I have already asked you this twice on your previous parts, but I have to ask you again. Why do you waste your time on ******** stories like this?
You show so much creativity and the level design is actually generally good, but the story line is garbage and the scares are terrible. Even the scares are creative, but they are still lame and predictable jumpscares.
I rated part I and II 4/10. Both the level design and some of the quests are really well made (so well done you even inspire me), but you have not improved at all in the slightest otherwise.
PLEASE, if you are going to make a story in the future, STOP making lame jumpscare stories! Not only are they extremly overused, but they suck. If you just took your time to make the scares and story line good as well, I'm sure I would love it and rate it 8-9+.
4/10 - Okay
Let's see in order...
The intro thing was good.Also the first map was okay and the outside part.
Then came the mansion or house or whatever.That was very short and there was a jumpscare too.
The upcoming are is okay too.Then the prison.Wow.It's full of bugs.
Also you gave in potion of oil and no more, some tinderboxes whitput torches to lit.
This cs made in rush.I do better in 2 days.You should feel lucky you get 4 from me, because I've played worse.
Heart of Evil: Napalm Edition, man what a missed opportunity here. This mod brings little improvements to the original and ruins the rest. The models are great and I do like how some of the maze areas were made slightly less difficult. Some improvements were made to the level design and new custom textures were made to replace some the stock half-life textures that the original mod used. But the improvements end there. First off, the new voice work for Barney, the two officers at the beginning, and Kilmore were just terrible. They tried so hard to be funny they became irritating and the original voice work for them was good, there was just no need to replace them. The original mod was rather dark, and kind of creepy, in spirit of Apocalypse now (the film the mod is based around). This version seeks to dismantle that with stupid gay and **** jokes that really felt out of place. Huge sections of the ending were cut out, including the confrontation with Kurts and the epilogue was heavily altered. The new epilogue is just bad, the original wasn't the greatest ending either but it was miles better than Napalm Edition.
I'd only get this for the models, they are pretty nice looking. The V weapon models for the snark & tripmine however do not work right with the original so those can't be used. But the rest are fine. The models are the best part about this mod, except for the stupid cone heads that replace the aliens. This mod could have been a great revamping of a classic, but instead it just misses the mark.
Although there is plenty of new content and lots of interesting new things, the mod lacks replay value. The A.I. is broken, never uses powers , and is next to useless on the hardest difficulty. All additional units brought into the mod only SPRECHEN DEUTCSH (German). Minor bugs here and there such as ring spawns in inaccessible areas. The mod team gives out plenty of updates but takes years to produce actual results for players to enjoy. The Fan base is rather arrogant, rude, and sarcastic when it comes to helping new players or answering questions. 4/10. 3 for content, 1 for new maps.
I've enjoyed all the stalker games through the years, and use various mods (the COMPLETE mods are the only ones I recall using by name) to change things up or make the game more realistic / harder. So naturally, Misery seemed to be what I was looking for. I was wrong.
I'm only going to talk about the negative things that I noticed since I have limited space. I do appreciate lots of the changes and the scope of the mod, though.
The first thing I noticed was the lack of HUD, but that effectively means I just use my PDA more often than I would have before, which is annoying, not hard. If you had just a blank map and a journal with the quest information written down in it, that would be great.
The second thing is that firefights are incredibly frustrating due to how many bullets it takes to kill anything and how few it takes to kill you in return. Personally, I've played enough mods and games like this already. This is the second easiest way to make a game 'harder' the first being 'add more guys.' I think the 'lack of bullets' complaint stems from this problem.
The radiation damage in this game is extremely difficult to judge. I rarely feared the radiation in vanilla CoP, even on the hardest level of difficulty. Because it was so easy to rid yourself of radiation, not knowing exactly how much you had or were taking was fine. In this mod, you need specific information on both the amount you currently have, and the rate you are getting it. Other environmental damage was similarly hard to judge (and very high, I won't say it was too much, but I was surprised at the level), but it doesn't have the lasting effects that radiation does, so it isn't as annoying.
I think there is more to enjoy in this mod than I have experienced, if I could actually do something. Exploring the helicopters is nearly impossible, as were the other 'easy' starting missions. I would love to try this mod again if changes were made. Overall, it felt tedious, rather than challenging.
de lo muy complicado (empire earth 2) pasamos a lo muy simple y aburrido. Pareciera que estoy jugando al empire earth mobile con esas graficas pateteticas que encima te piden una placa de video de 1 gb..no me jodas, con tal cosa para eso juego al Empire Earth I y me quedo feliz!
PD: Con esta la cagaron mad studios!