I will admit, the game originally showed promise and was rather Stanley Parable-esque, but it went down hill fast.
It was mildly amusing - albeit slighlty painful - and continually expressed that it wasn't meant to actually be a game (so we can't exactly call it a bad game now, can we?) but instead an experiment. I doubt anybody will ever really know what said experiment was focussing on, but I do hope Anothink got the results he was looking for as the experience was bizarre, badly programmed and generally not very good.
I mean seriously, what were those rooms with the Half-Life 2 Stalkers etc. about? They made no sense and were just not necessary in any way.
The game is horribly designed. It's underlying mechanics are way too simple to make a compelling simulation, and work in a sometimes incomprehensible and illogical manner. The tools to properly work on titles are either not present or inaccessible at the stages they would normally be available at to game developers. Pressure builds in a silly manner due to misdesigned systems interaction (workforce management versus results in a stupidly compressed timeframe). If you **** up, you can basically start over, because correcting your mistakes so that they won't hurt you two hours down the line is nearly impossible. The progression is also painfully static. It basically forces you to replay, but doesn't offer any replay value to incentivize this.
Overall, the game feels really horrible. It's unrewarding, the components are slapped together in a stupidly simplistic and obscure box with mediocre windowdressing.
You can get hundreds of current games that have a WAY better value at this price.
Weak. Fist, using a promo to get votes, lame. Second the wording of the big banner on the promo is made to look like anyone voting gets a free copy (purposefully deceptive). Just more less than honest tactics from a bad developer.
I'll loose all respect for Desura and IndieDB if this guy wins anything.
It can be quite fun but wow, it feels so unpolished and cheap and nasty.
- No music or background sound most of the time. Silence. Feels really weird.
- Some things don't have sound effects. E.g. hitting with an axe when there's nothing there.
- Enemies are so stupid and move in the derpiest way imaginable (almost as if they are in an online game and you have lag).
- Animation is somewhat primitive
- The background tears nastily when scrolling
- Can't redefine keys.
"The narrative develops through the player's interaction with the game's world." I would like to better understand what interactions one can do? Until two thirds into the "experience" I could do nothing but move the mouse around an look. Sorry but I found this a complete waste of time.
As I huge fan of Lunar Lander and the many games that drew inspiration from it I gotta say this game is a bit of a disappointment. No thrust/speed indication, no ship rotation, no fine tuned thrust control (it's digital, full off or full on), basically a fairly uninspired puzzle game. With work it has the potential to be fun, but right now I'd rather play lander or any of a number of other free Flash based games that do the concept much better
I rarely if ever bother to write reviews but feel compelled to do so for this one in the hopes I save anyone on the fence the $4 entry fee to something that really doesn't seem to me to be worth the cost.
Personally, while it seems pointless and frustrating, I think there is a deeper meaning to this. I think it is a statement saying how no matter how bad a game is, we play, and keep playing, it to level up, gain XP and unlock literally meaningless perks, it's our human nature, to accquire things. Not saying the game is bad persay, just interesting.