- Not a regular "you wake up in an unkown castle" story
- No lame jumpscares
- 95% key quests
- Plain, no details, boring and repeditive gameplay
- Short story and very smal maps
- Missing ceiling in the flooded map and the water texture made no sense
- Notes made no sense
- Lame and rushed ending
What to improve:
While the levels are relativly free from texture glitches, the maps in this story are very empty and have no details at all. It seems like you were lazy and placed a couple of barrels somewhere and then just copied them because they are all placed and rotated the same way everywhere.
The flooded map. First of all, it was extremly obvious that a water monster was coming, but what really got my attention where your texture selection and missing ceiling. Why does it look like it's a river? It's inside a house...
Both the archive and "chemical lab" were so extremly rushed and lame. The archive - wow, two bookshelfs and the same book copied like 7 times, magically floating on the water surface.
"Chemical lab" - no chemicals what so ever and the monsters left a button which could destroy the whole facility if you click on it (TV cartoons in a nutshell). You should also add pillars at the end of walls so we can't see through them.
Add more than just key quests, please. And the crowbar (during the crowbar quest) is placed at the wrong side of the door.
The first note is made by me, right? So, why did I write it and then picked it up? Makes no sense. The two notes in the mansion map made no sense either to be honest. Looked like an advanced puzzle. Turned out all I had to do was finding a key.
You though of a story and it wasn't bad for a first made CS, but I rate all stories the same way and to be honest, this one was boring and empty. I decided to give it a 3/10 anyway though because it's a good start and you have potential.
3/10 - Bad
In terms of the Federation, Klingon, Romulans, and Dominion factions, the game is fun and enjoyable. The tech trees are well fleshed out and true to the series. However, when you get to the Borg faction, the mod takes a nose dive.
The developers took a sharp turn away from the series in regards to the Borg. In the series, notably Voyager, more is learned about the Borg, notably that they can be beaten by cunning or just sheer brute force. The developers, in their fanboy rage over this, threw out everything that happened in Voyager, including all technology advancements in the Alpha Quadrant, but did not limit the tech tree to pre-Voyager. The result is a laughably overpowered faction completely out of touch with the series.
Unfortunately, this is the only Star Trek mod out there, so Trekkies will have to deal with the fanboy rage present in this mod. If you play without the Borg, it's easily an 8/10. If you play with the Borg, 3/10.
I didn't like Cave Story that much. It's very weird and you get to play as a stupid robot. Why stupid? Stays so long so his friends get captured, muted, etc.
And mostly i hate the character design. They're saying some random sh*t if i can say so example: "I am number one in this village!"
The translation is very stupid then since this is a japanse game. I wish it could be better but the music and art is good. I'm not reviewing Cave Story+ but instead of that the original since there's no Cave Story in ModDB.
3/10 - Could have been better
The controls feel unresponsive, and I've reached several locations where I get stuck. Stuck as in I can't even move. The large amount of characters is normally nice, but there's a lot of rehashing and not enough to set them apart aside from the regulars, Sonic, Tails, and Knuckles. Perhaps Fang can be in this list as well.
The graphics quality looks no different than a flash game, and equally has that common problem in flash games where movement just feels unnatural, in both aerial control and momentum.
Lastly is just a personal nitpick, but the art style, beyond the flash-ness of it didn't really stay true to the sonic series. It uses a lot of dark colors and does away with the cartoonic style. Normally I could be alright with this, but not much reason is given for it.
Since you told us it is going to be a troll story full of jumpscares, I'm not going to rate it a low score simply because it was a jumpscare story. But...
- It was scary sometimes
- A few creative areas
- Level design is boring and repetitive (with exception of the big grunt head part)
- 80% chase of monsters are in chase scenes
- Only key quests
- No story at all except for a brief description
- Low creativity (when it comes to quests, story etc)
Boring, repetitive and if you hate jump feasts and troll humour, a huge waste of time.
3/10 - Bad
Every single texture, sound or 3D model is ripped off. It uses the basic first person script that comes with the free version of Unity. Absolutely no effort is put into this "game". The only reason I didn't rate it 1/10 is because I have to wait a week for that. -_-
Positives: The mapping is great at some point and you know how to use lever scripts
Negatives: when you look at the ceiling it will hurt your eyes i never saw so many glitches on a ceiling :€
Too many jumpscares
Monster spawning infront of you
(Why is it so dificult to let them spawn in the next corridor?)
Pls no jumpscares in the future
- Good level design at some places
- Custom sounds
- Floating objects, glitches and lame mapping at certain places
- Nothing but jumpscares
- No real story line except "you must get out" which is overused
- Monsters spawned infront of my face
- The exploding part made no sense
What to improve:
- You guys are very creative, but a lot of items are floating in the air, a lot of textures are glitchy (colliding with each other), and certain parts are just lame. Like when you crawl through a tunnel and see a level door at the end of it.
- Don't use only jumpscares. I am so used to them so I did not get scared even once, but I'm sure a lot of people were by the first 1-3 jumpscares, but eventually even scared players gets used to them.
- Make something else rather than the same old "you wake up at an unknown place, you must get out".
-"Read Nicholas notes, he will tell you where to go". Found 2 notes from him, and none of them really told me what to do.
It's just another jumpscare feast with lame scares and monsters spawning infront of your face. Some people said "the scripting is good". I barley saw any scripting except the quests and jumpscares. And it's not very surprising when the script files are 1-8KB huge at most.
The difference between this story and other lame jumpscare stories is the level design. Sadly though, I found a lot of floating items and texture glitches.
It's simply a bad story, not more, not less.
3/10 - Bad