I don't even know how it's possible to play with this ENB activated...
You can barely see anything 10ft away from you because your ennemies will either be in a shadow so dark that it's almost a black hole or in the super nova that is the sun.
I'm giving it 2/10 because the modder tried to do something even if,
imo, it failed.
I could somewhat understand what the creator was going for in the means of atmosphere, but I found that the still images, poor sound design and overall boring gameplay ruined it for me. I played this for a scare, but all I got was wasted time.
Honestly, I was disappointed. Cutscenes lasted too long, the game had to load far too often, models didn't fit in and I doubt that many of them had been used with permission such as the FakeFactory Alyx model or the facehuggers, or the Nazis that most certainly weren't designed for the mod. Voice acting was rather unimpressive, although I suppose it was better than nothing. Level design was irritating, with very little indication of what you're supposed to do. In the first gameplay area, I had no idea where I was supposed to go until I abandoned all logic and ran towards the sniper and gun turret with an empty shotgun, the subsequent car chase that spanned about five loading screens was frustrating and confusing, although if anything, the vehicles that were chasing me did in fact seem to move like actual vehicles, with smooth turning rather than the jagged turns most commonly seen for scripted vehicle movement in mods.
As for the strange, out-of-place space theme semi-maintained, the models seem like a mix-match of random outfits that are semi-sci-fi, although several models were jarringly out of place, such as a woman in a bikini that I presume was taken from Garry's Mod, or a barbie-doll naked male model. The rest of the environment was ill-maintained, switching between a strange temple-like setting to a somewhat-post-apocalyptic-looking command room. And I didn't see a single "new" enemy or weapon, all the weapons were base half-life 2 and the "new enemies" were model-swapped zombies and world-war-II-era nazis who acted incredibly similar to Combine soldiers.
I'm not going to speak about the story, although it didn't ever truly make sense to me, I don't think that I could speak much on it considering I could only make it so far before I simply became bored with the game, and furthermore hadn't played the mod that acted as this one's predecessor.
Not that fun to play, overall, could definitely use more work than seems to have been put into it.
In general the game is decent and the first few levels were still fun. But thenthere are levels thatare barely manageable and often times the ball gets stuck, keeps going in the same directions back and forth, and you can not continue the level without restarting it. That makes it extremely stressful and frustrating. It would be better if the towers on the side would be slightly steeper so the ball wouldn't get stuck. The background music in the menu is awesome, but there is no music in the game. That makes it rather boring. With some improvements the game could be rather entertaining!
-Well filled rooms
-Lame, rushed mod
-Based off of a youtuber
-Not scary in the slightest
-Things don't make sense
Okay, I am a fan of PewDiePie...
But not a fan of these kind of mods.
First of all, this wasn't scary at all whether it was supposed to be or not. Just the constant use of monsters. If that naked guy in a closet was supposed to be a jumpscare, you'll have to do better than that.
There isn't much of a challenge to this story except to find PewDiePie's bros. That right there is a cliché, but anyway... All the quests are pretty much just key quests.
Most of the rooms are nicely filled but a lot of the corridors are empty and the mod itself was rushed and boring.
Now I would have rated this cs a 1/10 but I didn't because I see quite a bit of potential in you.
Time To Run 2 is just a boring sequel. It doesn't improve on any of the problems that were in its predecessor. Bad mapping, random locations, killboxes, millions of unbreakable boxes, and just no consistency to any of the maps at all. Also, I found lots of bugs. I had to noclip past three parts due to the game glitching out. Overall, TTR2 is just an inexcusably bad mod that's no different than its primitive predecessor.
Horribly unpolished, completely lacking in attention to detail, hardly anything added that seems original and not ported from TLD. Once this mod gets polished and professionalized it could be ranked more. But right now I wouldn't hardly call this an Alpha. Next time you release a mod, dev, make sure you've polished it first.
It's mods like these that kinda make me a combination of happy, angry, and sad all at the same time. Mods that promise a lot but die right when they start to look decent, good, or they correct mistakes. This mod is like Battlefield 40k or any Metal Gear styled mods or TC's. They didn't show much, and what they did show was either underwhelming or just okay. For starters, the first two factions were going to be the Imperial Guard and the Chaos. No specific groups or battalions. That's fine for the Guard, but the armies of Chaos are far too diverse for just Chaos. I'm not saying it couldn't be done, I'm just saying it would have to be done very carefully. The graphics are presentable, they do their job, the Guards look like the Imperial Guard's many Cadian battalions and I'm assuming the Chaos would look like either Daemons or the World Eaters. The game-play is fine, C&C3's group infantry mechanics work nicely to the mod's favour. The easy to medium AI is okay, I didn't play against a hard or brutal AI nor a human so I have no opinions on those. In a way I'm glad that it died because it let's more dedicated modders use this failed attempt as a pathway to a completed product that is actually good. I don't mean to sound hateful if I did. It's not that the previous Only War was bad, it's just that the idea of a WH40k game or mod in the C&C style is a very delightful idea but, much like Metal Gear styled mods and TC's, not only are they hard to create but in practice can be very annoying and one sided if not done right and even worse can sometimes show little to no regard for the source material.
Well that was short and really bland.
I didn't like it one bit, it was just lazy level designing, rushed scares with pitch black darkness areas, I was bored when playing it, just searching keys and some items to proceed door to door, nothing new.
Overall you can do better and don't ever rush with maps, it was so short and really bland and really poor designing with everything, even voices are so low to hear and there is no story.
- You can actually make something
- Voice acting
- Bland design
- Rushed scares
- Nothing special, repetitive stuff
- Empty areas, really boring gameplay
- No story
Sorry, you have to use more time when making story or mod, this is just laziness at best.
Bad and Bland - 2/10
It's hard to judge this mod fairly, as all we got in the end of a turbulent development was a buggy alpha build, but I can say for certain that ExtinctCity was hard for me to finish.
The levels are poorly built in terms of level design and gameplay, which just wasn't fun.
Some corridors were too low to walk through and dozens of zombie simply spawned in front of me! Navigation was also hell, with the brushwork and props pulling at my sides like vines and halting my pace at every turn.
Extinct City never had much of a chance to see a beta release, who knows, we may have gotten a more enjoyable experience. But as it stands, this mod simply isn't fun to play :(