This mod uses copyrighted content from commercial games and advertise it as new content made by the mod author.
Ripping features, models, textures, sounds and all from other mods and games seems to be the way to go for modders of this generation.
I did not know that the Quake modding community went down that far and even get praise for it.
That is sad but time seems to change, oh well.
Is this mod alive ?
Very outdated, already killed in 2003 by CoD1. And people, CoD1 was made by the *same* developers that created MOHAA. CoD1 is what MOHAA should have been. Face it, it's outdated. Some games just don't age well, if you look at other titles like RTCW, it still holds up even to our days as a pretty solid meat and potatoes shooter, others like MOHAA just don't cut it anymore.
Мод - средний. Левелдизайн местами ужасен. Но есть загадки (пусть и примитивные). Также неплохо бы автору почистить инсталлятор от лишних файлов, а то мод весит больше гигабайта, а проходится минут за 20.
Comparable with Drake mod or Quoth mod, but with less features and maps.
Even uses many content from those mods.
LONG WALL OF TEXT INCOMING.
I'm am quite Active on the discord, and host a server for this mod almost every night the combat is brilliant but everything else is just a mess.
The mod for some reason adds Jedi Outcast content, not just models and maps but the whole campaign this is un needed bloat.
The mods single player aspect is a mess, the balancing is everywhere and its almost impossible to play, not to mention the bugs everywhere, when you can;t even complete levels. (you will die a lot playing single player, the mod maker has made every storm tropper just hit you to the ground and shoot you, this mod does not suit the single player formula.)
as I said the combat is brilliant and it really shines in the multiplayer, but the "Class" system is just full of overpowered characters with abnormally high hp and models which are not even scaled correctly. there are also a ton of maps that are broken.
This mod also has a few new bugs every patch, like the latest one, its impossible to set Multi duels to on.
another issue that may be only for me is in the new update, they seem to made everyone around you "disappear" when you private duel, well as in disappear they only go invisible so you can still walk into them, making private duels full of clumsy walking into invisible players. I have complained about this issue and have asked for a option since the first closed beta patch i was a part off, still not fixed.
I really hope this mod really improves on it's self..the mod has great potential on the combat side, but It just fails at almost every other aspect.
Heres hoping I am patient enough to stick around
The content is very entertaining, but getting it to work is very challenging. Very challenging, sometimes requiring multiple installs from scratch. If there was ONE installer that actually worked as advertised I'd give this a much better rating.
buggy mod. but has potential once it is polished.
Mess up mods are garbage, and this isn't an exception.
You do get points for making a campaign that was mostly "ehh.." but not much.
This game is a lot shorter than you're probably thinking, but they definitely got the ambiance down really well. Play this game alone, at night, in a dark room, with headphones, and you'll probably get scared just from standing in the game. The audio in the game is great. The reason I'm giving this game a middle of the road score of 5 is because nothing happened when I played through it. There weren't really any puzzles apart from "find the only door that isn't locked, get a key, and go to another door, to get a key, etc". Also after reading some comments it seems as if there is a monster, or threat, in the game, but I never got to experience this threat on my playthrough. I simply walked around collecting the items to advance through the next door, got the briefcase, went through a vent, and casually walked out the front door. I never saw any sort of threat or menace which made it seem a bit boring. Again, the ambiance is great, and if this game were re-made or worked on more it definitely seems like it has potential to be a really good short horror experience. That being said, in the current state I would not be able to recommend this game to friends.
Side Note: Pressing "enter" for the use action button to open doors and such is inconvenient and would be better if it was mapped to be the mouse buttons or any of the keys around WASD.
Graphically, the mod is excellent and boasts some serious visual refinements and overhauls that breathe new life into Doom 3's horribly dated visuals. However, technically, the mod is nothing short of a complete disaster. Unavoidable crashes related to certain characters merely speaking to the player is a glaring nuisance that's entirely unforgivable. It's made worse by the fact that these crashes occur EVERY SINGLE TIME these characters go to speak. The first crash occurs almost immediately during the first few minutes of gameplay, specifically the "welcome to Mars" phrase the first encountered NPC utters. Skipping to the next level was warranted, and thankfully allowed, but any hope that the next NPC dialogue section wouldn't cause the game to crash again was quickly crushed. The NPC in question attempted to do a "Mars Sec radio check," which promptly caused a crash. Every. Single. Time. Tweaking some of the settings before loading the aforementioned sections again didn't rectify the issue, any time.
This mod was something that could've been completely enjoyable, but sadly, it's unplayable due to a glaring level of technical ineptitude or incompetence. It's hard to know which.
its an alright meme
As other reviews indicate, it's interesting and ambitious, but not even close to finished. The bugs and half started ideas in this mod are extreme. When it does work, it can still be fun.
So it does what it says on the tin...but its horribly unstable
crashes caused by
Creating a new character
occasionally jumping between systems
this makes it fairly useless to have right now... wait until its stabilised
This is one of those mods like Paranoia 2 where it clearly appears that developers have great potential and could have released something awesome, if there were not so many obvious problems. It's one of those mods where you have to be very tolérant towards awful flaws in order to enjoy the mod's qualities. To sum it up, one of those mods with very cool, new, original features ruined by very basic, annoying, obvious problems.
From grunts sniping you in the smoke, an RPG auto-aim system that forces you to aim 1-2 seconds towards an helicopter which doesn't wait this delay to kill you (and the auto aim sometimes fail), a garage door that takes ages to open when you are under the fire of an helicopter, grunts appearing all of a sudden sometimes behind you and shooting at you, an air vent that explodes causing you damages with no way of foreseeing it.
I want tip for GLA and Unlock Please
Sweet mother of god! This mod has made Vice City look like a completly new game, even tough it retains some things from the Rockstar engine (nothing that the team behind Vice Cry could do). It is a must have mod.
Boring game but good in some way.
This is a very intereting and potential Mod. But there so many bugs are.
I accomplished purpose of quests, but questa are not finished. Some quests is disappered suddenly! Next quest isn't appear, too.
I restarted this mod over and over again, eventually abandon this mod and give 5 digree.
But if bugs are fixed, I recommend this mod.
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