I can tell you worked on this game for about 2 hours. The model is a piece of crap, the first two jump scares are the scariest things, and then it is just repetitive. It is almost impossible to win, and very plain. I recommend NOT to play this game, and find something else to play, like Slender, The Outlast, or Amnesia.
Theres alot of rumors around this game, I'll just tell you the hard facts. nough people are voicing themselves about the unjust bans, DevinH a former mod of the forum was banned for this reason. Just google Warz bans DevinH. Reason why I don't call that a rumor is because there is some evidence to it. Sergeytitov the admin (and executive producer) of the new warz forums gave an apology to the fanbase about us "misreading the steam page", its the worst apology ever.
Google Mad Mack warz open letter, he'll outline the unjust bans & bs. They falsely advertised it, saying it had all kinds of features that the actual game doesn't have.. they stole art from Walking Dead, and used it in their own promotional campaign. They copy pasted the terms of service from league of legends.. they couldn't even be bothered to make a proper legal document for the bloody game they are trying to sell us..
What it comes down is this... its boring. It's Dayz with alot of features missing, and 1 or 2 convenience features thrown in.
This is painful to play.. a rip off even if you got it for free.
As soon as I started the game, I felt YUCK!!! A menu in what you have to DRIVE AROUND!!!!!!!!!!! Being ****** of by this for this game, I still started a game. The game itself was OK,just like the graphics. If the menu is a 'normal' menu, maybe the game would be worth a 5 or 6. Please note I used the demo version.
Alright here's the thing, I have given this game a low rating BUT it doesn't have to be low. If you put more effort into a proper and art development then message me. Because this is one of the best concepts for a psp game I've seen (That isn't a port of another game), I suggest a loose story because this is a Pokemon remake i assume you'd want to put together a loosely confining one so you can take more freedoms with the level and artwork design,however don't skip over storyline and just leave a thin veil of garbage because that's the story for the game. The story is going o be there the whole time while the art and levels won't. This is a good concept, Make it a great game.
At best, the current version slightly reduces bloom and unlocks the framerate. However, after all the patches Gearbox has issued - even the newest version seems pointless to use. Framerate can be unlocked by editing config files and a majority of features are either not present in a mod itself (the game is still using DirectX 9 rendering) or already present in current version of a game.
- Scared me a few times
- You created a story line
- The most empty and bland story I've ever seen
- Low creativity
- Very simple quests
- Every map looks more or less the same
- How was I supposed to survive the brute part?
- The explosive mixture created itself? :/
- Poor ending
You created a story line. It's poor, but it's something. Sadly, 95% of the story is nothing but empty, long corridors. To be honest, I could barley finish this story because I was so extremly bored.
- Poor level design
Work more on your levels! Don't make all the rooms so dam huge! I can split this up to 2-3 castles :/.
Add more items, more details, more supplies, more of everything. I saw a huge room with NOTHING in it except for a hole in the wall I was supposed to crawl into. Really?
- Boring and easy quests
Most of the quests are key quests, and the explosive mixture created itself. That was the lamest thing I've seen for a long time. I was 4 meters from the table and the ingredients mixed themselfs.
In short, there is no challange in this story at all except for the chasing parts. While talking about chase parts, how was I supposed to survive the brute? He came from one direction (see what I did there?) and it was the only way out of there. He killed me in one hit and I had no chance to escape.
I did not like this story at all. I don't know how it could take you over a month to create this. I'm guessing you were learning while you were creating it? Otherwise wierd since all the maps are empty and looks almost the same. Almost like you copied the maps.
I can't give this higher than 2/10. You made me scared a few times, but I was so bored I basicly forced myself to keep playing it. Spend more time on your work next time.
2/10 - Very bad
This was honestly one of the most annoying custom stories I have ever played. While I agree that it was doing a lot of stuff that was very unique, it doesn't make up for how bad the voice acting was. The voice acting did not have any feeling to it what-so-ever, it was as if someone was talking to you on an average day holding a conversation, and it was constant. Every little thing you did, open a cell, grab the lantern, etc triggered your character to say something. At some points my character even started to loop was he was saying over and over again with just seconds in between each comment. None of the monsters were even close to being a threat. The first time you encounter a brute your character says you should run, but the brute doesn't even chase you, he goes on a predetermined path out of a gate. Later you are in a little room and big red text comes on the screen telling you to get into a hole fast to avoid a monster breaking down the door, trying to make it urgent. I literally stood next to the hole for over two minutes before the monster started to break down the door.
The over abundance of light completely eliminated the scavenging that Amnesia is known for. Before I had to stop playing because of how bad it was, I had a full lantern worth of oil +5 extra oil potions and a large oil potion in my inventory, not to mention a ton of tinderboxes, and the fact that you can pick up light candles and carry them with you. The developer might as well have put a bright box light over the entire map.
The animations of the various bodies being thrown around looked like something made with Gary's Mod.
This is one of those custom stories that is so bad it becomes funny.
I didn't like the way if you die you have to start from the beginning, and I had a hard time with the fact that I couldn't swing my sword while also moving, it made maneuvering hard for me, so I would die, and then I'd be sent back, and that was annoying when I have other games I could play instead.