A game where you start with an empty hand in an untouched world. Craft the world to your likings alone or with friends and fend off wave after wave of enemies during the night. From creepers to zombies. If you are feeling creative you can even join the creative version which is free and create big and amazing structures. The only limit to this game is yourself. (And the occasional bugs :3)
Remember that brick wall you hit when you beat Baal on hell difficulty? This is were this mod is just getting started. There are many uberquests (all based on actual Diablo lore) to keep you going, ranging from moderately challenging to painfully difficult (but doable). And they give nice rewards for beating them in the form of unique charms. And if you like the early game, there are challenges and minigames for that too.
Also, remember finding that unique Shako or that good rune? Me neither. This mod has some hard to find items, too, but at least there is a chance you will find them in this lifetime.
These are just two changes among many that greatly improve the original game for me. The amount of work put into this mod is just unbelievable. It's not retardedly difficult or complicated, like many of the other mods for this game. And if there is anything you need help with, you can go to the website. It has documentation on the mod, like the Arreat Summit's website for the original, and there is an active forum with more in depth information and the ability to ask questions.
Which brings me to the reason why this got a 9 instead of a 10: the community. Apart from a few nice and helpfull individuals it's filled with trolls, whiners and other insecure nerds. Which would be nothing new for a gaming community on the internet, if it weren't for the fact that the modmaker and admins are no exception. Bring your flameshield if you ever think of actively participating on the forums, you will need it.
But all in all, this mod has me hooked for more than a year now, which is something not many company-made games have achieved, so kudos to Laz for that.
At first the mod crashed on me several times before being able to start a match. I ended up having to reinstall HL2, HL2:EP1, HL2:EP2, and the source SDK to get it to properly work. Once I got into a match, I was highly disappinted. I was welcomed to a laggy RTS game that had only about 5 units. These 5 units all looked extremely similar and there was no real difference between the ways they attacked except some were ranged and some simply charged at eachother. The base is made up of only 1 building and only 1 race is currently playable in the mod. The graphics settings, even on the lowest, run like crap on a 460 GTX.
Now don't get me wrong here, it's definitely an ambitious mod that has potential. But as someone that has kept an eye on the mod since version 0.1, I'm extremely sad that there hasn't been much improvement at all. The combat looks confusing, the graphics are unoptimized, the maps are bare and undetailed, the units lack variety, pathfinding is hell, and everything feels so stuck in the past. If this was the original 0.1 version, I would never have had my hopes up, but this is 1.0 BETA. It seems like not much has been done in the time period of 2 years and it might be better off if the mod developers put there talent somewhere else.
Well here is my review. I give it a 7 out of 10. Overall, I liked the mod. The voice acting was pretty good, the characters, although not on the level of some other games, were interesting and like-able.
Incredible. Most everything was normal mapped or had some kind of shader to it. The character models and textures were detailed, and so were the custom props. The only bad thing that I can say about this section is that some of the shaders just didn't look right. Other than that, 9/10.
Alright. For the most part, the story flowed pretty naturally, but I couldn't help but feel as though everyone in the mod besides John tended to ignore my character's presence. Not even after I killed what seemed like half of the world in the final battle, I never truly felt like I was participating in the story. Anyways, I liked all of the nods and explanations as to how the combine came to earth, especially a certain scene with a radio. I give this section a 7/10.
Top notch with this. The music always fit with the scene, and always got me pumped up for the upcoming battles. It was all very well composed and it felt like it was made by a professional composer. There was a bit of a problem though, as some areas that I felt could have used some kind of music were left with no music at all, namely the subway, the mansion, and the end portal. 8 out of 10 for this.
Level Design: 6/10
This is the only place that this mod falls short. I understand that with such big maps, there are bound to be some problems, but I often encountered many of them, which is not good at all. For one, the maps and building look pretty blocky at times and some are just plain disproportional. The levels often had a way of confusing me into going the wrong way, and it I lost my sense of direction a bit too often. Some areas seemed like placeholders, like the tunnel system before the forest. On this, unfortunately, I give a 6 out of 10.
Game play: 7/10
Very fun!! although sometimes weird how the sword acts like a bat instead of a sword... A sword is suppose to slice and dice not send enemies flying... love the combs although sometimes hard to pull off what you want though, or maybe I'm just not good at it. A plus is that it is a very challenging mod. I found myself dieing over and over which is good if you like hard games.
Very cool!!! a lot of creative things. Able to take objects and throw them is fun!! I did love the new 3rd person view and all the new weapons and maps make the game awesome!!!
The maps were very detailed and cool but at times i didn't really know where to go next... Also the levels were very short which kind of sucks but they were still fun.
Overall despite the short missions and the bat sword. The mod is pretty awesome!!! Way cooler than the silly Dark mod that everyone seems to like....Anyways can't wait for the full release!!!
Great atmosphere, music, models, feeling... Simply great and very original game. Thing I like the most is COLOURS MAN!!! I am not a gamer, but I used to play CoD here and there and every time I play it, I got fed up with booooring colour palette :D (there is only a few colours in CoD if you think about it... there is brown, black, shades of gray, red from various flashes, and occasionally shades of blue), plus, I already have bad vision 8) thanks to my stupid accident. You can say what ever you want, but for me... this is game rocks harder than CoD!
>My first review<
I think this mod is a great Half-life 2 mod. And i have some things to say about the Sounds, Models, Weapons, Speech and i will add a Conclusion.
Sounds: The sounds in this mod are very good when it comes to the weapons. At a long range the weapons will sound... weird. And normal when you get close. However the "voices" that the germans is casting is horrible (When they cap) It does not sound good at all. Much better on the American side, it is alot better.
Models: The models is very good in this mod. Maybe the eyes of a player could be better otherwise i realy like the moddels. But i do think that the germans could have a accustomed outfit.
Weapons: There are 13 weapons selectable Colt, P39, Thompsson, Mp40, K98, M1 Garand, Scoped K98, Mg42, American Machinegun M1918-Browning?, BAR, M1 Carbine, K43 (G43). Maybe some more? But sadly i think there is just a little few. The mod needs some more. Like in Day of Defeat 1.6!
Speech: The speech are very smart in this game! Remember playing Day of Defeat and you could speak in your mic and evrybody will hear you? Well not here! You must be within a zone if you want to hear your friend talking to you... But the enemy might hear! It is just like in real life.
Resistance and Liberation was just the mod i was searching for... Morale. Stamina. No crosshair. No HUD. It is just great. Evrything is good with it but it needs more than just this. But keep it up! And i do recommend this mod for you!
REVIEW: BLUE PORTALS
I have to say I really enjoyed this mod. The first few chambers were a bit boring and frustrating as they were just flinging exercises, but I appreciated them later as they are something that you do regularly in the more complicated puzzles.
When special cubes like fire and ice were introduced the mod became quite a bit more enjoyable for me, as it was great to play with these new game-play elements (and they looked really cool too). I liked how you added new dimensions to the puzzles, like underwater sections and the water mills. My only criticism is that a couple of times I was not sure if I was doing the right thing to solve the puzzle, and had to check online to see if I was right. Example: the chamber with the big high hall with the curved roof; in this chamber I was fine until I got the fire cube to the button. After that I was honestly not sure how to get the normal cube into the tube, as it seemed improbable that I would be able to dunk it in by jumping through a portal. I tried catapulting it using stacked up portals to propel it but I couldn't get a right angle, it was only after checking with a walk-through that I understood that I did in fact have to dunk it.
Finally, I enjoyed the chambers most that were under maintenance; near the end. Not only did the have the best atmosphere in my opinion, but the way you scripted the turrets to react to the elemental cubes was heaps of fun, and the plot became much more intriguing with all the graffiti there was to read... The Time Trial finale was well done with the exception of the first part; in my opinion it was simply too hard. I just couldn't figure it out and had to check a walkthrough again. The rest was great though, and the fan-jumps were a great way to finish off the mod.
The ending was really cool. The final scene was very intriguing and left me really eager to play a sequel; hopefully more plot will be revealed in UP!
PS: The Easter Egg in BP is a great touch!