Dead mod, no further updates, author has stated they have no plans to ever update again. Since the mod is unplayable I'm reviewing based on the premise, which seems silly, you have a cell phone, but "no contact" with the outside world. So the police and fire brigade also seem to lack a radio to contact the outside world, seems silly that a plane crashing into a bridge would have an island community turn mad max. Just really...the idea needs work.
Very Gay and stupid story.
A game with no sense, imbalance, over-biased, racist and a mockery for trying to make humor, which backfires because of the arrogance and stupidity of the Dev team.
All in all, I find it crappy compared to other RTS mods based on C&C generals.
This is probably the worst total conversion mod I've played since Lost the Lights (whose plot was reprehensible, so at least this there was plot in this one).
Sadly, it wasn't good plot. Crazy guy stealing hitchhikers and then talking to the "cops" in the 18th century? No.
Probably the most irksome thing about this mod is that THERE IS NO NIGHTVISION! You eyes NEVER adjust to the darkness. One of the most quintessential parts of Amnesia, completely missing from the game.
This mod also has you rely on that stupid torch in several occasions. A few mods use it as well. Because you know, I like only being able to see two feet in front of my character and otherwise run straight into darkness.
That girl mob sends chills down my spine, but whatever mod she's in a glowing blue girl always looks ridiculous.
Oh, and the music is SO LOUD I CAN'T HEAR MOBS! On the Storage Tunnels and then the prisons, it plays this music that, albeit very good, completely blocks out my ability to hear gatherers and brutes.
I am still completing this mod, and will update this review accordingly.
On the second floor of the house, it is possible to walk through a window and fall onto the statue outside.
Falling into the sewers will occasionally not load the next map, and the player will instead fall through the current map.
In the Crematorium, the orb piece can be picked up before the puzzle is completed.
Not to mention all the times I went to a new level or tried to Save and Exit, only to have the game crash.
Bis jetzt habe ich noch nie so eine schlechte Bewertung für eine Amnesia Custom Story geben müssen, das hier allerdings ist eine Ausnahme.
Angefangen bei den uninspirierten Copy-Paste Räumen, welche zumeist vollkommen lieblos hingeklatscht wurden, bis zu der grottigen, vollkommen lächerlichen Handlung. Zu keiner Zeit hat die Story eine auch nur im Ansatz gruselige Atmosphäre geschaffen, stattdessen gab es insgesamt 3 Monster-Halluzinationen die kurz vor einem aufgetaucht sind (nicht einmal angesehen haben!) und wieder verschwunden sind. Selbst ein Anfänger sollte gravierende Fehler im Leveldesign bemerken, wie Türen die sich selbst nach Nutzen des Schlüssels nicht öffnen lassen, kollidierende Texturen oder falsch benutze Wasser-Planes.
Denk einfach einmal daran dass andere Designer meist Monate an einer einzigen Map sitzen, sich Gedanken um jeden Schritt des Spielers machen und ihr Herzblut in das Detail stecken. Man merkt dass du dir hierbei keinerlei Gedanken gemacht hast, sondern einfach wahllos Sachen aus dem Editor in die übergroßen Maps gesetzt hast und das ist beleidigend.
Sometimes I wonder what the hell devs thinks of themselves. I have seen shameful, pitiful and humiliating attempts at degrading their players into emotionless machines, but this "game" is actually an open attempt at wearing down a human being into a nervous wreck. I have to put the word "game" into quotation marks, because calling this piece of binary a game is degrading to all games.
Every single fking time you spot an enemy it "spawns" in front of you, and 90% of the cases there is one behind you just to make sure you cannot do anything to prevent being damaged. Well, that's not entirely true; I believe things got unbearable at level 3. In many cases you find yourself surrounded in all directions in two seconds, you cannot move an inch, and your only hope is to have enough ammo and health to get out of that situation, then hope to find enough medkits to heal yourself up. Or use cheats, justifiedly, because let's be honest, folks, teleporting enemies around you to trap you in one spot is the most spineless dev move of all time.
Competent developers can use dark environment to enhance the atmosphere. In Doom 3, it's just another cheap and childish trick to make the game more difficult. Have I mentioned all monsters are unrealistically tough? You cannot imagine how much damage they can take before succumbing. Also your ammo count and firepower are laughable and - guess what - you have to reload in this game. This pretty much means the game is unplayable, unenjoyable and not recommended to anyone except the most masochistic psychos.
The irony in this mod about making a mod is that this mod is so poorly constructed that it's almost unplayable.
In the end, the map the person is making is no better than the maps he's complaining about. In fact, with the lack of guns or health, it's worse. I'm not sure this is intentional humor, but all in all this mod isn't fun to play.
I can't tell if that lack of enjoyment is intentional either.
As with all Star Wars mods we have seen in the past this is just a collection of "borrowed" models made by 3rd party modellers and textures artists. There isn't even any kind of credits file indicating who made what. A seriously disappointing attempt at a mod. Model and texture theft is never appreciated.