I really want to give this mod more, I really enjoyed it. But lately I re-downloaded it, and I'm having a lot of graphical bugs (picture an amorphous crystalline black spike morphing around the screen). It's just not playable anymore, I don't have these issues with CoH otherwise. It's such a shame to see this mod go.
The mod isn't bad, but it also isn't good. I bumped it up to a 6 because the good slightly outweighs the bad.
- There are actual characters that talk.
- The zombie models not ripped from NH2 are well-made.
- I generally knew where to go in the outside areas.
- Very, very, good level design.
- Painfully short.
- Audio is tolerable, but still annoying.
- I had to try every door in sight to find out where I was supposed to go next.
- The sniper that shoots at you near the end is never mentioned or directly fought.
- Obvious ending, with a silly cliffhanger.
- Since the hordes need to be avoided by dashing to the next objective, there is very little time to enjoy the scenery.
- The indoor sections consist of running from one room to another to get the next room's key with maybe a zombie between rooms.
The mod is still worth a play, though.
Game overaly is good, especially for a thing made by a group of fans. Still, it has many downsides, like bugs, CTD's, bugged missions. Also, the 'cutscenes' are absolute ****. Developers didn't think very well of missions/quests, most of them are like 'go there, flip a switch/lever/press a button, shoot some things and go back', although it's nice to see that they made pretty much entire story from scratch. Many times during the gameplay I went like 'Yup, here they ran out of ideas'. Also, cheap, flashing images, acting as screamers really killed the mood.
Love the concept of this mod, however there are a lot of things that need to be ironed out like people being able to Usian Bolt across the map at stupid speeds before I manage to pull off 2 shots from my bow. Guns need to be balanced, upkeep is too high and you can become broke easily but if these little things are sorted out i'll rate higher :) 6/10 for time being
The game is constantly crashing, i cant play for more than 5 minutes, and i didnt even modify anything, just installed the spawn patch that was released recently and started a new game, and im using v.1.006.
EDIT: The crashing was caused by having the belt full and selecting ammo to to to the belt, crashing the game, it is avoidable but is annoying
Just a few minutes after the start of the game i got a pistol that shoots like a shotgun and does tons of damage, it appeared right in my inventory¡ WTF, i thought it was supposed to be a hard mod¡
Well, without the pistol the game IS hard, enemies kill you in one shot when it takes you several high cal. shots to down a damn bandit.
Gun overall configuration is ridiculous, the sawned off mosin nagan is more accurate than the normal one, weapons that should make more damage to other make just a tiny bit more or just the same as worse ones,a huge part of weapons configuration is random and unrealistic., it's like if the mod maker just let his 2 year brother do the work in weapons configurations.
And at last, i got an artifact called ''pebble'' that raises 1000000k health, and i got this from the start like the shotgun pistol.
I dont know what the author smoked when doing this mod, but i want some of that **** too.
- Some scary moments
- Really confusing sometimes
- Story is not very intresting
- Very low character development
- Some help with the english translation would be good for you (terrible grammar)
I rated the first chapter 6/10, and frankly, this part is not better.
The story is not intresting and the level design, while a lot of areas are well made and very intresting, did not provide anything new on the table with a few exceptions.
The puzzles felt very confusing at times and the story provided little to no indications about what I was supposed to do.
Putting the bucket of tar on the pedestal to make a lever on the other side of the storage area to move makes no sense and the furnitures I had to move in the "rooms" map to spawn a key did not make sense either and I did not get a single hint about it to name a few.
The story provides some nice scares, challange and a lot of creativity, but the story is way too cliché and you need to both add more hints, but also need someone to help you out with the english translation.
6/10 - Decent
Well that was nicely done, but whole design is some times repetitive, not that great and just playing awhile I got bored easily, still managed to finish it with great feeling in the end.
Atmoshere was okay, but not that scary and some monster encounters are really easy to avoid.. there are many poofers which kills sometimes player's fear.
I wanted more unique stuff like new scares or custom content whatsoever, because these days, everything is almost "repetitive using assets, items, scares" it's just old now and I want to play and experience something new, next time make something never-seened stuff before releasing story. (this is just a suggestion.)
However this story contains really interesting puzzle-elements and challenging too, I mean someones are when exploring levels quite easy but after entering "Basement" things get really interesting and challenging, gameplay was good and final levels were really interesting to play and boss fight was really nicely made too.
Overall really well effort story, but lacks sometimes detailing and repetitive design.
Good, but nothing that unique to play - 6/10
The good thing is, the game is hard, but not unbeatable. The bad thing is that this doesn't look like a labyrinth at all. The whole maze is basically a set of scaled cubes, without textures. Also adding dead ends where you can't go back from is simply pointless. ..and I disliked the the fact that I had to take short breaks during running.
Vast good looking maps, but not alot to do in them. except for the maps themself, the rest of the game is a downgrade:
to few enemies
bad repair/upgrade system
VERY!! (can't stress this enough) bad cutscenes total atmosphere breaking
bad walking routes through the maps (very coridor/linear)
requires you to use cars, as there is alot of backpedaling throughtout all the maps. This is a bad thing in my book.
Very bad story writing
extremely tiresome and boring underground maps (primarily the X labs)
All in all, when you first start up the game it looks great, but from there on out it's a total dissapointment. Of the things i have listed, some of them is work in progress and can easily be fixed or changed, but most of them are just horrible design choices that is not going to change.
My prediction is: This game will continue to be bugfixed via patches, but the core game that is seriously flawed, will continue to be that.
would be 10/10 if they didn't change anything but the maps and added some sidequests.