RADical Roach is, to put it frankly, a very bad game. What seems like a funny concept quickly falls apart do to repetitive design, innacurate controls (does not support gamepad either), and the poor choice of not including any sort of story system for the main story.
This causes the game to quickly start to feel pointless, and it became a grind almost as soon as I started. The environments don't do anything to help in this regard, repeating the same 10 second loop over the course of the games levels. Animations are jerky and could have used a lot more polish, and feel very weird mixed with in with the main character, who actually manages to look halfway decent despite being very simply drawn. Enemies are cut and paste, with little to no pattern to learn or interesting weapons or moves, which has long been on of the things schmups rely on most to keep things fresh and interesting.
It is all just very very dull, and I have a hard time finding anything good to say about it. The cartoony artstyle is the only thing that could pass as almost decent, but it's nowhere near enough to counter all the horrible designs choices that RADical Roach makes. I couldn't make myself finish it, and feel thankful that it was only free extra in an indie bundle. Even for free I wouldn't recommend it to anyone, and at a whopping $10 I feel sorry for anyone who might have purchased this game. I hate to say so many bad things about a game, but RADical Roach is easily one of the worst games I've played in years.
This game is a joke. It's like the developers saw that blocks were the new popular thing now, and tried to make a Call of Duty clone based off of that.
The gameplay couldn't get any more generic. It's got everything you'd expect in a game attempting to imitate CoD: iron sights, regenerating health, restrictive weapon limit. You can carry 2 guns (or 1 gun and 1 accessory item), 2 explosives (or 1 explosive and 1 medkit), a melee weapon and then 3 perk items. The world is made of destructible blocks, although blocks don't have any physics, they'll float in the air even with nothing attaching it to the ground. You can build structures, either by placing blocks one at a time or by building an entire pre-built structure at once, but you can also dig through blocks instantly at a rather fast pace and at a distant of about 10 blocks away rendering any sort of building pointless.
The UI is the worst part of it all. It covers a large portion of your screen, with your gun blocking way more of your view than it should. Going into fullscreen doesn't help as it only scales up the UI.
Graphics look like a poorly made Minecraft texture pack, there's no real overall art direction, and the character skins are ugly to look at.
The community, while not a direct fault of the developers, is also terrible. Nothing but kids cursing at each other constantly.
Not everything is terrible. There's a large number of maps to choose from, with a few of them being pretty cool, the Blocktron maps in particular. They have that Tron aesthetic of bright blue lines stretching over a black surface, which is far better than the generic Minecraft texture pack aesthetic of the other maps. I'd enjoy playing in these maps if the gameplay wasn't so dull.
Even if none of the default maps appeal to you, there's a map editor that you can make your own maps to play in. This is basically what the browser version of Minecraft was, placing and removing blocks, but there's potential to create some decent maps.
Much smaller levels, very few paths to your target, very linear level design, no black market, no syringes or other interesting assassin tools, not many interesting ways to kill your targets, little and more often than not zero history behind your targets or any motivation to kill them besides them wanting to kill you.
Environments and targets have very little variation, most of the environments are in the US, the vast majority of which are in North Dakota and New York. Has an odd underlying crude sexual theme which simply doesn't fit very well with this game. The game's story focus essentially throws out the premise of being a hitman until its very end.
You can still be spotted by people wearing the same outfit as you as though every gardener on the planet knows one another.
Contracts mode puts you in the same levels obviously designed with a linear story in mind. The only freedom it allows in the game's constrictive levels here is the contract's name/description, who you're killing, what single weapon you can choose to start with, and what you are wearing.
All in all, a serious disappointment and downgrade from Blood Money.
LOL, 196 Mb of WAD-files (I doubt, that even 6 mb of these textures were used for maps of the mod), 4 Mb of player models (nothing new among them, so what's the point of putting them?), and the rest of the MOD (some repainted models, 12 unfinished, low-quality & bugged maps and a new game background) is 8 Mb. Epic, you win the prize!
I can't really recommend this to anyone...
I will describe my gameplay in short:
- A random guy appears
- I can't understand what he is saying
- I found a key
- The first jumpscare appeared
- Random jumpscare again
- Found another key
- Found money I won't need for anything
- First monster encounter
- Flying naked guy
- Another key
- Found an axe, destroyed a few doors and it suddenly disapeared
- Found a magic crowbar that could destroy a door by blowing it up
- Found a key
- Jump scare
- Found a needle
- Jump scare
- Jump scare
- Jump scare
- Found a magic saw that could unlock the next door like a regular key
- Second monster encounter
- Jump scare
- Jump scare
- The random guy appears again and said something I don't understand
- The end
If you love stories with a language you don't understand, love key quests, love jumpscares and love unrelistic stories that doesn't make any sense in a wierd, unintresting world, this is the right one for you :D
To the author - you need to work more on this... alot more. The only 2 positive things I can say about it are the custom materials and a few intresting areas. But that's it. Jumpscares are not even scary more than once...
My suggestions to you is to create a stronger story line IN ENGLISH and spend more time on the maps.
And please, stop making those lame jumpscares and lame events, it's not impressive in any ways :s
2/10 - Really bad