desura version of the game doesn't work for me (mcf install error)
maybe if it worked this would be so much different, but to actually be messaged by one of the devs requesting i rate the game can only mean he wants the review fast, so here it is, broken game is a broken game
You have made a decent engine. You've came up with versatile and enjoyable game mechanics. You've created awesome sprites. You made some great sounds and music.
Please contact your local LEVEL DESIGNER and turn this tech-demo into an ACTUAL GAME! It'll be awesome.
For now, i'ts a one-hour game, and the only thing it revolves around is "jump before the white dot hits the wall". Work on that, please, as this could be a great game.
The game seems like it will be awesome at first, but quickly proves to be little more but a shallow tease at what could have been better. I don't see the point of reiterating what others have said, but I will say that the entire process of making a game or engine seems incredibly arbitrary, and the lack of any actual diversity in gameplay will make the end stages seems just as trivial and boring as the beginning.
It had some nice points, and it was always fun to imagine my 'dream game (to the limit the game allowed me)' succeeding, though of course it was difficult with the way the game decided what made a good video game. Probably the worst part (and oddly at that) is the fact everything feels so small. You never feel like you're in a huge video game corporation by the end of the game, you only have about eight programmers and around ten other people in various departments.
A disappointing throwback to great management sims like Transport Tycoon or Theme Hospital, but it fails to impress with its lack of depth.
It's pretty similar to The Movies (2005) by Lionhead games, where your main source of income relies on you betting money on projects to earn even more money by exploiting current news events or the mainstream media, while climbing to the top of the charts.
Obviously, this game isn't even close to being as advanced as The Movies, which isn't even that advanced compared to other "tycoon games".
Overall, it's a bare minimun of what I'd expect a management sim would do, and many times feel as a quick IOS time waster. Go play The Movies, instead.
Not bad, if a little generic. Solid controls and some fun jumping, although there are a few annoyances. Firstly, even with the 'hold space to jump higher' mechanic, the character still randomly seems to jump a bit higher than normal which you apparently to need to take advantage of but I couldn't work out how I was doing it. Secondly, on the levels where you start at the top, sometimes even with the ability to look down, you can't see where you need to land, this makes dying pretty random. Also, when you fall the character falls faster than the screen follows so you can't move to collect coins when you can't see yourself. Would be nice if there were some enemies or moving obstacles to spice things up a bit too.
It is a good RTS game on its own accord, good storyline and lovely anime/manga inspired stylings. Why am I only giving it a 5/10 though? Because it was a completely dumbed-down version when compared to Supreme Commander and Forged Alliance, and would have stood much better as a game of its own franchise. It would have been better as its own spin-off, because as a sequel to SupCom 1, it is completely and utterly in words and language that isn't exactly PG-13 so I won't repeat it here.
Still needs way more work, and get rid of that stupid attack that makes your pokemon run at the opponent its ******* stupid and wreaked this game in my mind, the fighting mechanics and controls are very bad and need to be re made.