I feel like this mod was good, but it really lacks polish as it is.
I played the 'redux' version (which I think is parts 1 and 2) and the ambiance was great throughout, especially at the beginning. However, I think the thing that works the most against most it is the regular use of text on the screen to convey the player's reactions to things. That and the camera and control being removed from the player almost habitually during part 1 kind of took away from the experience.
Mind you, this is a good mod with a lot of potential with the creepy vibes it puts out at the very beginning. I look forward to seeing part 3 and hope that my concerns are addressed by then.
I hope the modder considers getting proper voice actors, though. Text to speech programs are kind of obvious.
This is a great mod and i would have played it even more if it hadn't been for the crashes. Also, i dislike how the dwarven faction still has no AI and that (maybe just cause i am dumb and don't know how) the Rohan citadel to Gondor can't be buildt, just like the Haradrim of Mordor. I would also love to see some special ring heroes, as well as a nerf to them (had 1 sauron from Angmar vs all the nazgul, citadel and an army of orcs. All destroyed with just taking half of Sauron's health
Since I played The Gate 1 for Half-life 1 I was stoked to hear about a sequel and was watching it for years, from what I could see in the uploaded sreenshots it looked amazingly exciting.
Given the chance to play it to the end I have to say that I'm ambivalent, very.
I loved the locations and the idea of Area 51 and the Aliens, being interested in UFOs myself. The maps were great, the little details were nice touches. Scripted sequences were fun, truck escape in Area 51 was brilliantly put together. Custom content, even if it was taken from other sources and other notable games, made it feel fresh if also a bit strange. Characters felt flat, never did see the Irishman again sadly, thought he would be more important. Kenny came out of nowhere and disapeared just as quickly. The Greys, dont get me started, out of nowhere they suddenly confess their entire plan of the gates and Earth, and tell you to "open your mind" in a friendly way. Then all of a sudden they are the evil masterminds, wait... EVERYONE was part of the New World Order. The story got messy so quickly it made me feel quite annoyed. Was nothing you did in the first half of the game important? Some levels never went anywhere, why would they send you to Area51 to burst their own plans? Why were you abducted as a child when you weren't even born in 1969 according to your grave stone? Why did you die anticlimaticly at the end? Where did the resitance come from? The story quite obviously did not flow. So many plot holes it made the writer in me genocidal. I wanted to love the story, with more revision it could have felt incredibly zany and fun. The voice acting was great in many ways, even though despite dialogue, the characters said very little of meaning or value to the plot. I could really go on, but I have little space left. Despite it's many many flaws, the mod was still fun. I appreciate all the effort you put in, I had fun. But it left me wanting more. This could have been something much much greater.
Watching this mod grow since 2005 has been quite an adventure, with many ups and downs and a near cancellation thanks to the ego of a certain French modder. However, The Gate 2 has finally been released.
And I think I will get the negatives aside right now.
The story for this mod is beyond silly and convoluted and the game seems to skip from action to horror to sci-fi to fantasy and adventure like the whole 15 gigabyte file was thrown into a genre blender.
The locales are equally varied and misplaced, with prehistoric earth, Area 51, Korea, ancient Egypt and world war 2.
And I think that's why I like it so much.
Each level is very detailed and articulate right down to the papers on the desks, the wreckage in the corners, the crowded kitchens, the blood-stained hallways and even the detailed car dealership that you zoom past in two seconds during the best chase sequence in a half-life 2 mod.
With all this being said, TG2 is quite long at almost 60 levels and unfortunately, has quite a lot of bugs with questionable voice-acting and prolonged cutscenes that either explain little or nothing at all.
Regardless, CJB has spent years working on TG2 and should be complimented for his one-man-show in terms of design and mapping. It's buggy, hard and sometimes quite obnoxious (Seeing jabs at George Bush in 2014 is super awkward and VERY dated), but, The Gate 2 is one hell of a ride.
It's not for everyone and the size alone is quite a turn-off, but those who enjoy detailed levels, varied themes and aren't afraid to avoid bugs, then The Gate 2 is right up your alley :)
Overall a good/enjoyable custom story, but lacked a lot of polish. Overlapping structure models, custom enemy that doesn't attack, gaps between textures (and flickering), rooms that serve no purpose, no music at certain points and missing audio cues.
Story was interesting, was of appropriate length and advanced at a good pace. Map architecture, while with its flaws was usually competent at worst, and creative at best.
You can come up with something truly great if you would just take your time with finishing touches.
i simply gave it a 7 just because of the items(weapons,armor,stagecoach.......-_-")
ill break it down into paragraphs of each point.
Items: some of the guns should be more evenly spaced out(the stats)like the sharps carbine should be alot different compared to other guns like the heavy cold 1857 i think with 5 reload speed. it shoots and just as powerful as the sharps carbine.....fixing the weapons would make it alot better and more accurate depiction of the 1800's firearms. a lil suggestions, could u put individual ammo for each firearm. cuz its not one ammo fits all lol.
some of the armor is bad quality. single graphic clothes. it makes u look boxy and fatter than you already are...... some of it is really good tho.
i have a problem when i crouch with a revolver in my hand but a rifle its fine....could be just me.......
Other stuff: every companion is part of a group that you made after you and your development team im guessing? i would scrap that or add just normal companions, not part of the magnificent 15.... and take your name off of the main loading screen. as good as the mod you dont need to plaster ur name all over.....
also the starting character is waayyy to good for a low level. fix that please.the game gets boring after a while with perfect aim.....
im not too sure if u can add that but one mod i played along time ago had a formations menu in the "take and action" camp menu. because when you start a battle the enemy is rushing you when ur trying to divide the cavs from the inf. that would be pretty crazy and make the mod alot better.
but thats the only reason why im giving it a 7. the map and the towns and effort u put in id give it a 10/10. i want to see this mod, a mod that will become a main mod that will bring more people in.
i love it thats why i play it....alot...... im dusty122 in taleworlds forums