This mod is decent. The goal seems to have been to make a less linear set of levels as in the levels are linear but there are a whole bunch of areas that are available to explore but almost all of these are dead ends and generally it is not particularly rewarding to explore them. It feels like the author ran out of ideas for these areas as they did seem to be quite formulaic. It just feels like it's spread quite thin.
Still, it's cool that the author tried to do something different, the lack of health makes encounters quite tense although some auto saves need to be changed so that they don't reload to a point one second before the player gets their head blown off by a shotgun.
In this release the mod is distinctly OK I think if the authors put some more work into story in order to add context and better rewards for exploring side areas it could be good.
I haven't tried the mod yet, thinking the reviews would give me better insight to the mod. Noticing the last few reviews give 10 points with no opinion, suspecting the mod is overated. Still I will try this mod and re-evaluate the mod after pla.
I tried best with that mod, but single player is really weird. Menus are jumping before your eyes like crazy, one time you create character another you choose mission from nowhere, then you spawn in some weird place. I mean, it would be great if you would have a chance to just play normal campaign with new fighting system and all this stuff, becouse now it's one big random ****
Extremely rich content from MISERY will definitely make you spend ungodly amount of playtime into this mod. But Absurdly high amount of graphics and load time require prevent me from have any kind of "fun" with it for more than 10 minutes. And no, i don't suffer from any kind of ADHD nor have a pre-2000 era computer. I simply want to "make a living" within the zone like you promised, not a tourist looking for sight-seeing. In fact, the design philosophy that emphasize on beauty shouldn't be here, at all.
It's got potential, no doubt. But the map glitches out like hell all of the time really bugs (no pun intended) me, if you could get rid of that, then I would definately, also as a side note, the Scening. I decided to scene York, so I could be of use if you wanted :D
Типичный мод от человека, который только-только освоил Source SDK. Амбиций выше крыши, а толку - никакого. Геймплей родом из 90-х (хождения по полупустым коридорам с нудным отстрелом зомбарей в поисках сотни ключей - мне казалось, что это прошлый век), дизайн уровней на тройку (но зато здесь просто НЕМЕРЕННОЕ КОЛИЧЕСТВО СРАНЫХ ВЕНТИЛЯЦИОННЫХ ШАХТ, ПО КОТОРЫМ НУЖНО ПОСТОЯННО ЛАЗИТЬ! После этого мода начинаешь их действительно ненавидеть.) Проходняк, одним словом.
+Difficulty, this is rather high as health is rare and enemies with guns are numerous. I think that you take alot more damage than usual.
+Idea. A sci-fiesque half-life mod is a great idea, because we haven't seen it since Dark Star, its ripe for all kinds of stories that can be made quite quickly with the moddability of the gold src engine. A good idea not executed well however...
+Space sky box is quite nice as are some of the in game objects.
-Enemy design is rather generic, there are the scientists in the VAT suits and a bunch of avp2 mercs. I was expecting aliens. I wouldn't be disappointed if they could atleast switch it up half way through. Ah well.
-Level design is so very inconsistent, it goes from mostly bland to rather quite nice. It seems to me that HL mods can't really do space ship levels in any interesting or good looking way (with minor exception with Dark Star). Even here we actually get some decent textures (AvP2 I think), it still feels like the actual levels consistent of lots of hallways which doesn't really give rise to the players interest.
-Getting lost is quite common because areas can loop in on themself while on the other hand the levels are also quite linear (which for a spaceship isn't exactly realistic).... Odd combination. The devs should have decided whether they want the levels to be more open ended that can loop OR one linear path.
-Lighting is usually off, many areas are far to bright.
-Cutscenes. They should be short and spectacular (for a sci-fi) but here they just feel drawn out and rather bland. They are in bad need of editing.
-No english subtitles makes for a rather limited localisation.
onloy 2 maps.
First map was annoying , only jumping and no details at all...
Second map was also jumping and seaerching, but overall details were amazing!
Too bad almost everything was NON intereactable..
overall 5\10 for me.
Hope to se some actual mods\story's from you.
It really amazes me that so many people give this mod a 8 to 10, i really can't give more then a 5/10.
I noticed quit a few errors, missing models, textures, sounds and scripts, (that is what the console said at least).
Then, the level layout was sometimes really good and in other places a real mess, sorry but i simply can't say it better. It really looked like the mapper really liked mapping on the first levels, but the further he went in to the project the worst the levels looked. Specially in the last few levels there were many rooms and hallways that simply had 1 texture, for floor, walls and ceiling!! And these places were filled with as it looked random placed models.
The back tracking was awfull, every puzzel i had to walk around and around, simply to see if there was a door opend somewere. Most puzzels didn't make sence anyway. And some didn't work. There were rooms filled with ammo and weapons, that i only could find after noclipping. Why these rooms were there was a real mistery to me, because the player couldn't get in there. At the end the mod crashed and i had to restarted my pc through the on/off button!!
So, all in all i think a 5 is even a bit high for this one.
What did surprice me most is that it seems that this one was already released 2 years ago or so. ANd now the mapper did go over all levels and fixed a lot of stuff. Does me wonder how they looked then back 2 years ago.
So, sorry. I do see you did put in a lot of time in some places. But in the same amount of places it really looked like you tried to get this one as quit released as possible.
a fellow mapper/modder,
8/10 Graphic is better compared to the predecessors (DS1 and DS2). Everything looks well polished. Another problem, is the camera, i don't really mind if my characters are the three other than Catarina. But when it comes to play as her, the camera really quite annoying.
5/10 when it comes to the system. No more healing potion/mana potion here. Predecessors are way better, I can always manage everything like skills/potion/spells.
3/10 The difficulty system is ridiculous. I play the highest difficulty and i feel no different except the monster damage there. The game is too easy for me. I finished game without taking longer than other previous games. TOO EASY!!!
Ugh, its one of those mods. Those ones that ramp up the damage by 5x and then add those fast moving headcrabs, it also uses freezecrabs which blind you for 10 seconds. Honestly I'm not a fan of ultra hard realizm mods because well it artificially lengthens the game by making the player die alot. Although I guess it kind of means you get to use those headcrab dodging skills to the maximum breaking point. All I can say is it worth it for the level design? No. Its fairly standard stuff, using opposing force weapons and a couple of gunman chronicle models.