The first thing I noticed for this custom story was how dark it was. For me, the immense amount of darkness wasn't scary, just annoying. A lot of doors were hidden in darkness. There weren't any puzzles, just looking for hard to find keys and buttons. Voice acting was bad; the levels were low and a few of the microphones were crap. I did though like that voice acting of the guy whose only line was “please kill me”. It got to the point where I was just getting frustrated with the game, especially because my character was getting physically stuck in corners so that I couldn’t move. I would have to restart to where I last chose to save and exit, despite the fact this custom story auto saves. I wasn’t even looking for place to get stuck, it would just happen. The final straw was in the water level with platforming. A custom story is usually pretty bad when it has to rely on jumping for difficulty. When I got to the last platform, a pipe, just to be pushed back into the water; I was done and so was my computer. This custom story might have had a good ending. Oh well.
Radical Roach could be a really good game, i like the style and music, even the almost non existent story made me laugh few times. Tho extremely high difficulty without any casual mode, weapon upgrades and serious special skills made the game feel more annoying than fun. I don't mind dying a lot when gameplay itself makes me want more. Really simple changes like lower difficulty (for example spikes not popping the shield, and not insta killing you), weapon upgrades and bonus stuff being unlocked from beginning could make the game a lot more enjoyable.
For the record, I found this mod a bit... subpar. Maybe I'm critiquing it a bit too hard, but it really just got me kind of mad. Sure, the voice acting's okay (for the most part), the weapons are satisfying to use, and the environment design is pretty good (interiors, anyway). But the objectives are very confusing, the combat is unforgiving, and many bad design choices glare through the good bits.
Can't say it's truely a bad game, but the appeal is very limited to the art style for me. Fun enough for a couple minutes a time though.
The price of 8.99EUR is far too steep I reckon; for the same or less you get far better bullet hell games; Jamestown and Sine Mora come to mind (with Sine Mora OFTEN on sale for 2.50EUR at various shops).
Starts off showing promise, with it being so dark you start creeping yourself out! But, sadly as soon as you turn the generator on, the whole game just falls apart. Dreadful physics and more irritating than scary monsters that just make the game impossible. And also, the game crashed just as I was about to burn the house down! If you could make the game less broken and keep the house in darkness, then the game would be a whole lot better. Oh, and is that stolen Penumbra music? Sorry for the negativity, I really hope that something can be taken from this review, and maybe used to improve a possible sequel? Again, sorry for the negativity, but this game needs serious improvement and is really not worth playing in it's current state.
mod but there are only 2 maps that work for me and thats uman and gory stalingrad crashes when it loads and there are only 3 maps anyway make some more maps and i will be happy once again fun mod also maybe if you can get some new weapons in thats if you want i mean the weapons are really good but still.
The developers should have known the dangers of creating this game and it was really inevitable to get the "ITS A CRAPPY CLONE!"
It's well done gameplay wise, but the design is very much inspired by bit-trip runner a tad too much for my likes.
I mean I think it's fine to be inspired by a game's GAMEPLAY, but trying to reproduce the art design, levels, and the aesthetics are just plain.
It's overall a well-made game, but something just doesn't feel right here.
Firstly, the MOD looks great, i love RPG's like this, its a bit like a realistic GTA if you think about it, i mean, who don't love GTA? The assets added to the game are nice too. Unfortunately i am yet to play it. I give it a 5/10 because it does look great.
On my first day of even registering to the website i have a truck load of problems.
1: The website is like prison, you CANNOT view anything except things like the rules and top posters when you SIGN UP to the website, but wait, when you log out you can view the forums? oh how convenient. You can also view the admins, but you cant message them, you can just see that they are online (will tell you something funny yet stupid about this soon)
2: Their is some serious coding issues with their website, i don't know if its intentional or not. You cant change you're own settings until an admin validates you're account. You CANNOT message anyone if you need help, although there is a 'Contact Us' link at the bottom of every page, but it only has one department listed, no section to choose what subject you're issue falls under.
Ok ok i know this is a MOD and they don't have a large team like a AAA game dev company would have to respond to queries. But i find it bad that you cant ask on the forums if you have issues and you have to rely on their social media websites or Skype. And the fact is they barely respond to the social media sites either, i used to work for a small IT company taking calls on customer issues ect, there was a max of 6 guys taking at the least 80+ calls a day EACH. But these guys that have dedicated time and effort to make a great RPG MOD for Arma cant reply to their social media sites or Skype from people that would love to play their game.
I actually tried to get in touch with them via Skype. Asked if their was an admin available, no response. 4-5 hours later i ask again, knowing there has been chatter in between. And guess what.. i get kicked from the chat for being interested in the MOD.
This is less a review, more a first impression.
Do not download this mod if you value your sanity...
I've played a half-dozen games in GC as the republic, and every single time, the Confederacy has access to no less than 6-10 capital ships.
These ships are armed to the teeth with hangars that would put a hornet's nest to shame.
Needless to say, this has led to some frustrating, and frequently cheap, defeats on my end.
And on top of that, the computer performs with designs on your man-salad regardless of difficulty setting. The half-dozen attempts I made were on *EASY*!
Until the difficulty is given a serious overhaul, I cannot recommend this mod to anyone but those crazy enough to go into a Korean Starcraft tournament.
That is not to say that the mod is *all* bad. The audio is top notch. The graphics are pretty (but then, what isn't these days). And the new GC maps are HUGE!
Final Word: Your mileage may vary, if you are skilled (or crazy) enough to take on the hard-setting from base game, check it out. Otherwise, avoid if you don't want to suffer an aneurysm.
EDIT: I've gone back in as the Confederacy to figure out how they could possibly pull so many ships out of their mechanical *****...
Thing is, THEY SHOULDN'T!
Craft prices are scaled appropriately for both side, meaning that either the Confederacy is pulling the extra ships out of the ether, or the AI design is in desperate need of work.
They are working to patch the aforementioned balance issues.
But in its current state my previous statement stands, avoid if you value your mental state.
This mod has some very cool unit ideas and concepts, but unfortunately it has some serious problems as of it's latest release.
Most of the new unit designs were pretty slick. I especially liked Air Force General's new air units, and the new Emperor tank design. I see this mod as having potential.
Unfortunately some of the units and factions are comically unbalanced or have issues. My main concerns are as follows:
Laser - he has 4 separate laser tanks, all of which have basically the same function just with slightly different stats. That's a great example of adding redundant units just for show. Laser also has a new "Sledge" unit which is comically overpowered - it can destroy a command center in 3 shorts, or a base defense in just 1 shot. And it has health equal to at least 2 command centers. That's just absurd.
Air Force - Overall I liked Airforce, the only issue with him is his new Interceptor plane. If your opponent has countermeasures then it's missile usually misses the target, making it pretty much useless.
Stealth - Stealth General's Scimitar tank is ridiculously overpowered, and can destroy pretty much any other tank in 1 shot. The same with his tank destroyer. Also giving him a "big tough" tank destroyer doesn't fit his stealth theme.
Misc - Some of the new unit voices (ex. Scimitar tank) are noticeably bad. The attempts at 'humor' are just stupid and don't fit at all, they'd be more appropriate for something like The Crazy Mod - ex. Changing Angry mobs to "Angry gamers with nerd rage" - saying the Sledge unit is "Strong vs. Everything - even yo momma!". the cussing 'bleep' sounds added to units - etc. (The one exception was the 'free candy' graffiti on the Radar Van, I did like that).
I expect this mod to improve with later releases, but right now it's got some serious balance flaws. Probably won't be a keeper.
What a ridiculous story! Poisonous water...? Rescue mission? please... 0 scares, everything predictable, two corridors in a castle, one circular basement corridor. The voice was recorded with clipping, did you hide in a box to make those recordings? Perhaps there was some potential in those maps but otherwise it was totally wasted. No custom sound or music. I can't understand those high scores and they are what really makes me write those harsh words.