This is a fun game, but severely lacking in content for the asking price. I bought it expecting a lot more plot elements that would allow for much greater replayability, but it is a great let-down in this respect.
On just your second play through you will already immediately encounter a lot of repeated content. Yes, you can develop each character a different way if you like, but after three games you will have experienced all the game has to offer, and sadly that will only take about an hour and a half tops.
It has a pleasant art style, and I really enjoyed the music and the story elements that it did have, but if you are strapped for cash you can easily find a lot of games out there that offer many more hours of entertainment for your $10, or even for free.
I feel somewhat cheated based on the money I spent compared to the entertainment time I received. I would expect a game that has the content that this game has to be priced at more like $2.50. It's a real shame, because I don't believe it would have been a lot of effort or imagination on the devs part to come up with many more snippets that could have improved the replayability of the game immensely.
There's some great ideas and interplay you get from this game, but it feels like there's so much concern about cheating prevention that it also makes for some of the most keyboard breaking frustrations possible.
I'm aware of the instadeath at level 1 and am comfortable with it, but it seems like you can't actually get much farther past tenth level without it becoming impossible because of the way stats work and how your opponents level in comparison, even if you managed to luck out by getting the best gear possible and some great backup items, you'll still reach points where your stats are preventing you from getting that one more heritage, that one more attack bonus, that one more set of hit points. Because of that, this game becomes unplayable at certain points. I'm told that people *have* gotten far in this game, and I must swear they either cheated or got access to a toned down beta first so they could start up with decent gear to make up for it.
To make matters worse, one of the levels doesn't even complete properly! Liked the overall presentation, but thumbs down for any replayability past the first two heritage, let alone getting to fight that king.
While its quite challanging and overall pretty, i cant help but dislike staring at all the AI players making moves for most of the time. I know this is common for turnbased games but without fog of war and quite alot of units to move and each unit executing the same animation multiple times while attacking its just too much waiting =(.
Ok Alex, I'm writing this review because you bassicly begged me to two weeks ago, then disabled reviews down. I even play tested it for about 4 hours. So I didn't waste my time on play testing it for you here is my review.
It's pretty much the same as your other mods.. A same rehash and use of poor Texturing, confusing interface, and poor coding. But there is one big difference. The Gene Stealer Cult.
The Gene Stealer Cult actually has a tone of potential, and as far as your modding standards are they actually are not all that badly done. As others have said before, why don't you concentrate on them? Come back in 6 months to a year with a Gene Stealer mod, and prove me and all your critics wrong. Nothing would honestly make me happier. So how about that? Your Love for the game is there, now just have the patience to add something great to it! :)
Now before People say I am hating on Bagatur let me ask you this, Honestly how often do you play his mods? Could you honestly say they are as Good as TWM, UA, DoWPro, Corncobman's Fun mod FoK BT, Steel Legion etc?
All I am doing is offering advice, and constructive criticism, it's not a personal attack.
Feels like a average novel, or a guided tour through museum. As far as art games go, this is essentially the most mediocre, it gives us no way to interact with the world, to feel like your a part of something. you essentially walk.. and walk.. and walk. Boring us enough to force us to listen to it talk about whatever it feels is important.
If they want us to give a damn, then DO something. Anything. This game feels like a modern military shooter, in that it's the same kind of **** we've seen before. Dear Esther feels like every art game we've already played.
Bad game, even for an indie.
Badly designed, full of bugs, pointless.
Start game, you get some hardly readable text thrown at you (typos included), you punch a monkey, then get a timer and a text saying defend your house. Then you get teleported to the house (which is just two steps away) and you are now in auto run mode (first bug).
You start spanking...i mean punching more monkeys...you get no visual or audible clue when you are hit, you cannot move while punching and get stuck after.....just bad.
But the bad doesnt end here, theres more bad to come.
So i got tired of punching monkeys and i went a bit out of their way (they just keep coming on a stright line).
I entered the water and zboing...dead...respawn in auto run mode....grrr...
Go a bit to the left, jump on a platform, image gets fuzzy, "finished level" screen pops....takes me to "second" level....try to jump on a platform, fall in water that didnt seem deep enough but it was....zboing dead respawn in auto run....bla bla.
This game is a mess, nothing more nothing less, as it stands it borders on lack of respect for the players.
With a bit of polish the game could have been good, i wonder if the developer is still working on it or intends to leave it in the poor state its in.
This story feels very unfinished to me. The level design is bland, unintresting and have alot of texture glitches and other errors, such as colliding grass in the second book on chapter two + extrem darkness wich made it almost impossible to find the right way and overused key quests.
The voice acting is most likely the worst I've heard. The volume is really low, at least during the intro, I can barley understand a word (thank god you added texts to it) and the flashback voice acting was just annoying to me.
The mansion is way too bright and it annoys me that you didn't even bother to change a single detail in book two. Everything is the same. Tinderboxes, keys, everything located at the exact same spot as in book one and the boat in book two felt very bland and made in a rush.
What I did like is your creativity and your attempt to create a decently good voice acting. You have a story wich is not a cliche to the 75% of the stories out there (you are trapped and must get out) and you have potential to create this into something good. But it's nothing I recommend in it's current state.
Good start! Don't give up on it! But please don't rush with it. Take your time to create something beutiful, not rookie maps
EDIT: Some more details added and a few bugs fixed in the latest patch, although no huge changes. But 4/10 right now wich is better.
4/10 - Okey
The only reason this isn't rated as a 1 is because the mod creator mentioned it'd be difficult as hell. That's fair - he did exactly as he said he would.
All that said... if I were to come up with an apt metaphor for playing through "tr1p," it'd be like placing your testicles in a vise and squeezing as hard as you can. It is not fun. There is no nuance to this, no puzzles to solve other than the "puzzle" of finding out where the hell you're supposed to go next. The map design (which is decent) offers no hints, other than the occasionally missed sound - this is not a player friendly experience and the designer seems to take a sort of pride in this fact.
I agree that games have become dumbed down and easier, but even MGS told you to look on the back of the ******* box when you couldn't figure something out. There's a difference between challenge and completely alienating the player, and this mod gleefully does the latter.
Anyway - you play as someone who is apparently Gordon Freeman coming back from a "48 hour shift" (what is he, a firefighter?) Mind you, this is all flavor description from the mod page, so if you just load it up without looking you'll have no clue what's going on. It's just a barebones set up intended to offer some lame and flimsy pretense to go out and fight zombies and a metric fuckton (a precise measurement, imo) of Combine troops.
This doesn't tickle the brain, it holds no nuance or detail that doesn't continually drive you into combat or offer much to think about. It's a big dumb set of maps where you brutally kill things and press the F9 key a thousand times until you either open up the console and give yourself God mode or, more preferably, exit out.
Give 'er a miss. Again, I at least salute the creator for explicitly mentioning that this would be difficult as balls. I just didn't realize he meant "to the point of not being playable."
Couldn't really enjoy this game.
Badly optimized, it would be running a really nice 90+ framerate, then all of a sudden it would just drop to 1 FPS with no reason.
The hit detection isn't very good either, I'd pounce as a raptor, literally RUN INTO a humen, but then nothing happened, and I know I hit them because their hitbox stopped me in mid-air.
The game is pretty repetitive, play it 15 minutes, and you've played the whole thing. And I'm not just saying that, I literally got bored in about 15 minutes.
And the stamina, oh the stamina. I swear, the raptor uses it's stamina like it ate way too much Mcdonalds.
If you want a game about dinosaurs vs. humens, buy Dino D-Day. Much better game.
I really really don't enjoy giving poor reviews for Custom Stories, as i understand that people put time and effort in too them for other's to enjoy.
I'm just afraid to say that the end result of your mod really wasn't great, so i will highlight the positives and negatives;
- I enjoyed the variety of the music/audio used in parts of the CS.
- There were no Brutes/Brute Chases (Any CS without a Brute is a thumbs up for me, i hate them!).
- A few scares.
- The monsters' either got stuck, were predictably placed or didn't even move.
- Areas were empty and there was no real inclusion of puzzles or items, just your generic keys without any names or hints as to what they were.
- The story really wasn't good.
- The custom story felt rushed, some areas were 'torn' in places, there were several bugs encountered throughout and the use of light areas and dark areas wasn't done well at all.
- There was no real ending or conclusion to the CS.
Hopefully this information will be taken on board and i look forward to seeing your next Custom Story.