While this is a GREAT attempt to make an interesting, and well thought mod for a game like this, it has to many downsides to make it a mod killer.
+ Large amount of units for both sides available
+ well detailed
- Minor bugs and glitches
- Crashed on 3 computers so far, both steam and CD versions.
- Difficulty level is to high for new(er) players
- CIS is a bit overpowered in naval battles.
I liked this mod because you are a solid modder : detailing is good, mapping is nice, you managed to make pretty nice scripted events.
Scare throughout the story were successful on me, especially the exploding windows. I've never seen that one before and I it was a nice surprise.
Still, this mod kinda feels like it's unfinished : we don't get much about the story, the ending can come way too early, there's not even a cutscene at the end while you made an awesome one with the portal opening !
I think you did a good custom story, but slightly more work would have made it a lot better in my opinion. I still hope you'll keep releasing great CS, I like your work. Keep it up !
Graphics are nice, story line may be interesting (have to wait I guess, probably won't), some non-intuitive actions (though which adventure game in history avoided that pitfall?)...I personally play adventure games to be immersed into story and character, but as short as this "chapter" is and the fact that rest are not available I have to say I am disappointed. I would suggest to anyone (other than those helping with testing), to wait until all chapters are available so that the entire game can be enjoyed.
While this mod is probably the biggest mods around, with the developers working tirelessly on it, there are still numerous things that can make it less enjoyable. I feel that textures and animations on some units feel rushed and cheap, with animations cutting though other parts of the model. The Tyranid Hierophant doesn't even have a death animation, and it's walking seems unrealistic, as well as going "T-pose" at times. Another is that there are custom units made, while it may not bother a lot of people, I feel that myself that it makes the mod less fun. Multiplayer is also buggy, and I feel that the AI needs improvment, as well as balance. However, the mod is still a lot of fun with enjoyment in it, so I would recommend it.
Now, now, now, let's look at this from all perspectives...
-If you are one of those drunk people (like my friend*) who just likes to f--k around with his buddies, this game is a 9/10
-If you are a long time (sheeple) fan of GTA series... 10/10
-If you are a long time fan (but still process your critical thinking skills) of GTA series... 7/10
-If you were expect something different, perhaps more than the usual? 6/10
-If you are a PC master race gamer who's butthurt about this game not being released for the PC yet... 1/10
So the final tally (I'm too lazy to do the math), I'll give it a 6/10
*I don't actually own the game, I just watched my friend play the game (while drunk) with his buddy (most likely also drunk)...
Sorry but this CS did not caught my attention. The design and visuals was beautiful and all with cool russian voice acting, but the story was to short, confusing and not that interesting for me. But good potential in you of course i think you have the skills to make amazing CS but felt this one should been faster paced with more complicated puzzles and challenges. Also need to work more with the horror atmosphere.
- Something refreshing
- Good story line in whole
- Great effects, voice acting and cut scenes
- Zero challange
- Bad level design (except for the forest part, see conclusion)
- Almost no monster encounters
- Shorter than expected
Let me start with by telling you I really appreciate that you take your time to create something unique and refreshing instead of the overused "you wake up in an unkown castle, get out" and it's obvious that you spent time on this, at least on the effects, voice acting and custom monsters.
However though, it looks like you spent very little time on the level design. The police station is stuck between mountains (the road leads right into mountains at both directions), the factory is pretty bland and lack details and the challange level is at bottom. The forest part when you enter the portal is incredibly beutiful so I was really surprised by how bland the other maps are.
You even faild to make it scary. I was scared once, but when I realized the first monster only spawned once and the other "monster", or what ever it is could not harm me, I wasn't scared at all.
Edit: Ending credits now added, although the rest still remains. A lot of the things can't be fixed either unless you remake the whole story.
In short, it was not what I expected it to be. It looks like you worked more on the cut scenes than the story itself. I did not enjoy this.
6/10 - Decent
+A very good Slender Man model
+The environments are eerily creepy and impressive
+The sounds are amazing
+The different light sources (Night Vision, Flashlight, Lantern)
+Finally, a Slender game on iPhone with different types of maps. Found it very enjoyable.
+Game Center achievements make it challenging.
+The difficulty is challenging
-The old Slender Man model is very ****** (the one in the demo)
-The player has no camcorder with him/her
-Too much blood for a Slender game
-How does signs fit in my pocket?
Overall I think it's pretty good for a Slender game
Goofy and random.
The game works and that's about it, there are mechanics and while some of them are just there and have no real impact (like hoarding money like a cave troll) the wrestling mechanic seems acceptable.
Wrestling, more specifically, grabs, counters and throws seem very random to the point in which an opponent which has considerably lower stats is able to defeat you without difficult at random times, this makes certain events specially "submission" matches a boring and tedious task. Speaking of tedious tasks, selecting your throws can be a pain considering how big the list is, how floody the menu interface is and the disorder in which they are placed, even if you know the throws that you like it is difficult to find that one specific throw as it is lost in a huge list.
On the positive side, this game can contain a few surprises, with matches or setups which are hilarious, a bunch of different wrestlers, random events that can change your or the enemy's gameplay significantly and the surprisingly huge amount of throws and grabs available.
This game is mindless fun but that's about it.
I don´t really get the game at this stage. The game is a mix of nice sound and athmosperic lighting paired with cheap graphics in some areas (e.g. the ground) awkward control and no real gameplay at all. You just run around looking for nothing. There´s no story, no UI and worst of all no game menu. Considering it´s an alpha release i give it a 6, the great atmosphere is killed by cheap effects (the sudden scream face appearing) and some strange dolls flying around.
Was very dissapointed with this mod. It won an award for best CS so I was very looking forward to palying it. Unfortunatley there was nothing special about it and was only a little suspensful. The brute at the end was also very boring and was just in the way
+Variety of levels
-Not enough scares
-Although there was different levels a lot of them were pointless
-Monsters were really easy to avoid
All in all this desrves a 6/10
Adorable and entertaining for the first 5 minutes, though I found a lack of motivation to go for the gold medals or indeed complete the game. This might be purely due to the fact I'm not into puzzle games, but it seemed far too short and simple. Blendimals may be much more suitable for android/iphone platform.