The game could have been so much better, this has a-lot of potential and switching over to Source or any other engine would help this function so much better. So I give it 2/10 because of the bugs, glitches, errors and for using an outdated engine.
This is my opinion so feel free to hate on me so much you want.
This mods is really undone but the armor is pretty nice looking but that wont make up for the bad geography, horrible fac names, and low amounts of towns from the actual show and books. This mdos is way far from done and its at this point garbage. Until this mod improves im staying with ACoK.
As posted in my comment moments ago, this started as a nice mod but quickly lost any entertainment value as my freighter made attempts lasting 2-6 minutes trying to dock at a base or at a Freeport station. Correct this issue and I'll consider reloading...but not now, this repeated issue has left me very frustrated with this mod. Solar winds? Nice touch of realism, but too much impact on docking freighters.
I give it a 2/10, and that's being nice. Remember this is judged by really nothing, but it gave me the impression it's really nothing to this mod at all. It seems like it is a cheap joke to be honest.
It is listed under the category "comedy", so yeah. A quick laugh is all.
As we know AS 2 was published because of Gamespy shutdown. To make AS 1 MP-playable devs had to move it to Steam. But why AS 2 is so expensive?
Also a lot of reported issues havent been fixed!
+ MP moved to Steam
+ some new vehicle models
+ better graphics
+ Map editor
- no Storyline Campain
- bad AI
- soldier's gear is unrealistic and not historical (blue feldgrau, kepi caps on winter, flying helmets, incorrect rangers weapon ... bla bla bla)
- unrealistic weapon accuracy (espacially you can fell it playing sniper missions)
- non WW2 units in MP (Centurion, IS-3, SKS ... )
- a lot of stuff havent been changed since Faces of War 2006 and it dont match new one and graphic
- really overpriced
- work of MP fog of war and weapon ranges systems is against common sense
- trolling history in Skirmishes (like STG-44 and Sten Mk.5 in Africa)
This game is painfully bad. The controls are idiotic. I frequently get stuck in random objects. It's impossible to change the resolution. The instructions feel like they've been translated from Gaelic and back twice. The loading time is ridiculous for this size of game. The camera starting bit make you literally walk out of a room textured with static instead of overlaying static on the screen.
Removing the sarranids and replacing them by pink knights was a poor idea in my opinion. Also, there but very little effort put in this mod, just reskins and new troops... There is more effort put in finding or making the images and the description than in making the mod itself if you ask me.
I downloaded Time Distortion in the past, but realizing that it wasn't a real total conversion mod, I didn't do anything past the main menu, so this is just playing it and Distortion 2015-01-15 and 2015-01-16.
+1 I have three great fears for gatherers in Amnesia, the first gatherer is one of them.
-2 Yes, the coin case didn't open for me, but you should have posted the download on ModDB, not force us to read the comments to find a download link on MediaFire.
-3 WHAT IS THIS ANNOYING SOUND IN MY RIGHT SPEAKER AFTER ACTIVATING THE GATHERER?! IT'S DRIVING ME CRAZY.
-1 Way too claustrophobic not being able to open a single door for the first level.
-1 Gatherer doesn't despawn, which in most custom stories I'd say gatherers should never despawn, but not for a single room that's this small.
-1 Gatherers can walk through the replacement boxes ¬_¬ I can't hit them in the head with them.
-1 What is this tool every entity is telling me to use?!
Nice mod, but he leave developing because - money .. Nice mod, but he leave developing because - money .. Nice mod, but he leave developing because - money .. Nice mod, but he leave developing because - money .. Nice mod, but he leave developing because - money .. Nice mod, but he leave developing because - money ..
I played this mod not expecting anything great, but the list of complaints and bugs became so large I had to write a whole page of notes on things this mod does wrong, also to anyone reading this before playing: Spawn a gravity gun, it makes the mod much more bearable.
So to start off this mod gives you a charming image of a dead body and a scroll of text to give the backstory of the mod, detailing that the ebola virus has turned everyone into zombies so the mod starts out looking promising, then we get a custom dialogued scene with some guy who looks like Kleiner with a fake moustache, the first problem came here, no subtitles and the voice acting was so quiet that it was hard to make out what he was saying, but thankfully the game gave an objective but the objective was only displayed for 3 seconds so it might be easy to miss for other players.
The game then gives a crowbar and I accidently hit Kleiner, he died so I assumed I failed the game, but the mod doesn't restart so I decided to reload the mod incase I broke anything, putting in a game reset is not hard.
So after a while you're faced with toxic water, naturally I tried to avoid it, but apparently it does no damage even though Half Life tells you to avoid that water like a plague, so why not just use normal water for that section?
Onto the next map now and from here on out trust me when you'll be playing nothing but lifted HL2 maps, why make a backstory to your mod when all you're going to do is lift random HL2 maps that make no sense when put together like a frankenstine's monster? On this map quality really drops too, the whole map is literally the same as Ravenholm's trainyard but with literally over a hundred zombies chasing you with nothing but a crowbar. It's worth mentioning at this point that the mod uses SMOD, a mod renowned for it's improved combat, so why have SMOD and place hundreds of zombies if you wont let the player fight them in a fun way with all the great weapons from SMOD instead of having to lag your way to the end of the line with nothing but a crowbar?
So you get to the point where Triage at dawn usually plays in HL2 but the room is such a clusterfuck of zombies that you have no time to stop and think about where to go, in the original game the door on the far end of the room usually opens for you so I dashed towards that thinking I could open the door, but it doesn't so I got killed by zombies it took me a while of spawning a gravity gun to kill every zombie on the map thinking the door would open, but it doesn't so it took me ages to finally use the gravity gun on the window, which smashed it (even though I swear I hit it with the crowbar multiple times before doing this and it didn't break)
Then there's a keypad with a hint saying "brute force the keypad" so any sane person would think to hit the crowbar on the keypad, I tried to do this but nothing happened, it turns out that there is a way of inputting a code into it but there was no hint other than to hit it with the crowbar so in the end I did "Ent_remove" on the door to continue the game, in the room I found the guy I was looking for and a magnum (which would've come in handy much earlier than this) The game then gives no further objective so I assumed I was supposed to go back to Kleiner, so it took me ages of WALKING ALL THE WAY BACK TO THE START OF THE MOD only to find him just walking back and forth doing and saying nothing so I assumed then that I was instead supposed to go through the door next to the guy's body even though it was locked, so I began my way all the way back to the trainyard only to find that the door has inexplicably turned to concrete where the loading screen was supposed to be.
At this point I assumed I broke the game so I decided to enter "map 1b" into the console only to find I WAS SUPPOSED TO BACKTRACK AND THE CORRECT MAP HADN'T LOADED.
(review continued in comments due to chracter cap)