Dystopia is just Puny Human and his team of developers showing off. It is a multiplayer game where players choose one of two teams: the Punks, who usually attack map objectives, and the Corps, who usually defend. Players can then choose one of three classes: Light, which is the fastest class, but the weakest; Medium, balanced between health and speed, and has more armor than a Light; and Heavy, a robot which is slowest and strongest of all three classes. Based on their class, players choose one of four weapons, including dual pistols, a tesla cannon, and a minigun. They can also choose a variety of accesories to help them in combat. The game's killer feature is the introduction of Cyberspace. Players can access Cyberspace from terminals located in various paces around the real world, referred to as "Meatspace". They require a Cyberdeck implant. Once inside, they can manipulate various objects in Meatsace, such as doors, through access terminals, which can be defended with forcefields and passwords. While a player is in Cyberspace, his "Meatsack", or player in Meatspace, is vunerable to attack. All of the games features were addicting and I could not stop playing this game for six straight days and nights. A must-have mod for any gamer.
So far, this is the best overall mod I have played. Whereas other mods have just one or two strong suits, such as Awakening's music or City 7's voice acting(to an extent), this one combines them all in a well designed, hour and a half game. The puzzles are challenging to a degree where they are still hard, but not so much as to make me pull out my hair. Voice acting is one of the best I've heard, apart from a few pronuciation errors(It's pronounced MAY-sah, not MEH-sah. Got it, Dr. Newell?). The storyline pushes you to see the game through to the end, and the gameplay keeps you entertained throughout its length. No Half-Life 2 fan in his or her right mind should pass up this mod.
The game starts off with an intro sequence similar to that of a movie: tense music and Combine troops closing in on a base as the people inside scramble to defend it. This sequence drew me in, but after a few minutes of sitting around I got bored. The first lines of voice acting made me wince; the voice actors barely came close to the original voices of Eli, Dr. Kliener, Barney, G-Man, Judith, and Dr. Breen. (Noted that the woman in the airvent who looks like Mossman is actually named Tess, but I digress.) The gameplay was good, but got a little tense at times when, as it always seems to be in HL2 mods, I appear to take more damage than I should. The music was amazing; I can't stop playing the Kilo Base level for no other reason than the song that plays in the background. Level design and gameplay elements (puzzles and enemy location) are also a strong point in this mod. Overall, I say this is a good mod and a wealthy addition to anyone's HL2 mod collection.
This mod kicked off my ever-growing collection of Half-Life 2 mods. It has exactly what I look for - a single player game set in the HL2 universe, Combine to kill, and puzzles to solve. The creation team did an excellent job with everything. I expecially like the flashback scene at the intro. Although some parts were challenging, and the second level was extremely long, I thoroughly enjoyed playing this mod and hope to see other creations by MrTambourineMan in the future.
Downloading and installing was easy, and building my first colony was a blast. Sure, there were a few erroneous things about but it was a beta, those are to be expected. I saved and exited, and when I tried to play it a second time it said that a certain folder didn't exist, despite the fact that yes, it did exist. Then I tried to play regular SC4, only to find the SimMars interface on it! I want to be able to play SC4 and SimMars separately, and without folder ********. The game itself is good, but I myself am going to wait until Beta 4 for another go. Let’s hope they fix these two issues by then.
one of the best engines that i have EVER seen... It seens that this is recent but actually its from 2002-2004... It has been developed along with half-life 2 (interesting fact is that hl2 started its development back in 1999, but by that time valve was still using the goldsrc engine)