I've been playing Robocraft for nearly a full year now, I have over 750 hours on record, this game was considered "Fun" to me at one point, but not any more. The decisions with the updates have been slowly getting worse since i started playing, the decisions over the last month have been so devastatingly bad that it has turned me off of the game almost completely. And the fact that the devs only seem to care about what the new players think about the game has made me cringe over the fact that i own two dev supporter flags. Now all i wish is to burn those flags. Hopefully the Dev team will start making better decisions for the game, or at least start taking votes from everybody to improve the game, instead of ruin it further. Of course everyone has their own opinions on this matter, however it appears the game might crash entirely if they keep this up. I really want to see this game for what it can be, and it won't be a good game in my eyes until the dev team can straighten out their act, and start thinking about the entire community more.
Unpolished, messy, often frustrating kitchen sink of a game.
Thief tried to (unsuccessfully) implement as many of modern game design tropes as possible, while at the same time it retained nothing of what made originals so good and showed absolutely no respect for original setting and characters. What makes this even more disappointing, is that it came from dev team that did pretty good job with rebooting Deus Ex few years earlier. This game, unlike Deus Ex: Human Revolution, is a failure as a modern AAA title and even bigger failure as a new game in beloved classic series. Avoid at all costs!
In a nutshell.
New music, armors and some trooptree changes.
Same map, names of lords, kings, towns, etc.
The biggest complaint I have about this is how unorignal the trooptrees feel. Veigers, Swadia, Nords.. They all have pretty much the same trooptrees. They all have knights, archers and footmen. The only real diversity among them is that one side maybe has a bigger chance to spawn with a onehanded axe and the other a onehanded sword and some minor ups and downs on stats.
But it felt like everyone had the same archers, infantary and cavalry allmost equally good.
So no uniqueness when thinking about mighty nord infantary , mighty swadian knights or mighty veiger archer. They all feel like the same!
The only one who felt the most unique but was just the same as in native was khergits with their mass cavalry.
I would only recomend this mod for those that seek a more plain army. Those that think every its the most fun to play with the same army concept and not facing something more diffreant.
Want to keep on facing the same army of cav/inf/arc over and over again?
Well then this is a mod for you.
This MOD made some MAJOR improvements over the vanilla game, but given 1 big step forward, it took 5 BIG steps back in terms of balancing and difficulty. Not a fun experience, and I had to uninstall. You know the game is bad when by 1942 the Japanese are invading the West coast of the USA, without even taking Hawaii.
Pretend that this never happened. It looks like that core BF4 has more content than Hardline and all of its future DLCs combined. Visceral cannot do weapon balance if their lives were dependent on it, there is little to no destruction, hit registration is somehow worse. They still have not fixed things like incendiary clipping through walls and killing you behind cover-yet they have the audacity to charge just as much as BF4 when it was first released.
If you are a hardcore infantry player, I guess you may find this appealing.
I do like the fact that using the score you earned, you can get whatever weapon and attachments you want,(some) the maps are a bit smaller compared to BF4 allowing for easier engagements, the campaign (though still generic and not making any sense half the time) is an improvement over BF4's- and it looks pretty good. Otherwise, if you are on PC (its nearly dead on PC anyway), avoid this.
simply great , early game is just this mod ******* on you and laughing at you , the raiders are far too strong for my band of idiots , its so realistical my *** , its no fun and i love being a slave and a prisoner for most of my life , its ok to be hard but this mod makes it impossible , i should advance in this game by being perseverent and using some strategy , not mindlessly repeating same bullshits just to be defeated at one point or another and starting from 0 again
This map is not well made. The Level design and lack of explanation are features I do not much care for. This is scary at times, however some of the 'scares' didn't scare me because when you use scare after scare you get used to the scares and they don't scare you anymore. I would also like to note that the guy that teleported in front of me made me jump but didn't scare me. Anyone can make a jump scare like the ones seen in FNAF but a good environmental/atmospheric scare is much scarier because it plays with your mind. Another thing I do not like is the shortness of the custom story it only lasts about 7 minutes maximum. Also when the main character was on about not sleeping for 20 something nights, he would be dead by now.
However I do like the idea and concept of the constant nightmares. I think this could have been a great custom story and still can be if you bare in mind what I said.
So for those reasons I'm giving this Custom Story a 3.
P.S. I am not a 'Hater' this is constructive criticism.
I made my modDB account specifically to review this mod, therefore I was forced into giving it a 3/10, however I would have given it a 1/10. I find this mod inferior in every way to A Clash of Kings. I am not a member of the Mount and Blade forums and have put over 350 hours into the game (mostly vanilla) so I believe I can provide a fairly informed objective view point without having to focus on the personalities involved. This mod is just bad, even in a beta form. Do yourself a favour and ignore any internet drama (which was responsible for me downloading this mod and wasting my time with it before I went to ACOK).