This was an OK mod. The map itself was pretty well made, with a good map design overall. I especially liked the look of the duct areas, as they had their own special look instead of the air ducts we always see. Aside from that, though, the rest of the mod wasn't anything to feel impressed about.
Another promising mod, ended abruptly. Alot potential, much like Sewer beta, Boreality Part 1, Engineer Adventures demo, the Lost World, Chinatown preview, Half-life: Destiny, X.E.T and even before those we've had promising mods that died off before the developer couldn't finish. This one follows this right to the letter. Its got some pretty good level design, not interesting just visually up there. Using high res textures and a futuristic Black Mesa Source feel. But we can get some decent action, it ends.
Why make a silent hill like game without the monsters? Key fetching gets really boring... Sure the environments and atmosphere were fantastic, but I feel like the game got really old, really fast. One of the best parts of the silent hill games are hearing that radio static when something was close and feeling afraid of being attacked by a horrifying creature. You check your inventory to see if you had enough ammo on your handgun to fight back and if not, end up fighting for your life with nothing but a pipe or running in fear. Atmosphere felt like a silent hill game, but it ended up being a boring key fetching game.
Oh Dear... if there is anything that made me more excited to play this, it wasn't the premise. I found it has potential, but its the reviews everywhere that made me think this was going to be revolutionary. As someone who's play alot of great hl1 mods I have high hopes for hl2 ones particularly ones with a dev team of more than one or two people. This really isn't what I was expecting.
The reason why HL2 worked well as a story is because it didn't feel the need to provide regular dialogue to the player instead if did what HL1 did and told the story through gameplay through the majority of it. Here we have a constant re-affirmation as to what your doing next. Here it kinda felt grating having to listen to the dialogue which amounts to just that. And when it isn't standard context, like the resistance speech on heroically taking on the Combine to assassinate Breen, it just feels flat. Like nothing we haven't heard of before and we just have to sit through it.
The difficulty is a tad on the easier side much like the original HL2. We fight mostly Combine but I expected this. If I had to make a recommendation, its to skip this and play the sequel instead or play this after you've already played all the good stuff. It'll feel less of a big deal by then.
+Level design was decent for the most part, locations are what you'd expect. Mostly just City17 alleyways, houses and underground areas.
-The story, If you can call it a "story". More like just a bunch of stuff happens and Breen gets away as expected.
This mod tries to do a lot of things but mostly falls short. From the start I was greeted with crashes to desktop and after some searching(a lot of people are having these issues) I found that I had to reduce the graphical settings from ultra high to low to get it working. Even then it would still crash on larger maps. Another negative are the translated descriptions which seem to be written in "ingrish" or "spanglish".
The mod does feature a whole new campaign as well as new skirmish maps such as the africa landscapes. There are also a lot of new units and doctrines that mostly work as intended (the A.I doesn't know how to use the new units/abilities effectively). Damage is also more realistic, similar to the blitzkrieg mod.
I tried to like this mod but the constant crashing and need to reduce my pc settings killed my enthusiasm. In the end it all depends if you can get the mod running and keep it that way.
Good mod, I liked the robot (Ross Scott WOW!!) and some of the puzzles, What is not so good -->IN MY OPINION<-- is the lack of sound (and sometimes detailing) on the levels.. it kind of breaks the immersion for me a little bit =\.
I have played Minor Factions Revenge for a long time. Tested nearly all countries. I will give it a 6. Mod was enjoyable, but random crashes and bugs ruined my experience often. Example, bug that changes your units. Its very annoying especially when you play as small country struggling with income. You build few militias to defend small port from random pirates and what? Mod changes them to provincial cavalry or cannons. Its ruins your game when you find that your capital city is full of cannons. Thank god this bug disappeared after you have played few first years of campaing.
+Love units and new buildings that mod brings in to ETW
+Nearly all factions playable
-Random crashes and bugs
Easy to install, fairly stable. Crashes from time to time, but that's to be expected with a mod this size. Not much is added in terms of special units, but the gameplay style is much more fun. Running with multiple scripts can cause your PC to slow down and selecting a faction is a very tedious job.
in all I'd give it a 6. I would have been inclined to give it an 8 if the faction selection process was smoothed out and the game wouldn't crash as much. (about once every 40 turns)
+Nice voice actor
+Scares me few times
+Some levels are good (like the woods)
+Intro and menu
+Good modelling and particles
-Almost inside the house are empty
-Bad ending and rushed story
-Due to a lot of these are jumpscares, gameplay was so predictable.