This review may contain spoilers
I'm not sure what to think about this.
Sorry if that's so indescisive, but there's just so many bad design decisions (Some textures are clearly derived from photos and thus look really out of place; sometimes it's very hard to understand where to go; large groups of soldiers are very unforgiving; etc.), balanced out by so many good design descesions (John's voice acting is some of the best I've ever heard, including retail games; the environment design is nicely done, most of the time; there's a large variety of weapons, etc.)!
As for the story, well... it doesn't portray the Half-Life story arc correctly. You expect me to believe the Black Mesa incident, which somehow is known to everyone (thus nullifying the effort of the HECU), happened 10 years before the game and the Combine invade at the end of the mod, thus 10 years after the Black Mesa Inciden rather than only a few hours, as according to the Half-Life Canon? The G-Man obviously has some intrest in the protagonist, but that's not explained. Sure, it's not explained in Half-Life either, but at least it feels like Gordon Freeman is part of something bigger.
Why is the flashlight only availible on two guns?
Why do the houndeyes look so weirdly thin?
What are the weird TRON-like vortigaunt things that attack the player and his crew at the church at the mod's finale?
There are so many questions unanswered, and so many bad descisions!
But it was fun. Very fun.
I loved how John's line and witty comments.
I loved the bonus Christmas-themed map.
I loved how the zombies all don't have one skin.
In the end, it may be very flawed, but it's a good mod nonetheless. I reccomend it!