A unique simulation of running an oil rig operation.
A very unique game type.
You learn about something most of us have never done.
Various scenerios keep the game fresh.
Runs very well on Mid-range PC.
Tutorial is a little to fast and doesn't hold your hand long enough
to understand everything.
Game starts out pretty difficult.
Not enough descriptive information to know how well your doing.
The clock is annoying. Game time is way to short espcially when you
are first learning the ropes.
Some ofthe machines have very complex sequences and no help once tutorial is done. So if you forget how to run a machine your not going to win.
Game takes several tries / failures before you can even produce decent output.
I like the premise and the graphics of the game. I would like to see this game mature more. Maybe add a more comprehensive tutorial and go lighter on the diffuculty when you first start playing.
More explanation into how to effectivily plan your day so you can output decent oil supply.
Get rid of the clock and use a "turn-based" way of limiting player use per day. Clock does nothing but cause player to get paniced when they cant figure something out.
A sword/gun isometric zombie hack-n-slash game set on a deserted island in a pirate age theme.
Easy to learn.
Rewards are not too hard to get.
Runs smooth on high settings with mid-range PC.
Rage meter gets higher the more you kill.
Rage kill gets more powerful the higher it gets.
Zombies get repeatitive.
Sometimes you get massly outnumbered.
Locations all have similair look/feel.
Not enough variety in weapons/maps or missions.
Some weapons you purchase are not useful and you have to buy them first to find out that some are too slow.