New players: don't even bother with vanilla version. Immediately download Revamp, and then play campaign to figure out how things work. You might even like the game, but torrent it first. If you like it buy it, if not, delete.
Coming from FA and SupCom1: don't even run the game until you've downloaded Revamp. Economy crashes are almost unavoidable if you play like you would in the original.
In case you didn't notice earlier, I'm really not advocating the vanilla version. The economy will crash, the units seem worse compared to the original supcom, and the gameplay, while similar, is also pretty terrible. Upgrade and tech system is awful. Don't buy unless you like RTS games.
This is a cool and unique mod. Some of the effects are kind of anoying, but the mod is overall really awesome. The problem some people seem to have is that they get stuck, so here is what you should do if get stuck (you should seriously try to figure things out by yourself before using these, since the mod is more fun and lasts longer this way. Use these once you get really frustrated and are about to give up):
Room#1 Press the use button (e) next to the pictures to find the safe.
Then use the key to unlock the bathroom and mix up the "acid" into the gas can by adding the different liquids.
Room#2 Use the boxes to get up to the fridge to get a window handle to open the window. Shimmy into the next room.
Room#3 Get the bandages in the medical box (duh). There is a key behind the garbage can in the corner that unlocks a door in room 2.
Room#4 There is a key hidden under a floorboard near the red sofa.
Pretty fun, no major issues bug-wise that I encountered.
However, the mod is mostly hallways with just one sort of enemy running at you. Health is scarce and often you don't come across enough at a time to make up for even one hit by an enemy.
Further, one type of enemy damages you as soon as it's within line of sight of you, which, considering I often had little health, meant a lot of reloading the last save. Adding even the slightest bit of delay to its attack would have been great.
Enemies don't drop ammunition, however ammo is plentiful and each pickup adds to every weapon's ammo, which I think was a nice idea.
Having audio logs was nice, however it would worked much better with more coding work—for example having a mini-UI where you could listen to previously picked up audio logs, as they're quiet enough to be drowned out by any ambient noise. Being able to scamper off to a quiet closet to listen to them would have been better.
Another thing, though it may be minor, is that I think the flashlight shouldn't have been taken out. It wouldn't have harmed the story, and though most of the mod is bright, sometimes I just want to get a better look at something without having to crank up my gamma.
The voice acting was fine just not great. The battles were a little too hard. The use of advisors was interesting.... seeing how i used my rpg against one. Disguising as combine prooved to be a little weird. The ending is very peculiar. The use of no choppers is good because choppers are used a lot. Overall i give this 9/10 because of the very very small flaws. And you have done good use of level creating. Keep up the good work.
Absolute owesome work!
Historical accurate as much it can be, compared to the original game.
If you like realistic and historical approaches this is a must have.
Immersion and gameplay imo is also better than the original.