seems great and still a ton of potential but laggy and a bit buggy as they/you have stated tho i found it funny when at mercucios i hit F12 for a screen shot and i found myself at the peep show in a window haha idk if im special or if anyone else had that happen but i found it entertaining tho it caused a few issues seeing as i hadent finished any missions yet and wound up in downtown lol.....i was tamizki (im sure i misspelled that)
I will say the bad points of this game: 1. The sound is pretty fishy, the conversations of the people is heard, and that is not right for the game during gameplay, and 2. the concept of indies vs. gamers is a stupid stereotype that gamers only play company games, and there are gamers of Indies.
You removed the copyrighted files in the new version, which I sincerely appreciate. I'll up the rating a bit for the kinda quick fixed issue.
I will maybe play this at a later time, mainly to see how the mod itself is which will hopefully up the rating even further.
well the troops for the empire are okay. i mean i would rather have the zero troopers and commandos and snipers over storm troopers because one they are in two different groups and i thought it was cool at first than after playing a skirmish match to look at the factions i did not want to have storm troopers in my empire.
A quick review after having played for about 15-20 hours with this mod
+ Best sound that I have heard in any BF2 mod
+ Best effects that I have seen in any BF2 mod
- As other have pointed out, running causes injury, can be modded if you know how.
- Exaggerated zoom turns even an aimpoint into a 4X marksman scope, useless for cqb,can be modded if you know how.
- AI are all marksmen and will headshot you from 200m even with an AK
- AI medics hardly ever heal and almost never revive you as the player, but the enemy team is always full of AI medics who run around reviving EVERYTHING that you kill. You'll see clusterfuck of enemy AI reviving each other as fast as you can mow them down!
Summary, I really enjoyed this mod for a while, but in the end, the cons mentioned above became really frustrating.
This is a shame because it has the potential to be a top notch mod if it was finished properly.
Runs really poor, with low FPS, even on a recent PC (8 Gb RAM, i7 CPU, SSD), so it ruins the whole experience.
But I really appreciate the attempt, because when I google'd for a mod that merges the DooM 1 levels/episodes to a single map, this project came up, and it was exactly what I was looking for.
Best idea in the world for a Medieval 2 mod (alongside Rage of the dark gods) and gameplay from youtube looks amazing but it crashes every time i get into a battle with no error message. campaign map works about 25% of the time as it sometimes crashes for no reason but it crashes 100% when it reaches a battle either from custom battles of campaign. I don't want to give it a bad review and will happily change it if someone could help me out.
I just played the geonosis map yet. Lorul did a great work on this. There are very detailed places and he has great ideas how to take existing things and put them together to a new experience.
But the map(s) are too big. On many parts I thought ok Lorul didn't know what to put in there to fill the map. It takes very long to explore the map and find the places you need to go.
If you want to play 2 hours on one map, that's a great choice for you. If you don't, I wouldn't recommend this map.
Infinite enemy respawn is back from singleplayer.
Obvious enemy spawn triggers in SP.
****** sound design.
Slightly improved graphics but overall graphics style is just GREY.
Shotgun is more effective against heavy armor than sniper rifles? YOU W0T M8?
Weapon sounds are very similar to each other.
Some silenced weapons sound like some weapons without silencer, WTF.
****** multiplayer with lags even at 4/4 bars connection (good luck finding a good server).
9/10 of people I hear on voice communication are growling - not possible to understand a thing.
Render quality: Low -> Normal -> High -> Ultra -> Native.
The guy who named those presets is a retard, here's how it's supposed to be:
normal = native, all above is downsampling.
Coop is fun for a while, but max 2 players in survival - Activision are too greedy.
Outside of expected bugs and mechanical flaws inherent with mods, it's decent and worth a play-through. Just don't expect any support from the developers in the event bugs present themselves and do dare not give any suggestions or criticism about the product on their official forums (despite being requested to and provided a platform) lest these devs or their militant fan-boys, who they apparently can't control, take it as a personal slight and lash out.
I played through the mod over the course of a week, thoroughly enjoyed it, spent a good hour or two writing a cautiously worded review explaining particularly what I liked, specific problems which -gasp- I provided solutions for, and a bit of just personal opinions on balance issues, all couched in excessive pleasantries and concessions and then submitted it. They didn't like that one bit.
If you're not looking to have your morality and integrity challenged by some anonymous douche for an earnest review of a mod, just by-pass this group and their products for one run by adults.