Script error cause the game to crash after attempting to load a new game, and it permanently changes the Amnesia main menu unless you backed up the files that got replaced. Not exactly something I can legitimately rate. I don't want to give it a 1/10, I'd rather put something like -/10, but we don't get a "pending completion" option.
This is the mod that for me is one that excels in everything on the graphics and audio side of things but fails on gameplay, it feels very unpolished and unrefined like they used the standard HL gameplay only made enemies tougher. I honestly think that headshot should have been deadlier, and I think the level design ranges from creepy to bland. I do like the fact the mod works its way up to the encounter with the zombies but I never found myself very entranced in the mods story. As it seems to set things up nicely but deliver so little to us that by the end I feel a little disappointed. Its one of those mods that does one thing well, and thats look great and sound good and so it attracts many people, but doesn't give us everything where expecting.
In a genre that has been neglected in recent years, Lunar Flight is a gem. It is a well balanced simulation game that doesn't overwhelm with micromanagement, and doesn't oversimplify. The graphics are polished, the lunar gravity feels realistically floaty, the controls (especially with a gamepad) are intuitive. The audio deserves special mention, with its peaceful background music mixed with astronaut chatter and engine thrusts.
This is a very complete beta offering (as of 1/19/2012), and I look forward to refinements of the gameplay as the developer is able to spend more time with it. Thinking about what the finished game could become gives me a thrill of anticipation.
Reminds me of CS:S, HL1 DM, TF2. Awesome fun.
Has great maps, a lot of customization, and is a breeze to learn how to play. I practically fell in love with this FPS, it's pretty sweet.
If you're a fan of online shooters (even the offline practice is fun), it's a must have.
A really well made mod with some polishing and buggy issues, (what's a STALKER game though without them? :V) but packed with an amazing atmosphere and neat little things added, makes this really worthwhile. It's difficult, mostly unforgiving and will literally turn some hairs of players white, but thanks to some patches and modifying it's another ideal STALKER experience.
After playing the Pre-Alpha tech demo for an entire day, I was completly amazed... In fact, amazed, does not come close to describing the feeling I got from raiding buildings for food, Finding those couple of life saving shotgun bucks or losing a horde of zed by sneakily zipping between buildings... Although the demo was not 100% perfect, the small flaws just deepened my post-apocylyptic thirst to buy the game and experience this utterly thrilling game as it becomes not just "Amazing" But utterly mind blowing!!!
A few flaws are kind of present, but only in the sense that the lack of a feature has created that flaw. Like the ability to save the game. I've read it is supposed to come out soon, which is fortunate. As the game sits, its is VERY VERY good. It is addicting, and the mod community already seems to be rumbling. There is great promise in this game, and I can't wait for the finished feature. Hopefully one day a similar game with multiplayer capabilities will be released! Anyways, the game itself is fun, Bob and Kate are kind of interesting, and Bob's constant dying is unfortunate.
I really like the art style and all, so I hope that does not change. However the lack of content is really... Empty, I understand this is a pre-Alpha release, and I do not regret throwing down some cash for this game's continued developement. I would love to see the finished product, however as it stands I would not really recommend my friends "play" the pre-Alpha. In raiders my guy can run back and forth. And wall jump. But, in Survivors, I can get him to eat bacon. Thats about it. Well, I really would like to see the finished product! So heres to that!