Perisno.... Well it was cool in 0.6 and 0.5, but they seriously screwed up now. Everything is overpriced and the merchants don't have enough money to buy all the junk you need to sell to get a pair of ******* boots. I love the new additions, but its just not as cool or fun anymore, now it's just annoying trying to play. I have completely deleted any trace of Perisno, and I don't care what you think so bitch at me all you want.
- Some creativity
- Custom music
- Bad level design
- Very confusing
- Game crashes everytime I click on "continue" for some reason
- The walking speed in some maps (annoying and boring in lenght)
I was disappointed while playing this story.
You uploaded the first part over two years ago, and the level design is just as bad, if not worse? How is that even possible?
No work on the lightning at all, most of the maps have glitches and holes everywhere, floating trees, almost no sound effects at all etc. It looks like it was made by a pewdiepie fanboy basically.
I actually played the first part but I didn't understand what the story was about at all actually, except the part about the main protaganist.
The puzzles are very confusing, like when you have to get in through the window and the key that was lying under the stairs in the mansion map. No indication about them or anything else for that matter.
The game crashed everytime I clicked on "continue" after saving and exit. First time that ever happens in a custom story.
The story was okay, you used custom music and the ending was pretty nice, but the level design is under average and the puzzles and gameplay in general is frustrating.
4/10 - Okay
The lights and the the shadows of this game are absolutely amazing.
Sadly, this is basically the only really good thing about it. The tps character in the game is a built in Unity figure. All we see is him running around in an endless, empty and terribly textured, pointless maze. Than eventually there is a door, with a rather funny than scary, cheap jumpscare. Here and there, I also found a few TVs, which made little sense. Alltogether, the game was boring and pointless.
There is a lot wrong and not working well in this mod.
Specially at the start of the mod it crashed all the time,
it was that this made me want to play it for some odd reason
otherwise i would have stopped playing it.
The list is to long with issues that made it no fun to play
beside the crashes and i have to agree with what someone else
here said, that it looked like how much the maker could put in
to this mod with assets from other mods and games.
A lot of times models or npc's simply didn't make sence.
And, i love hard gameplay, but a lot of maps were so difficult
that is was insane. In the end i just played with god mode on
about half of the time, till the crashes again. Had a lot of
work to stop it then with ctrl+alt+del/. For some odd reason
i couldn't get out of the mod then. When i started it after that
again the mod crashed righ away and this stayed.
First i thought, i will reinstall it and play on with the old
saves. But then i thought, why bother?
It is clear that the maker did put in a whole lot of time and
effort. But, it felt to me like it was all over the place,
story wise, texture wise, model wise, npc wise. A lot of times
i didn't even know what to do, i couldn't hear what was said
most of the times because important dialogues were said right
in the middle of action. So i had to back track and check all
corners again, just to find a door open that was closed before.
So, sorry, but i really couldn't give more as a 4 our of 10.
When this was your first mod i would think it as ok.
But you clearly have experience now with modding and mapping,
that makes this a bad mod then.
Completely messy and buggy. The textures of the hands are terrible, the combat is boring it makes no sense. The enemies hit you while they are out and they can also hit you four yards away with a baseball bat. There is no story, you just wake up somewhere, possibly in a nineties fps, over and over again. I am not even sure what this has to do with Operation Hummingbird. There are only two totally identical rooms. A lot of other fps-creator games at least made an effort to show new scenes. This one has nothing new in it.
The mod may be entertaining at start, but at the end is a complete mess.
The (viaible) builds can be fun at times, but the fact that almost any good skill is a screen cleaner it ruins the whole thing. The bonus levels are good, but sometimes it's hard. I mean really hard. The new item tier system is nice, the crafting also. The new skill trees are kinda meh. Some of them pretty cool like the melee necro, but others can be pretty boring.
Try it, but i think you will find way better mods for this game.
(The latest version of the mod with the patch has been installed and played).
This mod and its screenshots looked very promising. The best thing about The Gate 2 is its maps. They do look like effort has been put into them, and are very well varied: a small town, a space station, German underground bases, a power plant in Korea...
However, the more I played, the more disappointed I became. Long story short, here is the list of all the things Gate 2 needs to improve on:
Bad Gameplay. First, there is no crosshair at all. Enemies have deadly accuracy, and there are little to none medkits in the levels. I would excuse this for the added challenge but sometimes fights get to the point of unfairness. The question I wondered most while playing was "What am I supposed to do next?" This is where the most critical flaw comes from:
Bugs. I got stuck several times without a reason, for example, when I had to disarm the bomb at the Nazi base. After doing so, I ran to the next hall and checked on every door. None opened. In search of the exit I made a couple laps around the sub, then suddenly the very doors that I had checked, opened, when I walked up to them again. Script triggering bug was what made me lose my patience with the game. Several times my companions (****** version of Alyx and Father Gregory's twin) refused to follow me, stopping completely in one place. At the CIA safehouse level the scripting bugs kicked in again, making me lose my patience and abandon the game.
Bad taste. Your character is speaking to his boss, and Father Gregory's twin walks by, farting loudly. You shoot zombie people, and "Aliens" facehuggers drop out of their corpses without having been there. It's 1950's in the beginning of the game, and you see propaganda posters with Obama, George Bush and Osama Bin Laden on the walls. Still, I could forgive this flaw if my experience was not ruined by bugs.
I really hope that the bugs can be fixed and gameplay made so that it's clearer what to do.
About the same as the first one. Very confusing and too little information on what to do or where to go. I was unable to finish due to the fact that I just got tired of walking aimlessly around trying to figure out just what to do with all the stupid orb pieces. But thank you.
I played this game primarily on request of the developer, mainly because I thought by the name it was a zombie game - which it isn't. There were two things I could mainly notice while playing:
A: This is a very very early alpha.
B: There is a lot of progress.
Every time I messaged the developer about something, he responded quickly and with helpful contents, which I appreciate a lot. However, this game is still in a very early phase. A lot of things are still buggy, such as a forest spawning above the player on a new and unreachable level, walking on water, items multiplying or disappearing, and more. One main thing that was very difficult to live with was the system with which the water, food, and energy levels were controlled. Especially water and food faded away extremely quickly, and filling them up was almost impossible in time.
The game is missing a tutorial which explains how to play. It takes ages to figure things out, and even after having spent hours sitting down and playing this game, I could not figure everything out by myself.
I am looking forward to play future versions of this and hopefully improve the rating as the game progresses.