First off, let me say that a lot of the scenery was lost on me as I'm not terribly familiar with Toronto. I'm sure natives got a real charge out of it, though! That said -- glancing over some of the other reviews, I'm glad to see I'm not the only one who thought it was extraordinarily difficult. Now, I play a LOT of HL & HL2+. There were a couple sequences, mostly involving the nonstop wave type assaults where I just got frustrated and gave up for a while. I checked out a few walk-throughs and discovered that in one sequence I had missed an important supply locker which included health/suit kits, and I got through that bit OK. Now -- I THINK it's the final sequence, with the aerial gunship. I even changed the difficulty down to Easy, which I rarely do. I give up. You win, Combine. Just deleted the game folder out of sourcemods, and going downtown to join Overwatch.
Maps reused from HL2, terrible computer generated voices, and extreme lag in the train station. Sorry, but I found it pretty boring.
Very simple, generic level design. No story. But a fun zombie slaughterhouse.
ive played this its cool but it makes my head hurt with the looping midi and the monsters sprites and such.
It's a nice mod, but, first of all, Rise of the Reds kinda outdoes it already when it comes to a new Russian faction, and second, it's a bit off a mess.
You see, it attempts to be more realistic, and even replaced almost all the unit models with more realistic analogues, even going so far as replacing US Crusader with Stryker IFV and Paladin with Abrams. That would've been nice but, while animations and geometries are good, each faction's units have pretty much identical color palette/texture and many designs are extremely similar (Some long range missle vehicles are very guilty of this), which causes extra confusion, and the retextured infantry is no better, with many types standing out only thanks to their weaponry, which makes everything confusing, especially in the middle of battle. Where ROTR manages to create easily distinguishable designs and even tinny igla, RPG and shmel infantry can be distinguished at a quick glimpse, TEOD overworks with realism.
As for the new Russian faction, it has very quaint buildings but while the air units offered are pretty impressive, most of ground forces are very mediocre or generic, even the mighty spetsnaz feel weak. At least Topol-Ms are present. Voice acting for new Russian units is atrocious, by the way. It's a mix of English lines from I don't know what game and original voice acting that, let's be honest, is just a bunch of Russian highschoolers with terrible intonation reading out stupid, annoying lines.
Finally, there are plenty of typos and interface readability in general is somewhat questionable. So it's really hard to call this mod satisfying despite all the effort put into it.
This is a great mod but I'm only submitting a 6 because the mod author is trying to blackmail the community into getting good rating but I'm not going to go into detail or into a rant because you can many of them here but other than that it is still a great mod
Nice, but buggy. Keep up.
A decent game, but the choppy frame rate and wonky camera kept me from enjoying it more. It was still fun, though.
NO FOR MEN OF WAR!!?!?!!? 6/10
còn nhiều lỗi với đồ họa nặng quá
no servers and the mechanics i don't like
Only good particles and a few new units?Not to good
Fun to play,but TO OPPPPPPP!!
I am giving such a mediocre review on the grounds that Cozur fails to listen to feedback, taking away things in the game & adding other purposeless features in it's place, not to mention the poor decision that was made to 'tweak starting stats' WHICH WERE FINE
In doing this, you now must restart the game over and over upon discovering your character has no weapons to fight the first enemy, I actually had to kick him to death... I later discovered I DID have a weapon in my inventory, but oh wait, what's that? I'm going to need to gain at least 3 levels before I can use it? oh goody... Nevermind, I'll buy a weapon, oh wait, I can't afford anything, it's okay, I'll fight in the arena and earn some coin, oh wait, I have no weapon...
* way too many military respawns - quite possibly the worst I've seen in a Stalker mod - at times it was ridiculous
* too much backtracking in the additional missions that followed the main story
* although the weight carry limit is more realistic than in quite a number of other mods I've played, it eventually became more of a nuisance than anything else
* too many mutants
* weapon bob!
* locations seemed 'empty' - highlighted even more by the extra maps
* flesh pigs were overpowered
* translation wasn't that good
* shaking screen effect when waking up and, I think, after a blow out is simply.....terrible
* ambient music is much too quiet
* lack of information or guidelines in relation to the new missions
* wide variety of maps included
* nice selection of artifacts
* free play & additional missions if you want to carry on after the main story has finished
* ability to interact with npc's seemed reasonably good
* a decent attempt in adding certain elements to the game world to represent what we might have gotten had GSC been given more time to finish SOC
* very stable mod - though when entering the swamps (and possibly the Dead City - can't be sure), you may have to drop down to static lighting (most basic) to avoid crashes
Overall, despite the issues - and there were a good few, for a Stalker mod it was average or maybe slightly above (6/10). Fairly enjoyable on the whole, though I'm glad it's over.
I started with Misery 2.1.1...
The performance is the biggest drawback for me. I've got a i7 @ 3.3 and a GTX 860m (laptop) and I can play many games with a decent blend of visuals and performance. I am an Arma player, so I have done my share of troubleshooting, but even after backing the A-Life down to the "Not Recommended" 250 during installation, and applying a modified game_relations.ltx - I get Massive, unplayable frame drops using DX10. Not really sure if DX10 is the issue, but optimization guides for Stalker seem to start and end at the "Bad Performance? Lower the Settings so your PC can handle it!" (scoff of course)
This is the kind of : 60+ FPS screaming everything is PERFECT, until it wanks hard 1-5 FPS... for 5 - 7 seconds at times! UNbelievable. I can find NO reason for this OTHER than some Dynamic world events like A-Life, there is NO reason for this that I can find. Backing the grass down below half, setting visual distance, turning off sun shadow, turning down all PostProcessing effects... Misery runs like absolute hell. "Not Recommended" Low A-Life settings enabled and I STILL peek over hilltops to discover HUGE 12+ dog + 5-6 Flesh + 3-4 Bloodsucker melees going down at near visable/shootable distances... I really enjoy the punishment and drama of Misery, every outing is a huge gamble and a fun adventure but performance matters!
I run it on "Enhanced full dynamic lighting", maxed textures and objects, Detail Bump OFF, and I get playable performance, even though I FREQUENTLY stutter step while approaching enemies in a fight. No it isn't as nice as DX10, with it's water effects on surfaces and on your weapon, the DARK nights, etc, etc. - But I'm old, and so is the game - so I don't mind working with less as long as it runs better. Better than it did, having a STRAIGHT heart attack for no reason while I get 50+ FPS in Arma 3 daily... The performance is such a mystery.
I've edited the Alife.ltx and set object update back, turning down settings does little to stop the frame drops. Drops seem to happen in certain spots, something like the radius of activity described by one of the authors in his optimization guide... maybe boosting the Switch Distance will help? I am out of ideas, everything runs like GLASS EXCEPT for when the frames snag in short bursts...
***ANYWAY, my own technical issues aside...***
I read some reviews here talking about "this isnt a Stalker game, its not immersive, traders don't buy stuff, its too complex..." but none of these seem to hold weight for me. I really enjoy the variety of weapons, the consumable goodies offering many different effects, the weapon maintenance mechanic is nice as well. Things like the flashlight in the actors hand, the lack of blatant warnings about emissions, all very nice and welcome to me as a new Stalker player.
There are some qualms I have: The extra menus are NOT intuitive, and the "manual" is a FAQ, written like a FAQ, with some tedious bantering around the specific topics you are looking for information on. That was a little bit too artsy-fartsy for me. Write a technical manual for your Hardcore Total Conversions ok? Who would GUESS that to put Artifacts INTO containers, double click on the container, but to pull them out - double click on the new -otherwise useless- pliers that you cannot unequip... Don't you think BOTH could open the same context window with a double click? Cant remove artifacts without the tool but you cannot drop the tool so - eh??
The "manual" and the way it's written make looking up goofy issues like these annoying.
People complaining about color pallets and "feelings" in the game are taking it too far into the subjective, offering criticism that isn't objective. I worry that the "Loot" is TOO generic, it feels to me like there is NEVER a time when I happen across an extra bonus 1000 from a certain weapon or item based on condition or what not... Coins and extras help and they do add up but I have yet to make a real purchase for fear
Bad graphics,horrible balanced and no missions or skirmish maps?The only thing that i like is the factions themself >:(
It's a nice mod that adds an interesting system to the game but it breaks some other ones like sending gifts to lords.
It's good but not perfect. Some models and textures are just really poorly made and old. This release seemed a bit rushed and alot of the stuff just doesn't work like it should. But on the other hand there is some amazing work being put into the mod. The vehicles are top notch and alot of the factions are very nicely done, apart from some breeds and game crashes when spawning some units. Maps are quite hit and miss. This is by far the best Star Wars mod to be released, and quite possibly one of the best Men Of War mods. But in time and if given more work it can be something great.
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