Great and all but they get a little bit lazy and sloppy. Like they reuse textures and models from the vanilla game rather than making new models. That alone would give it an 8, but the game is just very very VERY hard. Even on the easiest difficulty, Galactic Conquest is just unplayable when you have an attack every minute after the 14th day or so. If you are able to last a few battles it would just be toO hard to even attempt to fight, they AI because extremely overpowered, especially the CIS who begin to attack with the most powerful units. This has been such a large complaint in the community but still, there is no fix or any tips to decrease the AI difficulty ourselves. The developers should really attempt to fix this.
Let's start off with the good things: this mod had some incredible mapping, the creator is obviously very talented, he created a very good looking and believable Japanese pagoda. At the start it felt a bit weird but especially in the ending it looked simply epic. However, the insides of the pagoda are very bland and mainly giant puzzles with little or no Japanese feeling at all. However the mapping generally felt incredibly good. However the mod is full of very, very hard combat with generic HL1 enemies, like ambushing black ops soldiers, HECU troops or aliens. It also had some extremely hard arenas and I had to cheat through some battles. However I didn't really mind because I was mainly enjoying the awesomeness of the mapping! I hope to see more projects by the creator of this mod.
This game was done right. You played on the fears the first game had and you had the right amount of characters. You made the animations crisp and clean. And I really like the idea for Springtrap having the purple guy in him. now I do have a few issues in this one as well. There is a few glitches in the game and the game does feel a bit rushed. This game could have made a solid 10/10 but there was a few things that held the game back. I hope you take your time for the fourth game and if you need extra time to make the game better then take the time. And if you finish the game early, polish it up some more this is the last game and it needs to be better than ALL the other games. Just make sure you don't put too much in the game as well like you did in the second one. Oh! I forgot one thing that was wrong with the game. The phone dude and the phone guy did not clearly explain how to play the game. They just basically said to click on the two rectangles to get the camera and the system repair up. You just kinda left us to figure it out. Now that would be fine to me, but if we don't understand then we will die from leaving the vents broken. These were my reasons why I gave this game a 9/10
I really like this game. But it really wasn't scary. It didn't play on the fears the first game had. The office was huge and I really didn't feel scared until I got a minor glitch. And I don't know if it was just me, but I got several glitches often. Some have been patched but I still get a few to this day. There is also with the fact that there is SO MUCH going on with the game. There was SO MANY cams and a music box, a hallway, two vents, a flashlight, and more characters. Now to some that is a good thing. But to me that is just too much. That is why I give this game a 6/10 you redeemed yourself in FNAF 3 and I hope you keep it up in FNAF 4.
Just finished this. I liked Postal² a lot (the original 5 days), but this one... The begining, mostly Saturday, is not too bad, I had fun with most of the story (the first zombies, Bullfish Interactives, the cows...). But Sunday is just plain boring. Where is the fun I had in Postal²? Where is the open city? Why did they turn that great game into a stupid linear shooter with tons of enemies to kill, that keep on spawning behind you? Why did they want the player to always have to linearly explore the same maps 2 or 3 times with nothing fun/new in them? Even the final boss is plain boring - I had to spend like 30 minutes shooting on him (also, his shield stuff has been done in too many games, where is the originality?). They didn't even try to give a sense to the missions, like go down deep inside the terrorists hiding place and once you're blocked, no item to pick, just go back all the way. Stupid. And "these soldiers here won't attack you if you don't display your weapon". And 3 meters from there: "some new soldiers, take you weapon out, they're hostile!!! Too late, you're dead."
Its a casual mod,but the maping is what you will seek from the title, and is a pretty good labyrinth. Its almost pure atmosphere.
There even some good ideas, like the endless corridor or the force field. What i didn't like is that there are just a few chasing moments, with a little more monsters or a proper sense of danger, this mod could be awesome.
The atmosphere and eeriness are there, just need a little more tension. Also a little back story won't make it bad
Here's the idea:
Level design isn't too good. The driving section was too dark, and the other stuff was essentially rectangle corridors. There's only a few enemies about - you get a few pistol users and shotgunners, as well as some zombies with sounds ripped from zombie panic source.
The story? After breaking out of the world's worst-run prison, you escape outside and find some zombies around. Then, out of nowhere, some demon zombies show up and chase you around a bit. Then you go back to the prison and get killed. That's it and it's about a 15 minute mod.
Still, this is an okay mod - might give a few minutes of entertainment if you're really bored.
So I'm just going to rate it out of it's current state, instead of the potential. So..
-Great map design
-Great Armours and weapons, would like to see more faction specialized equipment
-Majority of the community is friendly and helpful.
-Brings along a great sense of accomplishment for your hard work (Dem risky salt runs to bree though)
-Plenty of factions to choose from.
-Little to no proper enforcement yet put in.
-Rules and guide could use an english overhaul, and some better clarification
-The obvious problem of RDMers
-Some glitchy textures and strange invisible walls in the middle of the woods.
-Some of the factions doesn't really make sense, and you can edit their name.
Now, I do realize as I'm typing this, that the mod's only been out for 2 days. The devteam doesn't have the time to work on the mod and run around enforcing rules 24/7 on their own on release.
But the mod has huge potential. Especially if it were to get dedicated RP servers at some later point, with proper enforcement.